Nintendo Profits Up Amid GameCube Worries
Thanks to Gamesindustry.biz for their report on Nintendo's announcement of significant first-quarter profits, around $95 million (11.5bn Yen), "buoyed by stellar Game Boy Advance console sales, foreign exchange rate gains in Europe and the well timed re-emergence of the Pokemon brand." However, the article cautions that GameCube's current prospects are "...looking increasingly bleak, with a mere 800,000 units of the underperforming console selling through from April to June. Targets of six million have been set for the end of its financial year, but it's looking unlikely that it will reach this unless it's prepared to heavily discount the console in the run up to Christmas - something Nintendo has traditionally been reluctant to do." What can Nintendo do to get out of this hardware slump? Update: 08/05 20:43 GMT by S : According to this Reuters report, Nintendo sold just 80,000 GameCubes to retailers worldwide, not 800,000.
Nintendo is a niche console. The people who own it will buy the big games no matter what. They don't need market saturation because they have a significant base of loyal fans/customers. These people are a steady, reliable income stream.
See also: Apple Computers.
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I own both a GC and a PowerBook. My list of purchased games for GC is Super Smash Brothers, Zelda, Eternal Darkness, and Jedi Outcast. ED and JO i bought for $20 each. As regards to the apple, I bought quicktime pro.
Now, how do i fit in your uniformed opinion that all GC and Apple owners are raving mad consumers?
This
"Xbox and PS2 can break the limit of 1 per household because they can run Linux,"
Come on now, did you really just type that statement? I know many an XBox and PS2 user, many of them nerds, geek, whatever. How many actually run Linux on them? Zero. While fun and interesting to have Linux running on you console, is there really a need? The consoles were designed to do one thing, play games. And that's what most people use them for. To say that the Gamecube is failing to sell because it doesn't support Linux is ridiculous.
PS2 had a massive lead going in. Nobody would ever catch them.
The X-Box has higher sales in US, while the GC has higher sales overseas. Overall, both are about equal, with the GC with a slight edge.
The idea that somehow the GC is far in third-place, is frankly strage. There is a lack of third-party games for it, which is true. (Although, to be honest I don't miss much, at least when it comes to X-Box).
The unwritten rule, I suspect is that third-party companies want to keep out of the way of Nintendo..which one can't really blame them over.
Sony sold 30 million PS2s between April and June? Wow -- what's that bring their total to? Eleventy bajillion?
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Jesus was a liberal
When I go to the local EB, I look over the racks of all the systems... (I own a GC and a PS2, as well as a "gaming" PC... no Xbox just yet). What do I see? Under PS2... crap, crap, GTA (also on PC), crap, crap, port, port, port, GTA VC (also on PC), crap, crap... under Xbox, crap, crap, Halo (on PC soon), crap, crap, port, port, port, crap, KoTOR (on PC soon), and Live (not a game, but a selling point). On GC, however, its Mario, Link, Metroid, Mario Golf, Animal Crossing (was that the name of it?), in addition to the other crap and the ports. (I havent gone into games that are "coming soon" like the new StarFox and Fzero and Mario Kart and Mario Tennis...)
The GC doesnt have many games, but the PS2 has alot of games that arent good. The Xbox, I have played and enjoyed, and Live is very appealing, but the games just arent there... I'd rather play Halo on my PC with a mouse than with the joystick, and kotor will be better on the PC as well...
This is my sig. Its pathetic.
How long has Nintendo been in the video game business? Most people I know who had a NES back in the 80s have continued to buy Nintendo products, particularly for the Mario/Zelda/Metroid franchises. Compare this to Sega -- they had Sonic, occasionally Phantasy Star, Lunar, etc. but nothing with the fan appeal that would keep people coming back to the system (the disappointment in the range of games available for a couple of their more expensive platforms no doubt didn't help).
Many Apple users continue to use Apple computers despite the expense and limited software offerings because they perceive value in the platform that has only been reinforced by their experiences. Apple users are something like 10% of the PC market yet software companies are still able to produce Apple-only applications and enjoy success. You might not be buying many applications, but you bought a PowerBook where a less than loyal individual would probably realize the vast price difference between that and a $700 laptop from Dell and perhaps waver a bit.
Try not. Do or do not, there is no try.
-- Dr. Spock, stardate 2822-3.
"Nintendo on the other hand makes the debug kits and SDK hardware impossible to afford for small companies and the cart and burn fees are much worse than the same fees for Xbox and PS2."
The various fees for producing GCN games were lowered last April. That's why Sega games and other titles from Capcom and Konami are coming out at cheap prices, like 59.99$ CDN or less. Capcom can publish new games at 49.99$ CDN and still earn great profit!
And this is completely ignoring the efforts of Nintendo to work together with 3rd party developers. Miyamoto has made himself available to Capcom, Konami, Sega, and other third-parties, while leaving his titles to mainly be built with his remote supervision. This has led to many great contributions by those companies to the GameCube product library.
Nintendo's changing how they do business, they have been for years. That you're ignorant of it shows you haven't been following it since Hiroshi Yamauchi stepped down.
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Nintendo has improved things so much since the N64. The Gamecube is a really great machine, with a set of killer gamecube specific titles (already mentioned in this thread), that cause people to buy gamecubes just so they can play those titles. I know I did.
However, Sony got so much market share with the PS1, back when all the other console manufacturers had their heads far up their asses, that it's pretty hard to come back and gain ground. Still, I'm sure they have, compare the market share of the N64 to the PS1, and I think you'll see the Gamecube is doing a lot better.
The GBA and the level of integration they offer with it is exceptional. The new Playstation hand held is Sony trying to copy them, and I'm sure it's going to kick ass (I have a PS2 and I'll buy one of the Sony handhelds for sure). None the less I'm already convinced that my Gameboy Advance SP is going to remain my favorite hand held console. I don't need a killer CPU, and larger screen, for my portable player. I don't need portable movies and music (esp. since DRM will make sure I have to pay $15-30 for each disk). I need something small, sexy, long battery life, with great games - that's the gameboy advance SP.
The GBA SP is great also because it plays Gameboy Color and Gameboy games as well. Very smart. Gameboy Player lets you play all those on your TV (Great purchase, strong incentive to buy a cube, GBA games are great and are great to play on a TV. Friends have come over to my house and spent 60+ hours playing Golden Sun on my gameboy player). Unfortunately everything from the N64 and back is lost, but I'm sure the next edition of the GameCube will support GameCube games. Nintendo has recognized how great for Sony it has been that the PS2 plays PS1 games (I love that I can play dance dance revolution PS1 games on my PS2, plus super puzzle fighter).
The one area Nintendo does seem to still mess up on, is their high licensing fees, which discourage development by destroying profit for game makers. I don't know why Nintendo doesn't wake up and halve those. It would work great, games would drop $5 and developer profits would increase $5. Customers and developers both happier, more units sold, maybe less money for Nintendo in the short term but a better chance for market share growth.
The gamecube is the fun family console. If I was buying one console system for my 12-or-under kids I would buy a gamecube probably. They're also a great secondary console for houses that already have a PS2 or XBox and want to get in on Nintendo games. With Cubes being cheap and coming bundled often with killer games like Metroid Prime, Gamecube is in a great position to be that second console. I'm pretty sure that's where the future of the gamecube really lies, being the second console for grownups, and the first console for kids. They won't beat Sony any time soon, but hopefully they'll obtain a growing market share.
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I own all three systems. I'll be compltely honest. Within the past year I've bought more Game Cube games than I have for the PS2/Xbox combined. You can't deny that Nintendo has a pretty good line up of titles. What sets Nintendo apart is the quality of their games. The Nintendo games are in their own class. The other systems have cookie cutter games. They're al the same. Game Cube's games a little more artisc, in one word different.
Nintendo didn't play the spec game that Sony and MS did. Sony said "97M polygons!" MS said "100M polygons!" and Nintendo said "6-12M polygons." Sony and MS were talking max theoretical, Nintendo was talking real. An i875P chipset has a max theoretical memory bandwidth of 12.8GB/sec. Has anyone seen any bandwidth measurements of even half that?
As someone once said to me about the xBox:
"The Dreamcast was a 75MHz toy, the xBox is a 700MHz machine, people will treat it better!"
Nintendo knows better, I know better, a P90 used to be hot stuff and now it's being used to level a table. Nintendo is the ONLY one of the three that isn't having frequent problems with thier drive units. PS2 drives go out quite often, XBox drives go out so often I tend to question if they're DESIGNED to go bad.
If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
Why is it so important to have a DVD player in your console? The GameCube is $50 cheaper than the PS2. Conveniently, you can buy a real DVD player for $50. One with a real remote that doesn't cost extra. One that plays VCDs and MP3 CDs flawlessly. One that your friends can borrow without borrowing your console.
Kind of like how Bloomberg reported that the GC had only sold 5.6 million since launch, when it was 5.6 million for the fiscal year, eh?
Oddly enough, I don't remember Bloomberg posting a retraction/correction.
If I were Nintendo, and Bloomberg didn't post a retraction/correction, I would have sued for libel; claiming the mis-representation of data was hurting sales (sales of the GC did go down after that announcement from Bloomberg), stocks went down (which they did), and third party partners were more wary about publishing on the console.
What do you want to bet that if they'd made the same mistake for XBox someone would have stopped to question such an absurdly low number before the article was printed/put up?
To be sure, there would have been a double check. It's just the US/European media likes to downplay the GC at all times. Especially since MS keeps saying they've sold more Xboxes than Nintendo's sold GameCubes worldwide (which is false, but Nintendo's lead is nothing to be proud of...a few hundred thousand at most right now).
Thursdae
INAL but I think there's grounds if there was no correction/retraction.
They need to get more mature games on the system and kick the kiddy image
What do you want for a mature game? With our group we age 30 - 40 and our favorite games are on the GC. Games like Super Monkey Ball 2 are as mature as you get. Or Pikmin, maybe too mature.
Are you looking for "shock value" maturity? How about Soul Caliber, Lord of the Rings, Eternal Darkness - or just look at games with a "mature" rating - Blood Omen 2, Blood Rayne, Celebrity Death Match, Dead to Rights, Die Hard: Vendetta, Ghost Recon, Hitman 2, Mace Griffin Bounty Hunter. - The list goes on.
How about sports games? With Hockey, X Games, Baseball, Soccer, Golf, Tennis, Volleyball, Football, Basketball, and more - all with multiple titles.
Do you need quality? Zelda, Metroid, Ikaruga...
Nostalgia? Sonic classics, Namco classics...
Fighting, racing - lots of adult genre titles... Puzzle, multi-player party games... Plenty for "mature" audiences, and I didn't even scratch the surface.
People have ALWAYS said Nintendo didn't have mature games, ever since they edited the first Mortal Kombat for the SNES. So they made a mistake - they have plenty of "mature" titles now... More than I even have time to play.
And now with the GameBoyPlayer - sweet!
And because good karma was really keeping me down...
It's not about what games are made. All the systems make games for all types and ages of gamers. Saying that only hints at the real issue.
Image
Sprite saying that image is nothing was merely a sly remark about their own campaign. In all honesty, it is all about image. Image is what makes Apple, a company with 3% market share, seem like a powerhouse in terms of units sold. It's what keeps Linux off the desktops of the masses because it seems like a geek only thing. And image is what is really hurting the sales of the GC.
Does apple really sell all that many units? In the greater view of all computer sales, no. Is linux all that hard to install, not really. Is the GC a kiddie system? Only as much as PS2 or Xbox. The difference is the image portrayed by the console.
If you look at how the various consoles market themselves, you notice that Sony and Microsoft spend a lot of money to make their systems look mature and cool. The serious gamers (like those reading this) will look past that, but the casual gamers on the other hand won't. They'll buy into the hype, and believe what they are told. "PS2 and Xbox are cool, they are what real gamers play. GC is for kids." Then there are the up and coming hard core gamers (read kids). The same group that Nintendo is supposed to be targeting (complete bs in my opinion) sees this and thinks, "i don't want that, I want to be older and cool," so they don't buy GC's either.
Did nintendo do this deliberatly? No. But they also aren't helping matters. The gamecube looks like a kids system. It's big, it's multi-colored, it has a handle. This design could possibly be hard for some casual gamers to accept. Especially in a time when consoles are being made to look like they fit next to a dvd, vcr, tivo and other home electronics equipment.
The most interesting thing is, Nintendo knows how to fix these problems. Look at the GBA. In it's original form, it did alright, it wasn't a flop, but it wasn't anything spectacular. The problem, it didn't appeal to the casual market. It was big, it was multi-colored, it ate batteries. It was just not something casual eople were looking for.
Now look at the GBA SP. They redesigned it to fit the trends of portible devices. Made it smaller, sleaker, sexier. Gave it rechargable batteries like every other portable device. Suddenly, you can't keep them on shelves. Every toy store in America had them on back-order at some point (i had to travel all over town to find one and they had been out for months). It was just a matter of image. It's the same product, essentially. Same games, same basic hardware; just redesigned to be cooler to the mainstream market.
Of course, I could be wrong...
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