EA Origin to Reveal Ultima-X Odyssey
Sutekh-Acolyte writes "Richard Garriott and the other founders of Origin may be gone, but the developer is still alive and kicking. Electronic Arts is hosting an event in San Francisco on August 21-22, dubbed 'EA-X Event'. It'll give around 100 hardcore MMORPG gamers and select members of the gaming press a first look at Origin's secret project that previously has been almost entirely in the dark up until now: Ultima-X: Odyssey. It will be interesting to see if UXO brings some innovation to MMORPGs or lives off the genre's popularity." As well as the movie on the EA-X site, there's a good summary of current information at RPGDot, and Ianstorm.com has a gallery of new 3D renders from Liquid Development, who seem in some way related to an unannounced Ultima project.
Richard Garriott and the other founders of Origin may be gone, but the developer is still alive and kicking.
They've gone for good. Richard, or Lord British, and the rest of the founders, are idealists.
In the beginning of UO, Lord British and Designer Dragon insisted that there should have a completely free environment in which online players could create their own economy and communities. The free economy system collapsed immediately as players to players trading couldn't drive the in-game economy, and player-oriented craftsmanships weren't be able to take a major part in economy; thus we still had to rely on gold and treasure respawning. Unrestricted players' behavior did not result in healthy grow of communities, but instead a living hell of PK-everywhere.
LB and DD's idea could have been suceeded, if there's no exploits and abusive behavior does not affect others, but that kind of ideal online environment simply doesn't exist.
UO had undergone radical changes after LB, DD and the rest of idealists were gone. House system, for example, has been changed such that the ownership doesn't rely on just one in-game stealable object - key, and trading become more secure. That kind of changes would not be seen when LB still around.
Although it's many years too late for a 3D UO to come, but I'd absolutely give UXO a try.
"Richard Garriott and the other founders of Origin may be gone, but the developer is still alive and kicking."
Sorry, but Origin died a long time ago. It's nothing more than an a part of EA now.
There is no Origin, only Zuul!
UO was only entertaining in the days of the "PK-hell". When all of that got pushed aside it only served to reveal the true cause of the problems: THe game world was hideously boring with nothing to do other than crowd into one of 8, count em 8 dungeons supposed to provide thousands of players with areas to hack their way through.
When 6 people jump every single respawn anywhere in the world you are going to have some problems.
Now I understand a lot of content has been added since the bad-old-days when I used to play it. but as someone who played the game in its first year and watched them nerf everything to hell until there was nothing left to do, I can tell you that lofty ideals of the creators had less to do with the smoking crater the game turned into than the whip cracking suits that pushed it out the door a long time before it was ready to go live.
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?