Neverwinter Nights Mac Client Gone Gold
Mandelbrot-5 writes "From the official NWN page: 'That's right - the Mac version of Neverwinter Nights has been sent off to duplication! Watch for it on store shelves in the coming weeks!' It could be in stores as early as August 2nd." I never thought the day would come that I'd care about Mac games, but here it is. I've still yet to play through Shadows of Undrentide, but I reckon I'll pick it up once it's also released.
i imagine that it will still be able to play the expansions and the mods, its just not including a toolkit, so there wont be any mods made by mac users.
at least until some mac user writes their own toolkit anyway.
For those who don't know (and I can't imagine who you might be), the NWN:Mac will lack the Toolset. At minimum, this means you can't create new content. However, those who anticipate playing DM for canned content should consider that their only means of previewing the module will consist of running through it solo (presumably in "god" mode so as to be able to get through efficiently) and hoping you catch everything the players might catch.
Also, if you intended to make any modifications to creature stats or dialog, you will have to do that on the fly, in the case of dialog having to (I assume) possess the creatures.
In addition, it is unknown at this time whether the Shadows of Undrentide (SoU) content from the Windows CD will work on the Mac (it is known that it will work on the Linux version). The Mac will have the correct version of the binaries, but it remains to be seen whether MacSoft will request exclusion code to make Mac users ineligible for the Windows SoU material. Why would they do this? Because if MacSoft manages to get the SoU pack out within a few months, they may find the Mac market saturated with Windows SoU packs and so lose the revenue stream.
On top of this, any module so much as saved using a Toolset with SoU available will make the game unplayable to those without SoU, even if no SoU specific resources were added to the module.
This last point is why some folks are concerned about module availability and PW playability for Mac users. However, many PW admins have stated they will stay away from SoU for awhile to get Mac users into the fold, so to speak. And a plethora of good modules already exist and can be downloaded now before too many SoU versions crop up.
In addition, hak packs should work just fine when dropped into the Mac version, again, assuming nothing SoU specific is included or depended upon. In short, the Player client experience should be completely in synch with NWN:Windows users without SoU.
Cheers...
Get the demo here. The specs say that you need a 450MHz CPU minimum. I have a G4/400 with an ATI Radeon 8500, and the demo runs fast enough.
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The Linux community is working the with the OSX community to create our own. See Open Knights
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