Multi Theft Auto Goes To Vice City
Chris "Cray" McArthur writes "The MTA Team proudly announces the latest release of the first and most popular Grand Theft Auto PC multiplayer mod, Multi Theft Auto, now for GTA:Vice City! MTA:VC 0.1 is out now, and offers many new features and exciting additions, including support for 50 vehicles including bikes, helicopters and cars, up to 32 simultaneous players, in-game and in-client chat, and a car scanner (don't have a car? Use the car scanner to find one!)"
I've been playing it with a couple of friends over LAN for sometime now, and I'd say it works well, great work.
The IT section color scheme sucks.
From the home page:
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News from august 2003
Financial Sponsors, help needed! (02/08/2003 @ 18:44 CET) by MTA Team
Due to our extreme amount of page views today:
from 0:00 to 18:43 today, 30982 page views and increasing (ill be updating this until tonight 23:59), we urgently need financial sponsors to supply us with funds to pay our bills and keep the project up.
If you want to help us and become our financial sponsor, please mail to sponsor@multitheftauto.com and we will talk and try to reach a fair accomplishment. We really need you!
Thanks, The MTA Team
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cmon, it's not that hard to find a car in the GTA3 games :P
"I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
... that GTA 3 would be an awesome setting for a MMORPG. Frankly, I'm sick of being a wizard or Jedi.
"Derp de derp."
I downloaded it and played it for a bit...
It was pretty cool running around and shooting at other people, it definitly changed the dynamics of the game around. I think if Rockstar had built the game to be multiplayer it could've been awesome.
However, after the novelty of this mod wears off, it's just plagued with bugs. Your car will randomly disappear saying it's been 'jacked', even though you were speeding across an empty bridge, the lag is horrible(gameplay is smooth, but actually trying to hit people is near impossible). it's also incredibly easy to cheat, I had a stunt airport mod, and the multiplayer game just left it in, so I could drive up the long long ramp and take potshots at people below who just saw me standing in space.
So, basically, pretty fun for an evening, but little replay value after the initial coolness wears off.
I would expect such blatant racism on Fark, but on Slashdot? Mods please ban this asshole.
One of the radio commercials in GTA3 was for "Liberty City Survivor". IIRC, they let loose 16 recently-paroled guys, equipped them with rocket launchers and flame-throwers, and let them mow each other down. The last man standing wins the game. I think this would have been a really cool game and definitely worth me buying the PC version of the game if I could do this multi-player.
Imagine an updated Liberty City, with fewer cops to get in the way and just a few more places to buy extra weapons. Each island is a play arena (for simplicity) ... and add the mythical 4th island as an extra arena. Now blow the shit out of each other.
Tell me this wouldn't have been a great game! Even single-player with bots would have been cool.
I really hope Rockstar does something like this in a future release.
-jh
Would there be undercover cops acting as criminals, and dirty cops breaking the law?
i still dont understand why Rockstar didnt implement some kind of multiplayer mode in Vice City. The multiplayer in GTA and GTA London was by far some of the most fun (and ridiculous) LAN gaming experience I have ever had. Theres only so much fun you can have fragging - but once you start playing silly mini games like (kill as many pedestrians as possible in 2 mins) and (hunt each other down with only the rocket launcher) it showed the actual completely silly fun you could have with the game. I do enjoy Vice City, it is a good (however a little overrated) game. But it would have benefited tenfold from a proper built-in multiplayer mode.
As I echoe'd in a post on the ever popular Voodoo Extreme Now part of Ign, this kind of grace rarely is dispersed to people making game-revolutionary hacks like this.
Me, I'm still hoping and holding on to the thought that someone might resurrect the Tresspasser Hacking Society one day. But that is one example of how this pretty much on average never> happens. Props to R*ckStar.
Peace Out, gees.
Many Thanks,
Luke