World Of Warcraft Diversity Explored
Thanks to RPGVault for their interview with World Of Warcraft producer Mark Kern, discussing Blizzard's forthcoming massively multiplayer RPG. He particularly stresses depth of content, especially relevant since recent allegations against Star Wars Galaxies: "I think one thing that sets us apart, aside from all the little things that go into our interface, quest-driven gameplay, and instanced dungeons, is the fact that there is so much to do in the game. This is also the key to retention. We have a huge amount and variety of places to explore that are packed with special locations, encounters, story and quests." He also discusses different play styles, saying the game will offer "..outdoor content for soloing, dungeons that offer cool loot and encourage grouping to succeed, and heavy boss encounters that require large guilds to take out."
I just miss FreeCraft :-(
Need I say more
Yes, you do. Blizzard has made two games, Diablo and Warcraft. Diablo II was a redo of Diablo and Starcraft was a redo of Warcraft. They got lucky twice and have made a fortune reselling those golden eggs as expansions and sequals. I wouldn't get all teary eyed with anticipation for this game as MMOGs are a completely different beast and their online endeavours *cough*bnet*cough* are less than stellar IMHO. Plus, comparing a game that noone has seen outside of scripted E3 demos to current-I-Can-Go-To-EB-And-Buy-It-Today is not only unfair, but stupid.