New Directions In Music Tech At Siggraph
Cyrrin writes "The 2003 Siggraph conference is under way in San Diego, and the Emerging Technologies booth is showcasing several noteworthy projects in the field of human-computer interaction in music production. First, The Continuator system, from Sony Computer Science Laboratory, Paris which learns in real-time the style of a performing pianist, taking into account chord structures, rhythm, and melody, and then renders a musical performance in a similar style. Next is The Augmented Composer Project which uses real-time image processing to read the arrangement and orientation of symbolic cards on a table to allow a composer to assemble components of a musical phrase.
Finally, those wizards at the MIT Media Lab bring you Hyperscore, a visual composition program which is intended for childen to be able to easily create complex and fantastic music sequences. (And it's fun for adults too!) Hyperscore is part of the Toy Symphony project and is available for download by going to the Musictoys->Hyperscore->
Showcase page (Windows-only though)."
what about audiopad??
that is the sickest thing i've ever seen.
MARIJUANA, SHROOMS, X: ONLINE?! - E
Gibson's MaGIC was the last music innovation that gave me goosebumps. I wonder if they'll showcase this technology at the show. Imagine plugging ethernet cable into a Les Paul!!! Through this technology, they're making it easier for musicians to jam together online regardless of physical location. There's soooo much more to this technology, so check out the link for details.
I have dabbled with Fruity Loops for a while, but my greatest complaint, while trying to create/remix music has been it's immense complexity.
True, it has an infinite number of features, and is supposed to be an all-in-one music studio, but as a novice at music, I found it extremely difficult to learn. I know it was designed for expert musicians in order to produce commercial-grade music, but I, for one am happy to know there's something out there, capable of producing "complex and fantastic" music without being fantastically complex and difficult to learn.
An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
It will be cute if they can imitate the humming of Glen Gould.
There is no way that these guys will get the idea that the performance of music is still something that requires an interpretation. Something which you cannot quantify, and changes with each different performance of a great player. It depends on the players response to the current air pressure, sonic characteristics of a venue, temp of instrument, audience, the amount of rosin on bow at the time, the touch character of a certian piano. All the wonderfull things that the player has a skill to respond to. It especially depends on the ability of the performer to lead the audience and the wonderfull give and take that has been lost to recordings. Musicianship is not a product it is a real living breathing art that thank God cannot be programmed.
OH THE SHAME I fell off the wagon and use sigs again!
this is pretty OT here, but here goes:
If you find FruityLoops overwhelmingly complex, never ever try Cubase or, worse yet, Logic Audio.
I Find Fruityloops to be very easy to understand in fact, so it's what I use all the time. It's not quite professional grade just yet though, but it's getting there rapidly. I have yet to come up with an idea that I find myself unable to execute in fruityloops. Even crazy stuff like seamless fading between triplets and regular 4/4 can be done quite easily, and still it's more like a music toy than a professional production tool.
--- Life is funny.
The March 2003 issue of Discover Magazine had a good article on music and swarm behavior. If you think hyperscore, etc. is neat, check this out!
"`Ford, you're turning into a penguin. Stop it.'" -Douglas Adams, THHGTTG
Same thing happened with Sarah McLachlan (God only knows what her new album will sound like). Same thing (again) with Alisha Keyes. It's almost better if an artist is a talentless hack because that's the only way now to be spared chronic overexposure.
I deal with so many ugly/cluttered interfaces at work, this is like a breath of fresh air.
Take a look at the tutorial to see the screenshots. The use of colors, shapes, textures, and sizes give feedback that is very intuitive.
To reply to KewlPC's question as to why this stuff should be at Siggraph - Hyperscore is all about intelligent use of graphics.
Kudos
Toy Symphony got really bad reviews. Sure, the technology is cool, but when you come down to it, it's still just kids banging on instruments and computers.
I've heard one listenable piece created in Hyperscore, and that was by a kid who already knew how to compose music and worked around all the stuff in the program trying to compose for him.
Win dain a lotica, en vai tu ri silota
The idea is that, according to much conventional wisdom, "computers can't create creative, expressionistic artwork." But what is a computer program other than the pure, embodied result of some human's creative expression? If then someone creates a program to generate possibly interesting sounds or animations, is the art-piece that sound or animation, or are those merely a byproduct of the true art in the program itself?
This is the sort of "angels on pinheads" question that can get the right group of people worked up into a tremendous debate :-)
In any case, I'm willing to accept that this kind of generative work can produce interesting results.
One of the most interesting things I've read about was a Perl script that took as input the archives of a mailing list and transformed it into a 10 minute musical piece, doing things like assigning different instruments to different people, having all the messages in a particular discussion thread be played in a certain note or key, etc. The net result was that you could very tangibly visualize the cadence of time, as the tempo of the music quickened or slowed, and certain threads would produce frantic bursts of noise while certain people's "voice" could be picked out here & there across the continuum.
Arguably, this was just another way of "visually" representing the dataset; maybe a retooled version of the script could have produced some kind of mosiac or tapestry, or (more prosaically, but maybe more tantalizingly) a simple graph or chart. From that point of view, what this program did with the data was no more interesting than what a program like Excel does with spreadsheet graphs. But then you start to appreciate just how creative that must be on some level, and then start to wonder about the possibilities of expressing boring old tabular data sonically rather than visually.
Would people have caught on to Enron's game sooner if their annual reports had been presented as a four part concerto in the key of D? Maybe... :-)
DO NOT LEAVE IT IS NOT REAL