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Neverwinter Nights Mac Client Gone Gold

Mandelbrot-5 writes "From the official NWN page: 'That's right - the Mac version of Neverwinter Nights has been sent off to duplication! Watch for it on store shelves in the coming weeks!' It could be in stores as early as August 2nd." I never thought the day would come that I'd care about Mac games, but here it is. I've still yet to play through Shadows of Undrentide, but I reckon I'll pick it up once it's also released.

3 of 34 comments (clear)

  1. the word on the street.... by mausmalone · · Score: 3, Interesting

    Word on the street is that the expansions and mods won't be available on the Mac. It's nice that they're releasing it on OS X, but it would be much nicer if you could mod it.

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    1. Re:the word on the street.... by lpp · · Score: 4, Interesting

      Not long ago, I inquired with Borland regarding any ports of their compiler technology to OS X. I was told there are not currently any such plans nor products. As a result, the toolset, since it was coded with C++ Builder, is not easily ported. In addition, C++ Builder was only recently available on Linux (Delphi having been available as Kylix for awhile longer), much later than would be useful for the NWN development cycle. Unfortunately, from what I gather, VCL libraries were used rather than CLX, again because CLX wasn't even available on C++ Builder at the time. As a result, VCL not being available on Linux, the toolset is not going to be made available "natively" on Linux either.

  2. Beautiful on Cinema Display by stecker · · Score: 5, Interesting

    I hacked one of the configuration files to make it run at full native resolution on my 20" cinema display. I'm suprised that my older Radeon 7500 graphics card can hack it, but it does, and it looks amazing at this res.

    If anyone needs to try some unsupported resolution, let me know, and I'll go back and figure out how I did it.

    matthewATappliedinformation.com
    http://www.stovepipehat.com (my slash site)