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Savage to Support Linux

focitrixilous P writes "Gamespot writes about the upcoming hybrid strategy game Savage: The Battle for Neweth, which will provide a full Linux edition on the same disk as the Windows version. The title blends real time strategy with action titles, along one player to act as a general while others do the actual fighting."

4 of 259 comments (clear)

  1. Re:Graphics Drivers by Sammich · · Score: 3, Informative
    UT2K3 works fine with other video cards
    Video System: 3D Accelerator card with 16 MB VRAM (*32-128 MB VRAM RECOMMENDED) 16 MB TNT2-class DirectX® version 6 compliant video card. (*NVIDIA GeForce 2/ATI Radeon RECOMMENDED) DirectX® version 8.1 (Included on game disc)

    On a side note, I recently read an article about some programmers that said it was actually unbelievably easy to port their program to *nix from Windows. It was however an application/design program and not a game, but hell if Winex works. . . I'll see if I can find it.

  2. Re:Publicity by Coyote67 · · Score: 3, Informative

    Yeah thats awesome linux guys, but I really have to put my .02 in this. I have one player for everything in windows. Media Player Classic does everything I ever wanted in a media player. Combine it with the codec pack and the quicktime/realmedia alternative codec packs you can get from here . It can play everything you throw at it because all it does is use all the codecs on your system. You can set priority if you want things specific and dolby ex quality dvds play perfectly.

  3. Re:I don't see why this is so difficult. by chrisd · · Score: 5, Informative
    For one thing, a number of companies are not rolling thier own graphic front ends anymore. For instance, for renderware and gamebryo, you need to pay your licence per platform. So if you are going to use these kinds of tools, you have to ask yourself, how much will publishing on linux actually make us? If that answer is (as it currently is right now) not much, then that is something that you need to consider. Keep in mind that licencing an engine can save you 1 or 2 years of development depending on your application.

    This is not to intimate that there are renderware or gamebryo platform licences available. I'll put it another way, until a signifigant number of gamers say "I will pay 50$ for a game only when it hits linux natively (not transgaming or others)" then is when you will see linux reach parity with the Mac or windows. Currently, our research shows that hard core gamers that use linux are not loathe to reboot into windows or use an emulation technology. Until that changes, the state of linux gaming won't change either.

    Also, describing the engine as minor shows you don't understand the state of AAA gaming. The engine would comprise a scenegraph, an interface to the video hardware (either via opengl, directx, console video, or a software renderer like pixomatic), the positional sound or mappings to other libraries like miles, AI connectors, physics or physics tie-ins to havoc, networking, matchmaking, and a variety of other components. Keep in mind that you can make most of this cross platform, but it's not like it just happens magically.

    Chris DiBona

    --
    Co-Editor, Open Sources
    Open Source Program Manager, Google, Inc.
  4. To all the NWN trolls by Drakker · · Score: 4, Informative

    As a linux beta tester, I can tell you that the Linux version is every bit as good, if not better (more stable) than the windows version.

    Patches for the beta are released at the same time for linux and windows and linux performances are equal or better than windows (if you run a lightweight WM, or no WM at all and no other proggy, you WILL see a difference).

    Every features of the game, even the little graphical details no one would notice are in the Linux version, auto updater included.

    So, there, if you dare miss this game cuz of all the FUD you see here, I'm really sorry for you.