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Silicon Knights On History, Nintendo, Miyamoto

Thanks to GameSpy for their new interview with Dennis Dyack, founder of Silicon Knights, the developers of the Blood Omen: Legacy Of Kain, as well as Eternal Darkness and the forthcoming Metal Gear Solid: The Twin Snakes. Dyack discusses working with Shigeru Miyamoto on MGS: "Working with Miyamoto is like working with Aristotle ... like working with one of the great masters. I said this at a press conference: 'Gameplay is his ocean, and he navigates it like no one else.'" and praises Nintendo's vision: "When [Nintendo ex-president Yamauchi] appointed Iwata as his successor, we were all amazed, but it was a great call. Look at his aggressive approach: the GBA-SP, for example. He said it best at the press conference, 'We know what happened, we know what the issues are - we're moving forward.' And what did the other groups do? Microsoft cancelled its party. Sony talked up a handheld that it didn't show."

2 of 18 comments (clear)

  1. Online "Book of Five Rings" by RobotWisdom · · Score: 3, Informative

    ..is here. It was written in 1645: [author bio]

  2. Miyamoto & Violence by superultra · · Score: 4, Informative

    directly from miyamoto:

    I try not to use violence as an easy means of expression. It's easier to make people cry than laugh. It's easier to use violence than to describe particular emotions. And it's easier to use blood than to express a certain kind of terror in other ways. It's OK to use violence with quality and for a purpose, but I want to avoid using violence as an easy means just to seek stimulus. We don't have to use it if we have other creative means of expression.

    also:
    People often talk about GTA. But I'm not sure whether that sort of extreme subject matter is always appropriate . . . I'm not convinced that being more realistic makes better games . . . we have to do something that movies cannot do.

    I think you're right, Daetrin. It would be nice to see Nintendo's philosophy overextend Sony's. I doubt that's going to happen on the home console market though. Nonetheless, with the GBA selling as well as it is perhaps that's where Nintendo's philosophy will find a new home. Miyamoto's more interested in creating games inspired by the design of Amelie while US companies like Rockstar are trodding forward with prison brutality and hardcore violent pornography as inspiration. A crossroads indeed.