Interview with SLASH'EM Developers
MilenCent writes "The O'Reilly Network posted an interview with super-deluxe Nethack variant SLASH'EM's Warren Cheung and J. Ali Harlowe last month talking about the impending beta release of v0.0.7E2. (Don't you just love incredibly provisional version numbers? In development for years and not even a 0.1 yet!) There's another recent O'Reilly article on the game too."
If so, what animal does it have on the cover?
Furthermore I believe that vaporware should use imaginary version numbers like v1.3*i.
Killer Tripe. Here's a picture: %
____ _______
Duty now for the future!
No
One line blog. I hear that they're called Twitters now.
Well, one good thing about being version 0.0.7e is that nothing much can be expected from it which gives people alot less power to bitch. Example: /.1 "This program is a piece! It doesn't do a damn thing and my mom writes cleaner code! Booya!" /.2 "Sir, I think you've been misinformed. As this is version 0.0.7e you have no right to bitch, it's alpha code. If you want something better code it yourself. -1 troll." ...eh, or somethin' liek that.
Nope -- haven't read the Slash'em article. I've been too busy trying to kill these damned lichs that are popping up in Nethack. I've been hitting them with a +2 Stormbringer, tried polymorphing them, tried cancelling them, etc.. Nothing works. Anyone have clues on taking them out? No scrolls of genocide unfortunately.
*lifts up the rock*
Hey down there, some game called Duke Nukem Forever called, they want 5 years back.
It would be 'ready to ship'.
Slap a big 'ol 1 on the front and put it in a box.
Considering the state of most MMORPG's these days. You could put a script on the CD that pops up a dialog "Content comming soon!". Label it Ultimate Online Origins Space Wars Online 2. No one will ever know the difference.
Reviewers will gush with praise saying that it sure is promising and in time it may even become a game.