Savage to Support Linux
focitrixilous P writes "Gamespot writes about the upcoming hybrid strategy game Savage: The Battle for Neweth, which will provide a full Linux edition on the same disk as the Windows version. The title blends real time strategy with action titles, along one player to act as a general while others do the actual fighting."
It's such an obvious idea I'm surprised that no one's thought of it before. With games makers keeping their games sensibly small it's entirely possible for someone to squeeze a version for Windows and Linux on one disk; heck, they already do it for Windows/Macintosh, why not Windows/Linux more often? Maybe now one company's had the balls to actually go ahead and do this others will follow with higher profile games.
Bash script for FP whores
I'm wondering if game companies will start porting games to Linux if just to get the publicity from sites like /.? A minor story about a game I've never heard of gets on the front page just because it's also for Linux. How many other sites report on cross-operating system games like this?
While they're at it, why don't they throw in a knoppix cd? boot.. play..
"It's too bad that stupidity isn't painful." - Anton LaVey
I wonder it will only certain graphics cards will be supported. As I beleive was the case with UT2K3 only working on nvidia cards.
I don't see why it's so difficult for all developers to do this with their games. After all, the majority of development work (Doom3 excused) is creating models, skinning, texturing, Lua scripting, storyboarding, animating, level designing, etc. Why is it so hard to put in another 2 weeks and use an OpenGL rendering plugin, SDL for input, etc. and compile it to run under a different OS? The engine, except for tremendously complex games, is really relatively minor work as far as I understand.
It is one thing to get developers away from Windows, it is another to get them to try and get all there code to work on every possible processor out there. Linux will run on tiny embeded systems, I dont think developers are going to be porting games to those any time soon :D
Why not include the option with linux to boot it into a special "Gaming Mode" that loads only what is needed to play games and nothing else? Would this make them run faster than on Windows that forces 100's of MB of crap to load no matter what.
While Linux is just a kernel which can run on a variety of processors, a full OS is another story. Distros are available for several platforms, but let's face it, if you want to be sure a Linux app works on your box or is even available, you'd best be running Linux on some form of x86.
Seeing as they'd never ship source for their game, I'm sure it's x86 binaries.
I guess that kills my plans of firing it up on my DEC Alpha...
They should buncle a Linux distro with every game as well, to really push the envelope. Many computer gamers are fairly adept PC users but may not bother to give linux a try, but having the CD right ther emight spark the curiousity of a good chunk of them.
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Cogito cogito, ergo cogito sum.
The FAQ on the game site itself at www.s2games.com says there's no single player mode. While I agree that multiplayer would be much more fun, it would be a bit more challenging for folks like myself who aren't efficient killers in these types of games. Why not have a single-player "wuss mode" to get one's feet wet?
As for playing "General" let's be realistic here. The chances of getting that seat is slim since you can only have one general per team.
What would be really cool is if we started seeing more games written in Java. Then there would be no issues about Linux vs Windows or anything else. Before anyone starts going on about "Java is too slow for wordprocessors, much less games", Java now has a 3d api that allows fast access to hardware 3d acceleration. Java games could be just as fast as non-Java games. In fact, GPU speed is the bottleneck now, not CPU speed, so if Java is taking up a little more CPU it won't matter.
I can personally say that I have been in the beta test of this game, and the Linux version runs just as well as the windows version on my machine. And so far, aside from the normal beta crap, bugginess, and elitist attitudes of some of the testers, the game ranks up there for me, with BF1942, and Counter Strike. Just my 2 cents.
Just a tought... Why sites use "Linux" and "PC" version like if they were different, i mean i HAVE a PC with WINDOWS and LINUX. They make it sound weird.
Anyway, i believe it's like telling people the difference in "hacker" and "cracker".
I've been in the beta playing Savage for the past few weeks now on my Gentoo Linux box. It's actually a really good game. The combat is very different - it focuses heavily on melee weapons, so you can't just hit everybody from a distance - you eventually have to get into the chaos and get bloody. Performance and graphics are great.
I would recommend Savage to any gamers who run Linux - keep this one on your watch list.
What? Small? How many recent games ship on one disk or dont consume over a GB of space?
Currently installed:
Medieval Total War - 1.96GB
Vice City - 1.57 GB
Half Life with Mods - 1.1GB
Mafia - 1.87 GB
Midnight Club 2 - 1.49GB
Never Winter shipped on 3, Splinter Cell on 3, etc.
Storage is cheap both CD and HDD, but games are hardly small these days.