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BioWare Teams Up With Ex-Black Isle Boss

Thanks to several readers for pointing out the Yahoo-hosted press release announcing a development relationship between BioWare Corp. and Obsidian Entertainment, notable because Obsidian is headed by Feargus Urquhart, ex-head of Interplay's Black Isle Studios, and someone who helped bring Icewind Dale and Planetscape:Torment to life, as well as working with BioWare to publish the Baldur's Gate series. Urquhart commented that "A collaboration with BioWare gives Obsidian the opportunity to explore development projects on established game franchises with proven technology and brand loyalty from the fan community."

32 comments

  1. Feargus + Bioware + Aurora = Fallout 3? by Txiasaeia · · Score: 4, Interesting
    Feargus + Bioware + Aurora = Fallout 3?

    Oh please God, let this be so! :) Well, since Cain isn't in the alliance, maybe they'll call it "Nuclear Aftermath" or "Post-Apoc" or something like that. Come ON, we've been dying for some RPGs that ain't fantasy-based!

    --
    Condemnant quod non intellegunt.
    1. Re:Feargus + Bioware + Aurora = Fallout 3? by JFMulder · · Score: 3, Informative

      Then if you have an Xbox, or are willing to wait a few months for the PC port (no PS2 or GC port planned), get Star Wars : Knights of the Old Republic. It's one of the best RPGs I ever played and has been getting rave reviews for a month now.

    2. Re:Feargus + Bioware + Aurora = Fallout 3? by jklee · · Score: 3, Interesting

      There's been a lot of talk on the Interplay boards that stongly suggest that their current project (Van Buren) is Fallout 3.

    3. Re:Feargus + Bioware + Aurora = Fallout 3? by Anonymous Coward · · Score: 0

      The chances of this are about a billion to one.

      Black Isle/Interplay own the Fallout licence. Unless things have changed drastically Interplay and Bioware are not on speaking terms, and Black Isle would never give up their one true baby Fallout.

      Bioware belives they are above fixing bugs. Fallout by Bioware would be a lousy Bug filled POS! I personally loved the Baulders Gate series, but without Black Isle to rein them in and call them on their BS, it would not have sold 100 copies.

      Black Isle has publicly stated that they won't do Fallout 3 until they have the cash on hand to do it justice. All fans should dowload the demo to Lionheart, and then after you have enjoyed it buy the game this weekend. If it does well then Interplay can justify the Ten million plus budget a marque title like Fallout 3 deserves

    4. Re:Feargus + Bioware + Aurora = Fallout 3? by cbuskirk · · Score: 2, Informative

      I agree, I have friends at Black Isle who would love nothing more that to get Fallout 3 out. I got a strong impression that they truly appreciate the fans of Fallout and to want to give them a new game that is truly worthy of the franchise.

    5. Re:Feargus + Bioware + Aurora = Fallout 3? by Anonymous Coward · · Score: 0

      Bioware never had anything to do with either Fallout 1 or 2, although Feargus was in charge of BIS when Fallout 1 and 2 were made so it will be interesting what they can produce together. And besides I don't think Interplay would be happy about them using their license, considering they're making Fallout 3 (theres enough evidence to convict OJ)

    6. Re:Feargus + Bioware + Aurora = Fallout 3? by YomikoReadman · · Score: 1

      I don't know about that, but i seriously hope that this means we'll finally get what NWN was supposed to be, a sequel to BG2..

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    7. Re:Feargus + Bioware + Aurora = Fallout 3? by 2Flower · · Score: 1

      NWN was never supposed to be a sequel to BG2. That wasn't in the works from day one; it was always intended to be a combination of SP game + MP capability + user creation of modules. Basically, a D&D construction set.

      Because they focused so much on the MP and user content, the SP side suffered, I'll admit. But even then, it wasn't intended to be BG3.

      I think KOTOR proves beyond a shadow of a doubt that Bioware is still capable of doing a solid single player RPG, mind you. And it's based in part on the Aurora technology that powers NWN.

    8. Re:Feargus + Bioware + Aurora = Fallout 3? by YomikoReadman · · Score: 1

      The original version of NWN, which was announced right after the BG2 expansion was released was being done by Bioware/Black Isle and was supposed to be a BG3, but out of that thread of the storyline, as it assumed that your character gave up the Throne of Baal. However, after BI tanked out of it, and it went to activision that it was revised as being a separate story line. That's also why it released 6 months later. The orignal game would have allowed you to port in and convert your BG1/2 char into 3E DnD and play through the NWN storyline with all your characters from the other 2 games.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    9. Re:Feargus + Bioware + Aurora = Fallout 3? by Quinn · · Score: 1

      Fallout 3 (aka "Van Buren") is in development at Black Isle. If it's not, the unwashed masses are going to storm their HQ and go post-apocalyptic on their asses.

      InXile, the new company of Interplay founder and former CEO Brian Fargo, is working on acquiring the rights to the classic 80's post-apocalyptic role-playing game "Wasteland." Fargo was one of the creators of the game. (Fans will remember his name from characters "Faran Brygo" and "Mad Dog Fargo.")

      Finally, I just read on No Mutants Allowed today that there's a new post-apoc RPG called Shadow Vault in development.

      Add to that Lionheart, Temple of Elemental Evil, and Knights of the Old Republic for the PC, and we should be set for awesome non-traditional hack and slash and talk and squawk action for the upcoming season!

      --
      #19845
    10. Re:Feargus + Bioware + Aurora = Fallout 3? by executebusiness.com · · Score: 1

      Dear God I hope you are right! Fallout 3 is what I've been hoping for for a long long time.

      Anyone seen the horrible Brotherhood of Steel game that Interplay has planned? Man it looks good from a console game-design standpoint... BUT... it's Fallout for the console, which anyone who is a die-hard Fallout fan, will agree is sacrilege!!!

      What we all want is an epic Fallout SP game that has great diversity, whit and charm. We don't want any more Fallout Tactics, or BOS crap.

      I guess what we want is something untainted by Interplay!

  2. Outsourcing by W33dz · · Score: 4, Interesting

    From what I understand, Obsidian is very strong on the dev and game design end of things. They are not, however, very strong in distribution, marketing and supply chain management. Bioware has partnered with the big boys (Microsoft et al) and has shown the ability to market and distribute its titles. The combination of these two companies should (hopefully) mean that we will get edgy, indy style games into a more mainstream distribution channel.

    --
    We are Pentium of Borg. Division is futile. You will be approximated.
  3. Planescape : Torment by Gr33nNight · · Score: 3, Insightful

    I just finished this awesome game, and I'm praying for a sequel. Even though the sales wernt that great, I hope that there is enough of a fan base to warrent a new game in this great universe.

    1. Re:Planescape : Torment by JLester · · Score: 3, Informative

      I agree. I still consider it the best game I've ever played, particularly as story goes.

      Jason

      --
      "FORMAT C:" - Kills bugs dead!
    2. Re:Planescape : Torment by toddhunter · · Score: 1

      I think I must have been the only person that didn't like Planescape : Torment. After reading all the raving reviews I picked up a copy, struggled through about 75% of it and never played it again.
      Personally I found the storey boring, and the whole game to be a huge chore. I'm a huge rpg fan though, and love pretty much everything else, but it just didn't do it for me.

    3. Re:Planescape : Torment by etherlad · · Score: 1

      Yeah, I loved Torment. It translated the pen-and-paper D&D setting excellently. Far better than I expected. Hell, Torment made Best RPG of 1999. (:

      Of course, there probably wouldn't be a sequel, but I'd kill for another game using the Planescape setting. I am a huge fan of Planescape.

      Looks like I'll just have to pick up Neverwinter Nights instead, and then load up the City of Doors mod.

      --
      Soylens viridis homines es
    4. Re:Planescape : Torment by Jiles · · Score: 1

      Unlikely. WoTC don't support Planescape in 3E and Interplay lost the 2E Planescape rights at the same time they lost the rights to Baldur's Gate for PC. Such a shame they were unable to release the 'nearly' complete BG3. *sigh*
      Oh well, good luck to Uncle Fergie.

    5. Re:Planescape : Torment by Quinn · · Score: 1

      I didn't really "get it", either. I played for a while, and it was a very well-crafted game, but it didn't hold my interest. Must be the elite metaphysical fantasy genre.

      On the other hand, Fallout, Wasteland, Arcanum-- those are classics.

      --
      #19845
    6. Re:Planescape : Torment by Jeranon · · Score: 2, Informative

      Actually, no, they haven't lost it. Yet. Interplay have those rights, IIRC, until 2005 which includes starting development in that year. They have all of Planescape and the Sword Coast region of the Forgotten Realms to make games from due to contracts and such from TSR - before WotC and before Hasbro and before Infogrames. However, they won't be making another Planescape game likely due to pure sales reasons and the fact that Interplay seems to want to play it safe at the moment. They did go and make the two Icewind Dale games (which themselves are solid games, but more hacky and slashy in a strategically good way) though because FR is more "traditional" than Planescape was, but the developers seem a bit tired of that at the moment and were looking for something different (like Fallout 3).

      There was no BG3. Closest thing to that was Throne of Bhaal, the BG2 expansion which was pretty much a whole game in its own right, though much shorter than BG2, but just as epic. Technology just moved on as review after review as time went on kept complaining about the "outdated" graphics, so I suppose that's why they stopped (as well as the increasingly hacked up code required to make the Infinity engine do neat things).

    7. Re:Planescape : Torment by Gr33nNight · · Score: 1

      What I am wondering is, who owns the license to the DragonLance world? I was always curious why no one has created a game in that universe. (Well, newer game, I do remember all the old asstasic DragonLance RPG's of the 80s :)

    8. Re:Planescape : Torment by rpillala · · Score: 1

      I think I finished that game 3 times before I even played any other RPG. It's still here on my hard drive. Such a great game. Someone else responsible for Torment has also recently left Black Isle (I cannot find the news item I read saying so), thus maybe there can be a sequel. Infogrames has the D&D license right now, and they are backing Troika's Temple of Elemental Evil. That's a good sign for something in the vein of Torment. It's too bad TORN got cancelled.

      Also, I have to second the Knights of the Old Republic recommendation made by another poster. There are some similarities between the overriding stories in the two games. Also, Jennifer Hale (Fall-From-Grace) is in it! Woo!

      Too bad Vhailor isn't there. Not the actor, but Vhailor.

      Ravi

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  4. What are they working on now? by Dachannien · · Score: 2, Interesting

    It would definitely be interesting to see what they are planning to work on in the near future. BioWare and Black Isle have each put forth some very impressive games under the D&D license. Maybe a more faithful rendition of the 3rd Ed (or now 3.5th Ed) rules is in the cards.

    From the looks of it, though, Obsidian is working on web page design.

  5. Greyhawk: Temple of Elemental Evil by 2megs · · Score: 4, Informative

    You've heard about Greyhawk: Temple of Elemental Evil, right? It's supposed to be using the 3.5 edition rules very faithfully. Faithfully as in being unapologetically turn-based, the way the D&D rules are meant to work, which is something of a rarity in 2003. More at Gamespot and IGN.

    Disclaimer: I work at one of the companies involved, though my work isn't related to the project.

    1. Re:Greyhawk: Temple of Elemental Evil by Gr33nNight · · Score: 1

      I played this game at GenCon. As a huge RPG fan, especially PC RPGs (beaten all the BGs, IWDs, Fallouts and Torment), this game owns. I played it for about an hour, and it looks to be a great RPG. I cant wait.

    2. Re:Greyhawk: Temple of Elemental Evil by Dachannien · · Score: 1

      Thanks for the heads-up - no, I hadn't heard about it until now.

      I'd love to see this concept ported to Forgotten Realms, like the old Gold Box games, but with faithful attention to 3rd/3.5th Edition rules. (I'd also love to see it pay attention to a part of FR other than the Sword Coast. Whatever happened to Cormyr, the Dalelands, etc.?)

  6. Black Isle Going Downhill by Prien715 · · Score: 1

    Having played most of the games by black isle (Fallout series, Balder's Gate series, Neverwinter nights) and I seriously think they've lost something. Fallout and its sequel were terrific for their stress of doing things outside combat to earn experience, and only about half the game was even combat related. Steadily, they've lost this. Neverwinter nights, although terrific graphically, was little more than a diablo sequel using the D&D engine. Sure, there's a couple scattered characters that you can persuade and a couple locks to pick, but it's no longer possible to go through the game as a character not specializing in combat (try playing through as a bard=)) nor are there really multiple ways to complete most quests. To make it even more blatant, they tweaked the D&D experience system to allow more combat with less experience (you only get 14% of what you noramlly would). In contrast, in Fallout 2, you could beat both the first and the last bosses in fallout 2 without taking part in fighting if your intelligence and speech were good enough. It wouldn't suprise me if the next game skipped the ability to choose dialogue options (which were largely pointless in neverwinter nights anyway), and marketed it as a good looking 3D hack'n'slash.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Black Isle Going Downhill by WWWWolf · · Score: 2, Informative
      Neverwinter nights, although terrific graphically, was little more than a diablo sequel using the D&D engine.

      Will people PLEASE forget the Official Campaign already, please... NWN is more than that!

      I tell you, NWN: Shadows of Undrentide campaign was far better and had quite a bit of the magic already. Picked a ranger character, talked to the dogs, ended up in a well-laid-out ambush, saw a wolf chasing a deer, had meaningful discussions with dragons... wow. And FAR less l00table bArr3lz and Cr8tz. =)

      Not to even mention the community-made mods... great stuff.

    2. Re:Black Isle Going Downhill by Jiles · · Score: 2, Informative

      ?
      Black Isle didn't make NWN.

    3. Re:Black Isle Going Downhill by green.vervet · · Score: 2, Funny

      You have to use fire or acid on trolls or else they regenerate.

  7. Star Wars? by Metal_Demon · · Score: 1

    Since when is Star Wars not fantasy based? Not to flame, but are you psycho enough to think that light sabers and blasters and the force are anything less than fantasy? Hmm interesting.

    --
    Trust Your Technolust
    1. Re:Star Wars? by JFMulder · · Score: 1

      Never played Fallout, so maybe I missed the point. When the other poster said fantasy, I thought fantasy as in knights in armor and magicians type of fantasy, not futuristic(even tough Star Wars is set in the past... err... :p) fantasy. So i guess from your comment that Falluot has no fantasy whatsoever and plays more like a futuristic RPG with no magic or monsters? Just poeple and horribly mutated people? (judging from the game title)

  8. Fallout... by Metal_Demon · · Score: 1

    Is post apocalyptic strictly, the weapons are fake but for the most part realistic. There are mutants, but it all strives to make you think this sort of thing could actually happen. So I would say that in this context at least fantasy is anything that doesn't aim for realism. However, I would also say that Star Wars is fantasy regardless of the context. Sorry if I was a jerk in the previous post.

    --
    Trust Your Technolust