MUD Co-Creator Bartle On Voice Chat in MMOGs
Fusty writes "In 1979, Richard Bartle co-created a MUD, the first system for players to share adventures online. Aside from veteran game coding skills, Bartle has strong opinions about game design. He recently examined the idea of voice chat in massively-multiplayer online role-playing games (MMORPGs). His opinion? Not Yet You Fools! - on Game Girl Advance."
I guess the world isnt ready to hear:
"n0 way I k1ll3d u d00d! u c4mp1ng f4g!"
Be you Admins? nay, we are but lusers!
From the article:
.strong opinions... the idea of voice chat in massively-multiplayer online role-playing games..
Okay, here's the scenario:
Strong opinions: All Slashdotters have them
Voice vhat : Vow! That'd be cool over here...
Massively-multiplayer : The very definition of Slashdot.
Online role-playing: Yeah, we have the MS shills, the Apple astro-turfers, the GNU devotees, the FSF freaks, the trolls, the GNAA folks...
Let's get this chap to write Slashcode I say!
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If you keep throwing chairs, one day you'll break windows....
I think slashdot should have voice chat. Imagine hearing people yell fr1st p0st.
I can just see it now, "I'm humping you, see my character going back and forth, oh yeah, finger yourself babe, I want to hear you moan, oh yeah, oh YEAAAAAAAH, OH SWEET JESUS THANK MICROSOFT FOR GIVING ME THE CHANCE TO GET LAID!"
-If God wanted people to be better than me, he would have made them that way.
Why would it destroy the role playing element?
I have a decent she-elf accent!
The unofficial
What I would give to meet an elf babe from England... damn that accent... Yummm
Galstaff, you have entered the door to the North. You are now by yourself, standing in a dark room. The pungent stench of mildew eminates from the wet dungeon walls ... "Where are the cheetos??"
The Red Pill
I find it very hard to take anything seriously published on gga after reading this
When Argumentum ad Hominem falls short, try Argumentum ad Matrem
...for someone to turn on their stereo while playing his favorite MMORPG, only to find the RIAA busting the entire player population of Everquest for listening to pirated music.
Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
Voice chat for an mmog is a decent idea, provided that: A) Everyone you're going to be grouping/associating with has access to it B) You're not playing in a roleplaying environment. (Hey, that elf chick is really an old dude from Alabama!)
As everyone knows, the roleplaying element is the most important part of CS. Voice just reminds me that I'm getting mopped up by 14 year old kids, not the "l33t krew" they purport themselves to be!
"Who the HELL wants to hear actors talk?" H.M. Warner, Warner Brothers, 1927
Mr. Warner must have forseen Gigli...