2D Shmups - History, Prospects?
Thanks to Gamers.com for their article discussing a brief survey of the 2D shoot-em-up (shmup) market. The article summarizes: "Shooters seem to have a very basic appeal, rewarding as they usually do indiscriminate destruction. They're also a pure example of the most basic of videogame challenges - simple, instantaneous, twitchy response... there are still a few gamers who seek classic shooting action, and a few companies willing to support them." It goes on to reference classic Japanese shmup companies such as Irem, Treasure, and Cave, and provide information on their former and current projects.
Also there's the universe of games that you can play via an emulator.
Karma: Bad due to google bombing - Robert Watkins woz 'ere.
Just in case you haven't figured it out yet. You can find out a great deal more about 2d shootemups on
www.shmups.com