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MUD Co-Creator Bartle On Voice Chat in MMOGs

Fusty writes "In 1979, Richard Bartle co-created a MUD, the first system for players to share adventures online. Aside from veteran game coding skills, Bartle has strong opinions about game design. He recently examined the idea of voice chat in massively-multiplayer online role-playing games (MMORPGs). His opinion? Not Yet You Fools! - on Game Girl Advance."

25 of 154 comments (clear)

  1. Hrmm by acehole · · Score: 5, Funny

    I guess the world isnt ready to hear:

    "n0 way I k1ll3d u d00d! u c4mp1ng f4g!"

    --
    Be you Admins? nay, we are but lusers!
  2. Could he write some Slashcode??? by jkrise · · Score: 4, Funny

    From the article:
    .strong opinions... the idea of voice chat in massively-multiplayer online role-playing games..

    Okay, here's the scenario:
    Strong opinions: All Slashdotters have them
    Voice vhat : Vow! That'd be cool over here...
    Massively-multiplayer : The very definition of Slashdot.
    Online role-playing: Yeah, we have the MS shills, the Apple astro-turfers, the GNU devotees, the FSF freaks, the trolls, the GNAA folks...

    Let's get this chap to write Slashcode I say!

    -

    --
    If you keep throwing chairs, one day you'll break windows....
  3. problems by Tirel · · Score: 5, Insightful

    Not only would voice destroy the ROLE PLAYING element (as he nicely puts it: "Hey, this elf babe is from England!". Hello reality."), but they present a number of technical problems. Just how would you log these chats for abuse? What about bandwidth and processing power? Even MUD servers never seem to have enough bandwidth, in graphical MMO's lag is always a huge problem, but instead of fixing those problems they go and intruduce a whole new dimension based on the presumption that it's going to "attract newbies". Well guess what? It's going to turn away long.time players.

    1. Re:problems by xyvimur · · Score: 3, Insightful

      I agree that it would destroy the role playing element. However I think the process is inevitable. In the past the graphics was the innovation, now it's quite natural I think. The bandwitdth and processing power - there will be a huge group of people willing to pay for possibility of having voice chat and the business will do the rest... Personally I prefer no graphics and sound. Only monitor and keyboard (and some mp3 in the background...)

    2. Re:problems by Gherald · · Score: 4, Funny

      Why would it destroy the role playing element?

      I have a decent she-elf accent!

    3. Re:problems by Anonymous Coward · · Score: 3, Funny

      What I would give to meet an elf babe from England... damn that accent... Yummm

    4. Re:problems by harlows_monkeys · · Score: 4, Insightful
      Not only would voice destroy the ROLE PLAYING element

      What role playing element? In all successful MMORPGs so far, role playing dies for most players around level 5 or so, except as an occasional thing.

      Take a look at group chat in a game like EQ or DAoC during an idle moment between fights. If the players are chatting about game stuff, they most likely will be chatting as human game players, not as citizens of Norrath or Camelot. If not chatting about game-specific stuff, they'll be talking about movies, TV, sports, politics, and everything else people talk about on, say, AOL or MSN.

    5. Re:problems by Alan+Cox · · Score: 4, Insightful

      I'd disagree here. Granted all current MMORPGs suck, but then its a fairly new art anyway. Richard doesn't seperate communication and immersion nearly enough in my experiences as a game designer. Lets face it when was the last time your fantasy figures were squggles on a monitor. What heroic character controlled his own movements with a joystick ?

      None of course, but the player doesn't care. No more than the player will care about voice commands to the game or beeps notifying them of events. If you look at a lot of these games players can also do a lot of "impossible" things like talk to one another wherever they are in the game, if you remove that you'll annoy the players just like any paper RPG game master will annoy players who can't chit-chat out of character just because their character is currently next door.

      Tolkien summed up the key to believable fantasy long before MMORPG - it is consistency rather than simulation. The online world has no value to the people who crave the physical experience - thats what the SCA is for. Instead its about story telling - which means that evil guys behave in a believable fashion, swords work the same way all the time, books can all be read and so on.

      Another great example is distance. It takes eight hours to make some journey, now try inflicting that on players with live reality simulated eight hour horse rides.

      As to "I can tell Foo the Elf is English", I already can - Foo the Elf can spell colour 8),

      Abuse btw isnt a problem - the technology for scanning voice data is well understood for things like voice mailboxes, "chat line" services and of course on a large scale by the security services 8).

      Alan

  4. role playing... by FryGuy1013 · · Score: 3, Insightful

    Perhaps I'm the only one, but when I'm playing a MMORPG, I don't want to role play. Sure, it's in the name, but I'm _playing a game_. Why should I have to pretend to be an stupid ogre? I just want to get my levels/money/items/etc and have fun doing it. Many people already use external programs like Roger Wilco, Battlecom, or Ventrillo to voice chat within guilds, so why shouldn't the newbies be able to also?

    --
    bananas like monkeys.
    1. Re:role playing... by Gorelab · · Score: 4, Insightful

      Personally, I think the problem goes both ways, the hardcore roleplayers often want too much from the people who are playing and just want to have some fun, and those people often just go too far out in having really idiotic names, and running about with leetspeak and everything. Personally I think it's best when you have a compromise. Make them have decent names, and not blantently go about with OOC stuff in more public places, but don't penatlize them for not having a 6 page essay on their charecters motivations and such and let them have their fun killing the denizens and getting loot. In the end it'd probally make both side much happier.

  5. heh, yeah. by DashEvil · · Score: 5, Funny

    I can just see it now, "I'm humping you, see my character going back and forth, oh yeah, finger yourself babe, I want to hear you moan, oh yeah, oh YEAAAAAAAH, OH SWEET JESUS THANK MICROSOFT FOR GIVING ME THE CHANCE TO GET LAID!"

    --
    -If God wanted people to be better than me, he would have made them that way.
  6. I disagree by Bruha · · Score: 3, Interesting

    He's not realizing the fact that many people that would use voice chat in MMO's would only do so between friends and established guild members people can stand to talk to. I've played Asheron's Call with voice chat in the early days with 3 or 4 players and I can tell you we worked like a well oiled machine while in combat. You hurting just scream MEDIC! hehe..

    But seriously I can also understand the other side who thinks it's a problem. If they allowed everyone to hear everyone in the bazzar that may be cool only in a perfect world where little johnny has his gag in place. Otherwise you'll have some of the most annoying things going on. I would give such a system 10 minutes before someone started playing the soundtrack to a pr0n or worse. And the bad part there is in that type of situation how do you find out who's doing it?

    Private chat channels YES.

    General chat NO!

  7. Choice by gradji · · Score: 3, Insightful

    The main problem I have with the article is that it ignores the basic principle of choice . As in some first person shooters, I imagine MMORPGs would come with the option to disable voice ... so you can choose not to broadcast/receive real-time voice communication.

    This option would keep most parties happy: the newbies who are drawn to the promise of trash-talking, the tight-knit group of friends who like to chat while they explore and conquer, and the veterans who would rather not have voice interfere with their virtual world immersion.

    While Marx (maybe Lennin? I get the modern Socialists mixed up) complained about the tyranny of choices, I think most contemporary people find choices to be a good thing.

    --

  8. think hes forgotten about a certain games origins. by Tennguin · · Score: 5, Insightful

    I think Richard Bartle has lost touch with what role playing's origins. If we apply his logic to pen and paper games we see how flawed his argument really is. Afterall how many of us sat around the table throwing dice passing written notes back and forth explaining what our chacters were doing/saying? I think "voice communication" was as acceptable then as it remains now. I think people are becomming a little TOO immersed in the digital world and forgeting that there are analog analogies to some of these problems. Think people. I doubt that most people in these games are concernied about character development anyway... its all about the amount of "stuff" you can gather. Those geeks that are into playing out their bvirtual cahracters arent going to be disuaded by the fact that voice has been introduced into the game. I wasn't when I role played my Theif in 1988...

  9. The guy doesn't get it.... by Mac+Degger · · Score: 5, Interesting

    He, and everyone else who is against voicechat in games, just don't get what voice really means. Their argument always goes: 'it will break your suspension of disbelief'.

    It won't, and I have proof: everyone who has ever played a tabletop roleplaying game knows what I'm talking about. If a voice is enough to destroy your suspension of disbelief, it wasn't very strong to begin with.

    Not only that, but voice filters can (and will) make you sound like a troll ( :) ).

    The only halfway valid argument he makes is the 'difficulty' of having to deal with two streams of communication, text and voice. And the only people who can't cope with that aren't too bright; we've all had school here where you read and write down what the teacher has written on the blackboard /while you're listening to his lecture/!

    Fact is that voice is just the best/fastest comm system available. The only problem it does have, which mister whiskers didn't even address, is that sometimes people don't speak the common carrier language well enough...in which case they might have to type, thereby communicating slower than others.
    Which means they'll either learn better english (or mandarin, whatever) or go adventuring with people who speak the same language.

    And as for abuse; even a basic personal kick/ban system will take care of that.

    In short: the guy might know his MUD's, but I think he should have stayed there.

    --
    -- Waht? Tehr's a preveiw buottn?
  10. simple solution! by Anonymous Coward · · Score: 3, Interesting

    Morph the voices.. English kid turns into female elf, tough barbarian etc. depending on who he's playing the game as.

  11. Nice article but: by donscarletti · · Score: 3, Funny

    I find it very hard to take anything seriously published on gga after reading this

    --
    When Argumentum ad Hominem falls short, try Argumentum ad Matrem
  12. This reminds me of... by thelandp · · Score: 4, Interesting
    ...another pessimist to a new technology from the past.

    "Who the HELL wants to hear actors talk?" H.M. Warner, Warner Brothers, 1927

    Is this article just the online equivalent?

    --

    -- the only thing we have to fear is really scary things
  13. aRgh by Aeonsfx · · Score: 4, Interesting

    Well, I hate to say it, but I agree with the man. I never cared much for voice chat in games, much less voices in games. Anyone like the voices in FFX? I know I don't. Because it ruins the imagination. The experience. Well, lets extend this concept to voice recognition in games. Same thing. Ruins the entire virtual aspect of MMORPG. I think I'll eat a peanut butter and jelly sandwich now...

  14. I can't wait... by LordLucless · · Score: 4, Funny

    ...for someone to turn on their stereo while playing his favorite MMORPG, only to find the RIAA busting the entire player population of Everquest for listening to pirated music.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  15. Great. by BHearsum · · Score: 4, Interesting

    The last thing I needed is some lamer in Everquest shouting 'OMFG YOU KILL STEALER'. These games have poor role playing environments as it is, don't make them worse.

  16. Gaming Zine for Girls... Necessary? by rinkjustice · · Score: 3, Insightful

    I'm just wondering what brought some women to the point where they felt they needed their own voice in video gaming. Was it because of sexism in ads? (I can remember an ad which had a bikini-clad babe lathered in soap draped over a sports car... to sell a videogame!) Is it the violent nature of some game genres? The lack of strong female representation as a whole? Does addressing sexual content like trance vibrator's fulfill this gaping intellectual chasm?

    Girls, to my limited knowledge gleaned from being the father of three daughters (2 of whom game on the PS2 and PC), enjoy games that test problem solving spatial skills like Tetris, Pac Man and The Sims among many others. These are the same games guys play. Sex has nothing to do with it.

  17. Nice idea ... by evslin · · Score: 3, Funny

    Voice chat for an mmog is a decent idea, provided that: A) Everyone you're going to be grouping/associating with has access to it B) You're not playing in a roleplaying environment. (Hey, that elf chick is really an old dude from Alabama!)

  18. Better roleplaying? by jheinen · · Score: 3, Interesting

    I think there was one idea presented that, if taken a bit further, would really enhance role playing. Since voice is filtered through the machine, you would now have the ability to implement languages into the game. So to go beyone making a troll's voice gruff, what if you just made it unintelligible alltogether (at least to non-trolls)? Language could be a skill you can learn, and if you don't have a particular language the system garbles the voice of anyone speaking it. Going to a new area that was populated mainly by a different race could be a truly adventerous experience if you couldn't speak to many of the inhabitants. Trying to get your point across or finding a translator could be an adventure in itself.

    --
    -Vercingetorix
    "Necessitas non habet legem." -St. Augustine