ScummVM 0.5.0 Out, With Some Official Game Support
Ndr_Amigo writes "ScummVM (an interpreter for several different adventure game engines, like Simon the Sorcerer 1 and 2, the LucasArts' SCUMM adventures and Beneath a Steel Sky, earlier Slashdot story) just released version 0.5.0. Among the usual bugfixes, new game support, etc, the interesting thing about this version is that the developers of one of our target games (Beneath a Steel Sky, by Revolution Software) actually supported us. To the extent of not only supplying us with the original assembly source code, but later deciding to release the game as Freeware to coincide with our reimplementation of their engine. This is a complete turnaround from our prior experiences, and shows that there are still a few smaller active game developers out there that are willing to help keep the classics alive for their fans... And of course you can download ScummVM and the freeware release of Beneath a Steel Sky from the ScummVM homepage :)"
I feel that if a game is old you (as a developer/publisher) should either:
1) Re-release it periodically. If it's worth buying they'll make money.
2) Give it away.
Companies like Nintendo are doing the former and others are doing the latter (didn't looking glass studios give away system shock?).
It's too bad that a lot of companies choose to keep an iron grip on their intellectual property instead of using it to increase their reputation, especially since fans are downloading these classics anyways - why not make it legitimate?
Robots are everywhere, and they eat old people's medicine for fuel.
This is very cool stuff. I'm using ScummVM to play Indiana Jones and the Fate of Atlantis, a game which I loved back some years ago when I had more time on my hands and still love now. Great job!
Six minutes ago, I learned of ScummVM's 0.5.0 release. I downloaded and installed it, and pulled my Day of the Tentacle CD from my shelf.
As I am typing this, I'm watching the full talkie introduction playing in a window on my desktop, and I am looking forward to spending some quality time with Hoage, Laverne and Bernard.
I you at Lucas Arts were to support the ScummVM project, I am convinced you would be able to sell your entire back-catalog of SCUMM games to a wide audience - Macintosh users, Linux users and Windows users alike, especially considering the ease at which I got ScummVM to work, compared to the struggle I faced trying to get DOTT to run in a DOS window under Windows XP.
In the meanwhile, I'm of rooting through my two shoeboxes of old 3.5" floppies looking for Monkey Island I and II. Ah, the memories!
(Speaking of Monkey Island - that "monkey wrench" stunt you pulled in II was entirely uncalled for, btw...)
Sincerely,
et cetera, et cetera
(PS - to the ScummVM team: Top job! Props!)
Am I totally off base in wondering if the Virtual Machine stuff they've developed to mimic the DOS environment can be extended to more "modern" games instead of just these old Amiga era games? Stuff like the original SimCity that ran under DOS
Perhaps that's an impossibility due to the"non-freeness" of lots of more modern games. How supposrtive are game companies of this sort of work? Most of the games supported now are "abandonware" right?
MMORPG fan-boy? Prove your worth
I use the pocketpc version to play Day of the tentacle. while I'm on the train.
Works wonderfull on my Axim, I got a cheap 512MB CF-card so now I can play the full cd vesion I got and get all the voices.
Revolution Games have also released their first game as freeware:
:-) I'm tempted to send them an e-mail, thanking them for this initiative they're taking, only hoping others will follow in their step. I would really like to see a boom in legit abandonware.
Lure of the Temptress
What a wonderful game company.
Beware: In C++, your friends can see your privates!
Agreed, they're a nice company. I actually did my secondary school work experience there a few years ago in York, UK.
They're a great bunch of people and definitely have that friendly feel to them (relatively small group when I was there). If I remember correctly, the 3 owners of the company are actually the director, lead programmer and tools programmer who used to work out of a flat many moons ago. Nice to see them supporting their old games.
Check out Broken Sword 3 currently in development.
Sarien runs even older Sierra AGI games. You know, like Leisure Suite Larry.
Are there any other games which were reimplemented like that? I know someone wrote a System Shock browser that some day could some day become a full engine, and it looks like some of the people who worked on Exult are now looking at Ultima 8.