Core Design Loses Grip On Lara
Thanks to an anonymous reader for pointing to an Eidos press release discussing major changes to the Tomb Raider franchise. Following the recent resignation of the managing director of Tomb Raider developers Core Design, seemingly due to the disappointing reception for Tomb Raider:Angel Of Darkness, Eidos has announced that "...in recognition of the Company's need continually to enhance the value and maximize the commercial opportunity of one of its key franchises, for which all intellectual property rights belong to Eidos, the Board has concluded that it will transfer development of the franchise to its Crystal Dynamics studio in the U.S." Crystal Dynamics are probably best known for the recent titles in the Legacy Of Kain series, so it'll be interesting to see what they make of the latterly lackluster Tomb Raider franchise.
What they need to do is shelve Tomb Raider for now, develop some other games, then bring back the franchise in 2006 for PS3. People are just tired of Tomb Raider, yeah it was cool back in the day, but enough is enough. If Final Fantasy retained the same protagonist for every game in the series it would not continue to be a million selling franchise.
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Bigger boobies and enchanced breast-motion simulation... what?
Ceci n'est pas un post.
Crystal Dynamics has a lot of history with both Franchises (Gex, Kain, Pandemonium, etc) and with darkness (Akuji: The Heartless, Soul Reaver: Legacy of Kain, Disney's Magical Racing Tour...).
Unlike Eidos proper, they tend to make deep games that rely upon a combination of exploiting good engines and telling a story that at some fundamental level shocks the player. If Laura Craft is going to move away from "Walk to the edge. Hop back. Take two running steps and jump." style gameplay, it needs to be moved away from the group that has been working on it for years.
They need to give Laura a harder edge and a totally revamped control scheme. So long as she remains in a world overpopulated by keys and locked doors, the series will stagnate. If on the other hand she has to assassinate a mob boss who has seen her face and survive the escape attempt, the series could take on a whole new level.
Of course this being Crystal Dynamics, who have never put out a truly episodic game in their lives, the gameplay will probably be heavily based in exploration rather than in missions. But still, such open worlds could cut to the heart of what Laura Croft is about.
Now we need to find a good producer to pull the movies out of the doldrums. Cameron, anyone?
The ______ Agenda
Anyways, CD may make a tight TR game, but it's hard to predit whether the spirit of the original will be lost or discarded in favor of var(currenttrendinvideogameindustry) or float(increasing age of video game players).
Maybe they'll just take some pictures of Jolie and start tying in directly with the movie characters. Heheh, I'm sure that will improve teh quality of the next TR movie immensely.
Though it seems that all this 'movie sucks because game' sucks crap is why this change has occured.
Stupid industry(/ies)
Many Thanks,
Luke
Their way out is simple:
1) Fix the stupid bugs with Angel of Dorkness.
2) Name it AoD 2.0
3) Offer free upgrades and apologies to the few people who bought 1.0
4) Everyone else has to pay
5) regain lost honor
6) Profit!
Face it. Lara Croft looks like a porn actor. Angelina Jolie (or whatever) IS a porn actor.
They should stop making these pathetic action movies. I wan't to see Lara in a porn movie.
Its about time they hand the franchise. But the question is, will the poor performance of AoD taint the series forever? After a bad game and a couple of bad movies, maybe its time to let it die.
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What they should do, is Hand the Tomb Raider franchise over to 3D0. They have years of expereince milking mediocre games for millions of sequels. Maybe we could see some "Army Men"/"Tomb Raider" cross overs. Like Lara gets shrunk down and then has to defeat the evil tan army while recovering some artifact of immense value.
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
That franchise has had its run. Bury it. Move on. Come up with a new idea, that's right a new one, and build a moneysucking franchise out of it.
Stop worrying about maximizing commercial growth of the franchise and concentrate on making a quality game, no matter how long it takes. It's clear there was a decision up above to put out a new game to tie in with the movie release, but it clearly wasn't ready. Get the marketting people out of the decision making process and let the developers concentrate on making a qualiy game. The profits will come.
Core Design at the time was synonim of quality, of a good group that could make his own name to stand out.
Then Playstation came out, Commodore crash and burned, and Core Design found herself to do three things:
After Tomb Raider 1, Eidos put the gun to Core Design's head and said: "if you want more money (a) surrender Lara Croft, (b) publish other Lara Croft games. No, we are not Nintendo, don't even TRY to do something else or you are OUT".
Now what happens when the public gets tired of playing the same games for 7 times in a row?
What happens if you get the same team to reprogram the same game for 7 times in a row and NO research and development (which is IMPORTANT in the Videogames Market, Japanese do a great deal of R&D)?
What happen if in a franchise you put more hype than substance?
You got it: you produce lame ass games and people will let them stay on the shelves.
That was the rule in 1980 with Commodore 64 and Nintendos, that is the rule nowadays.
Eidos taking Lara Croft from Core Design and giving the scepter to Crystan Dysuxmix is the sign that the dickheads at Eidos haven't understood a shit of what makes the videogame industry tick, and even if they have good developers and marketers under them they will soon be doomed. It happened to Square and to Sega which produced excellent games to be on the brink of death, why shouldn't it happen sooner or later to Eidos?
Maybe Core is having a party right now because they already tried to kill the bitch some time ago (wasn't Lara supposed to be dead at the end of "The Last Revelation"? Or at least >?) and maybe they programmed the new videogame with their own asses just to say screw you to Eidos and screw you to Paramount... I wouldn't be surprised by that
Anyway in 80s and 90s was the success of a movie that made or ruined the career of videogames. Paramount bitching about the poor sales of the videogame that reflected on the movie is someone spewing LIES to save their asses. A Movie Sells Itself. Final Fantasy: The Spirit Within, it was a great movie but wayyy off-topic from Final Fantasy. Its sales were low. But Final Fantasy VII, VIII, and IX, and the subsequent X were great sellers. Why do we have to believe to Paramount and Eidos corporate shit?
And now mod me down as troll and flamebait, but American Videogame Industry is good for RPGs, FPs, Strategy Games, and might be good for sports games as well, but for action games American Videogame Industry sucks my balls.
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Personally I'm pleasently suprised that the industry is blaming the lousy sales on the fact that it's a poor game and not piracy.
Chika Chik-ah... do-e ow ow.
reinvent the series go with a completely new interface and style with of course the classic features of the Tomb Raider series..
If it where up to me I would drop the cartoony Uber tit look of Lara Croft, keep her sexy but more real looking, take a pinch of Splinter Cell.. a hint of GTA(being free with what you can do) and steal a chunk from Metroid Prime. Add a good backstory, throw some actual history onto the tresures you are nicking and throw a bit of first person in there as well.
but thats just my 2 cents.
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