Galactic Conquest For Battlefield 1942 Released
An anonymous reader writes "The first public alpha of Galactic Conquest, a Star Wars mod for Battlefield 1942, has been released. It features Imperial troopers fighting against the Rebels on Hoth. You can choose from several infantry classes (sniper, light infantry, heavy infantry, anti-armor, and support), each of which is given a Star Wars feel. Useable vehicles in this version include snowspeeders, AT-STs, TIE fighters, TIE bombers, the Millennium Falcon, and various Hoth turret installations. Go give it a try if you're interested." Here are some mirrors for this 293mb unofficial (and possibly Lucas-baiting?) mod from Gamers Hell, Shortdog.us, AusGamers, and via BitTorrent.
Looks like team fortress classic in the star wars universe. But as it was with TFC it will be with this mod, the gamers will either make it great, or make it horribly lame. Keep that in mind next time you start the game up only to shoot your team mates into the back.
than the Desert Combat mod. Granted: the DC mod is a lot of fun, but it is way too easy for newbs to just be special ops. All of the DC weapons are way too accurate, making the machine guns as accurate as sniper rifles in the regular version. Also, anybody who can fly airplanes and helicopters owns whoever is on the ground in DC, which makes being ground forces rather useless.
The point to all of my rambling is that I hope that this mod attracts seasoned players and does not require one to fly in order to survive.
- A long-time BF1942 player.
More than enough BS
God, not another Star Wars MOD/Game/Movie.
For you Star Wars fanatics: Doesn't it get old, ever?
Even for things I 'fanaticize' over, there has to be a limit.
Where is that limit for Star Wars?
(Personally, the limit was during the "first" three Star Wars movies (4, 5 and 6). Everything about them makes me vomit in disgust.)
Don't fly in atmosphere. Though personally i don't care much what characters look in game like bf, what matters more is the balancing of them. Vehicles were always a bit like arcade spaceships in bf though.
world was created 5 seconds before this post as it is.
If I was Lucas Arts I'd be pretty miffed too.
:
When it comes to downloading music p2p is not "right" as in "under all circumstances this is okay" but it is an expression of the public's dissatisfaction with years of price cartels and a way to hit back it being "ripped off" even if their thoughts are "hey I can get it for free".
I think Josh said it best http://www.somethingawful.com/articles.php?a=1491 [about making fps mods]
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Step Two: Pick a Hot Property
You have to base your mod on something, and nothing works better than somebody else's copyrighted property. Heck, George Lucas isn't going to mind if you steal his beloved characters for personal use. Neither is old Tolkien, who is probably burning in hell for writing such blasphemous nonsense. Here are a couple suggestions for possible mod material:
Star Wars
X-Men
Harry Potter
The Matrix
Lord of the Rings
Dragonball Z
Denver the Last Dinosaur
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GPL people want copyright to have teeth to protect the work of the people but for copyright to crumble when it infringes in their right.
I don't a Star Wars mod is fair use. Lucas Arts is in the Computer Game business. I think it would be less infringing if it was "Sienfeld" mod becasuse I doubt Jerry has any plans along those lines.
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
This looks like an awesome mod! So good that it'll probably get shut down by George Lucas. After all, Lucasarts is probably planning their own multiplayer game.
for a popular engine?
"If'n they buy the other game for the engine, they're not spending dough on George Lucas! George Lucas can't have that now."
If'n I buy doughnuts, I don't spend money on George Lucas either.
The message on the other side of this sig is false.
Now all we need is a Battlefield 1492 mod...
eclecti.cc
I haven't gotten the chance to play it yet but it looks like the dev team really went all out on it. Check out the screenshots on the site; all the models are really pretty good quality. The AT-AT is a particular favorite.
This is a great idea from what I can tell so far. I can't wait to get home and play the battle of Endor or Hoth!
I won't argue with you on the "fair use" bit--I don't really know or care. Suffice it to say that Star Wars _is_ a pretty deeply ingrained bit of popular culture, like Star Trek, or Mickey Mouse, or Betty Boop or whatever.
Regardless, if Lucas were to shut this down, it'd be cretinous to the extreme. It doesn't compete with the Star Wars mmormpgmorpgf or whatever it's called (connect, shoot shit up, quit, as opposed to connect, spend 80 bajillion hours running around looking for Jabba's Magic Spleen), and would turn away a lot of casual Star Wars fans (such as myself.)
In much of the same way that Paramount's ham-handed approach to shutting down Star Trek fan sites a few years ago made apathetic non-consumers out of otherwise potentially enthusiastic types, Lucas Arts' doing a nazi on things like this mod (which is taking an age to download!) would be a bit of a stupid move, coming hard on the heels of two utterly lackluster films in the franchise.
Cole's Law: Thinly sliced cabbage
This mod has potiential, but the graphics for most models are weak like guns. Even the interior base in the mountains are ugly. I love the snow landscape. Hopefully, the mod will be improved a lot later on. I will leave the mod uninstalled until it gets better. Back to Desert Combat and Eve of Destruction mods. :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I'm not sure I'm gonna download it but hey if I read some impressive reviews then I might. Come on people, let us know.
TIE fighters certainly can fly in atmosphere. Look it up. Read the books. Check out the pen & paper RPGs.
I don't own BF (crappy PC), but I'd love to see screenshots of this mod. Anyone got a second to spare posting them so I can check it out?
Thanks in advance.
Go here for teh [sic] funny.
For screenshots, check out this.
Go here for teh [sic] funny.
Greetings,
;)
Just been playing with the mod for 3 days now. First impression is it didnt live up to the hype that was put forth but alot better than some 0.1a releases. Im glad to see a modern SW'esque game I dont have to pay 15$/month to play.
Lets start with player models. They are fairly well done. They look like they fit the enviroment very well. You can tell these are people from the SW universe. Some of the animations need to mature more. Mostly small things like they dont hold some weapons properly. Grenades float next to the hand etc. A big baddie is the support player. The gun emplacment you setup when you enter it moves your view up in the air but the model is positioned correctly. This is a camera POV setting issue likely and easily fixed. Cant wait to see the other player models when finished.
The vehicle models are the center of this mod I think. You get to see/fly/drive some of the classic vehicles. You can tell this is where the modders really focused thier time. Some of the models are too ritch in polygons for the detail the engine can produce. The Corellian Freighter for instance on its landing gear has these extra angled crossmember supports. I dont remember these on the original but I may just hadnt noticed, in any case they are small rectangular primitives and they tear at certain angles sometimes. Its better to remove them, it doesnt change the detail of the model and it makes it look cleaner. The interior is well detailed almost to excess right down to the holochess board, wheres the wookie?
The air/snow speeders looks exactly like the movie speeders, well done. The texture for the cocpit displays are not done yet but I turn them off normally anyway for better visibility in any BF flying vehicle. The rear gunner position is just like the original. The speeder can stay on the ground at full speed making it like a fast hover tank, not sure what the deal with it is but its a minor detail at this level of development.
Now for the republics offerings. The tie bomber is straight from moviebook spec. Not too ritch in polys but the design makes for an easy modeling. The interior/cocpit skin is not there yet either but has a spacious design as the exterior implies. It flies as you would expect, this ones pretty done I think. The Tie fighter is about the same not alot to say here. Now the biggies the quadraped ATAT isnt ready for the BF engine yet but the ATST biped is....mostly. The detail is in the usual overkill detail but nicely done. However getting it to walk right has been the modders biggest challenge. The animation is a cross of a foward moonwalk/pee pee I really gotta pee dance, this makes it move much slower than it should. This makes it virtually impossible to hit things while moving. And im confused over the missile/mortar launcher whichever is it. It looks like a missile and travels like a mortar. I think the modders should study some mechwarrior to help with the walkers, mostly they are fighting the BF engine which didnt have walking mechs, or wookies, in mind when designing it. A great start though. The rebel gun emplacments are well done and simple to do, lets move on.
There are many balance issues and setting tweaks that need to be done. Why can a speeder kill a Tie in 1 shot but the inverse is not ture? I had to lower my detail to keep the game from being so laggy. There are a few causes for this. One thing is all the textures are not finished and the BF engine doesnt handle that well. Another cause is the visibility setting for the map, its too far and this makes the engine work harder than it should. EA still has work to streamline the BF engine to start with, it doesnt stress well. Once I lowered the detail to medium it worked smoothly. I have a p4 2.4Ghz and a Radeon8500 I normally play with everything turned to max with little troubles normally. Though like I said the textures are not complete yet. The sounds are true to the movies and I have no complaints there. All these issues are game balance and parameter tweaks mainly, the
Decipher's card lore is official SW universe. Read the top sections on these (one) (two) (three) cards. I swear, i know more about the SW universe from playing this game than reading all the books.
"Sic Semper Tyrannosaurus Rex."
Who thought of this, Harry Turtledove?.
Link.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Who are the fukcing brain-dead mods who modded this to redundant it's the only post worth rteading in the entire thread.
That's why this slahsgames site will never work -- it'd not moderated by people who know what they're talking about, but by COMPLETE FUCKING IDIOTS.
Can you say Star LAG? Compared to BF, EOD, DC or any of the others GC is like a slideshow. Needs a LOT more work on netcode.
I'ts fan art. If the mod went retail then I would object to it, but right now, telling me that I can not create a starwars modifictaion is like telling a child that he can not draw a storm trooper.