Interview with SLASH'EM Developers
MilenCent writes "The O'Reilly Network posted an interview with super-deluxe Nethack variant SLASH'EM's Warren Cheung and J. Ali Harlowe last month talking about the impending beta release of v0.0.7E2. (Don't you just love incredibly provisional version numbers? In development for years and not even a 0.1 yet!) There's another recent O'Reilly article on the game too."
How hard would it be to make it have "network play", ala Open Battle.net with Diablo II? It would be a very neat feature, I think.
Furthermore I believe that vaporware should use imaginary version numbers like v1.3*i.
Killer Tripe. Here's a picture: %
____ _______
Duty now for the future!
Good to see that people continue to breathe life into Nethack. And I thought the graphical variants for the game had topped out with Falcon 's Eye. Well, time to download the alpha before the site gets /.'ed.
Well, one good thing about being version 0.0.7e is that nothing much can be expected from it which gives people alot less power to bitch. Example: /.1 "This program is a piece! It doesn't do a damn thing and my mom writes cleaner code! Booya!" /.2 "Sir, I think you've been misinformed. As this is version 0.0.7e you have no right to bitch, it's alpha code. If you want something better code it yourself. -1 troll." ...eh, or somethin' liek that.
Other games can why not Slashem
-- RTFM:Slackware::Beer:Saturday
Nope -- haven't read the Slash'em article. I've been too busy trying to kill these damned lichs that are popping up in Nethack. I've been hitting them with a +2 Stormbringer, tried polymorphing them, tried cancelling them, etc.. Nothing works. Anyone have clues on taking them out? No scrolls of genocide unfortunately.
*lifts up the rock*
Hey down there, some game called Duke Nukem Forever called, they want 5 years back.
This is a clear case of people programming purely for fun.
Do deadlines. No end-users requirements. No political/checkpoint milestones. No office politics.
Let them finely hone their program to the nth degree. It seems like they are more interested in the process rather than the end-product.
And sometimes, thats a good thing.
The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
As insightful as that was...
Mr. DogIsMyCoprocessor is apparently unaware that SLASH'EM is already a finished, fully working game. Most open source software is "under development," that doesn't mean that it doesn't work. (Nethack has been under development forever as well; most of us consider that a good thing.)
Think (or at least learn something about the subject) before performing knee-jerk moderation, people.
How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
It would be 'ready to ship'.
Slap a big 'ol 1 on the front and put it in a box.
Considering the state of most MMORPG's these days. You could put a script on the CD that pops up a dialog "Content comming soon!". Label it Ultimate Online Origins Space Wars Online 2. No one will ever know the difference.
Reviewers will gush with praise saying that it sure is promising and in time it may even become a game.
You might also want to have a look at Noegnud ("an alternate ascii/2D/3D UI for nethack and slash'em using SDL and OpenGL"). It seems to be more actively developed, and more playable than Falcon's Eye.