Interview with SLASH'EM Developers
MilenCent writes "The O'Reilly Network posted an interview with super-deluxe Nethack variant SLASH'EM's Warren Cheung and J. Ali Harlowe last month talking about the impending beta release of v0.0.7E2. (Don't you just love incredibly provisional version numbers? In development for years and not even a 0.1 yet!) There's another recent O'Reilly article on the game too."
How hard would it be to make it have "network play", ala Open Battle.net with Diablo II? It would be a very neat feature, I think.
Furthermore I believe that vaporware should use imaginary version numbers like v1.3*i.
Killer Tripe. Here's a picture: %
____ _______
Duty now for the future!
*lifts up the rock*
Hey down there, some game called Duke Nukem Forever called, they want 5 years back.
Be careful! New moon tonight.
This is a clear case of people programming purely for fun.
Do deadlines. No end-users requirements. No political/checkpoint milestones. No office politics.
Let them finely hone their program to the nth degree. It seems like they are more interested in the process rather than the end-product.
And sometimes, thats a good thing.
The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
It's a while since I last played nethack, so my sk1llz are probably out of date ...
But the first advice is to make sure you are standing on the up stairs. Monsters which teleport at will (including the tougher lichs) always 'port to the up stairs when they get in trouble. And if you catch them there, they escape up to the previous level. So you need to make sure you're standing on the stairs...
Other than that, I think you can just whack them until they die. It might help if you are using Magicbane (which absorbs curses) (preferably at +2). Otherwise, try to get hold of a decent artifact (Frost Brand and Greyswandir used to be the artifacts of choice) and enchant it up to +5, or +7 if you can manage it. If memory serves, Stormbringer isn't all that hot a weapon, and +2 isn't much of an enchantment.
[generally, you should stock up on useless potions and scrolls in the early levels.. then, use boots of water walking and a moat to turn the potions to water and blank the scrolls. Bless the potions (you can #dip 10 potions of water into one potion of holy water and end up with 10 potions of holy water). Then get a magic marker, bless the magic marker, bless the scrolls, and write lots of scrolls of enchant weapon and of enchant armour. Modulo the disclaimer in the first line :-) ]
Repton.
They say that only an experienced wizard can do the tengu shuffle.
As insightful as that was...
Mr. DogIsMyCoprocessor is apparently unaware that SLASH'EM is already a finished, fully working game. Most open source software is "under development," that doesn't mean that it doesn't work. (Nethack has been under development forever as well; most of us consider that a good thing.)
Think (or at least learn something about the subject) before performing knee-jerk moderation, people.
How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
It would be 'ready to ship'.
Slap a big 'ol 1 on the front and put it in a box.
Considering the state of most MMORPG's these days. You could put a script on the CD that pops up a dialog "Content comming soon!". Label it Ultimate Online Origins Space Wars Online 2. No one will ever know the difference.
Reviewers will gush with praise saying that it sure is promising and in time it may even become a game.