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Half-Life As A 2D Side-Scroller?

Allen Varney writes "Why wait for Half-Life 2 when you can wait instead for Half-Life 2D? 'Codename: Gordon' is a free, fan-produced jump'n'run side-scroller adapted from the original Half-Life. It'll be done in a month, but for now there's screenshots and a two-minute gameplay video."

4 of 41 comments (clear)

  1. Re:The truth of the Slashdot effect. by simoniker · · Score: 5, Informative

    In this case, if the site went down, it was probably a combined Penny Arcade (who featured the project this morning) and Slashdot Games effect, since this isn't actually a mainpage post. From my very un-scientific pokings, I've noticed that a Slashdot Games-only post can generate enough traffic to kill some smaller sites, but on its own, relatively rarely smashes better-hosted webpages.

  2. Re:mmm, siiidescrollers... by saladpuncher · · Score: 3, Informative

    Abuse was released to the public domain when crack.com went bankrupt. You can download it and play the full version from underdogs and not even worry about stealing :)
    It works on 98/XP just fine. Of course if you hate Microsoft then the source code can also be dug up with a little googling allowing someone to make a linux version.

  3. Soldat: a 2D multiplayer game by Anonymous Coward · · Score: 1, Informative

    Reminds me of Soldat:
    Soldat is a unique side-view multiplayer action game. It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh. Soldiers fight against each other on 2D battle arenas using a deadly military arsenal.

    Home Page and the Google-Cache

  4. Re:mmm, siiidescrollers... by WWWWolf · · Score: 2, Informative
    I think this is the first and only time a major game release was made using this language. Someone correct me if I am wrong.

    Actually, most of Abuse was written in other languages. According to SLOCCount, 115799 lines (91.45%) ANSI C, 6792 lines (5.36%) C++, 2066 lines (1.36%) Lisp, and the rest is shell script and assembly. (I just realized I always have the Abuse source tree ready, for some obscure reason... I haven't even read much of the code =)

    It had a Lisp interpreter for interpreting creature AI code / game logic / whatever, but, well... it wasn't actually that huge part of the game. It was good for writing mods.

    And yes, it's probably a first commercial game to feature a Lisp interpreter... but not the first game ever to be written in Lisp. I'm pretty sure all of the games in Emacs predate it =)