2D Shmups - History, Prospects?
Thanks to Gamers.com for their article discussing a brief survey of the 2D shoot-em-up (shmup) market. The article summarizes: "Shooters seem to have a very basic appeal, rewarding as they usually do indiscriminate destruction. They're also a pure example of the most basic of videogame challenges - simple, instantaneous, twitchy response... there are still a few gamers who seek classic shooting action, and a few companies willing to support them." It goes on to reference classic Japanese shmup companies such as Irem, Treasure, and Cave, and provide information on their former and current projects.
are there any good side- or top-scrollers for linux? FPS are fine, but I'd much rather be playing duke nukem 2.
The "classics" got nothing on the newer 2-d games.
Mars Matrix owns 1942 any day of the week.
With the new games having well over 1000 things on screen at a time and awsome sound it makes the classics look, well, classic.
Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
I'm surprised that there is no mention of Gradius, my favorite 2D shooter of all time.
I see my shadow changing, stretching up and over me...
No mention whatsoever of COMPILE! Those hep cats made ZANAC, The Guardian Legend, Gun-Nac, Power Strike, Power Strike 2, Blazing Lasers, MUSHA, Space Megaforce (named something else in Japan), ZANAC x ZANAC and others!
I think they've been bought out recently, and they've been making mostly Puyo Puyo lately, but still...!