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Computer Expectations of Today, and a Decade Hence?

Luciq asks: "The other day I was cleaning out my closet and started reminiscing about all the good times I had with my 33Mhz 486DX. I got the machine 10 years ago just as the first Pentiums were coming out. With a 33Mhz processor, 212MB hard drive and a whopping 8MB of RAM, I could surf the net at 2400 baud, manipulate photos and even play games with full-screen video like The Seventh Guest. Today I use an Athlon XP 2400, 80GB HD, 512MB [not 512K!] RAM. While I can do some neat things with it, I must say that it's fallen short of the wonderous expectations I had for such a system in 1993 (no immersive VR?, no seamless voice recognition?). What expectations did you have for today's PC, 10 years ago and how does the reality match up? What do you expect from computing, 10 years from now?"

17 of 864 comments (clear)

  1. My expectation? by stonecypher · · Score: 4, Insightful

    A stable, secure, low-cruft OS.

    Maybe in the next ten years.

    --
    StoneCypher is Full of BS
    1. Re:My expectation? by killthiskid · · Score: 5, Insightful

      Real expectations:

      • I guess hardware is better. Wait is gone for the most part. That is good.
      • Software that works. Office is a good example of bad things. Why the hell do features that worked in an earlier version of office get broken in later editions. I would think software would evolve in such a way that stuff gets better, not stuff added on and and the old stuff worse.
      • Better GUI... obviously. I've used KDE, Knome, Win2000 (like Win98), and WinXP... XP still messes me up everytime. Why did they change the start menu. I know, go and change the scheme.
      • Connectivity. 'tis getting better. Google is good. P2P is good. Email is ok. IM is good. Video phone anyone?
      • Related to tech: telecommunications. fucking joke. With lots dark fiber out there, phone services should be a dirt cheap commindity. land lines are a joke. Everyone, please get broadband, if you can, and dump your landline. The baby bells need to suffer.
      • Music and Video on demand. There is no good technical reason that I shouldn't be able to purchase and instantly listen to any audio or video thing ever created. Big media blows, I hope they bankrupt with the telecoms.
      • Input devices. The mouse is good. The scroll wheel is better. Gestures are good. What's next... we need help!
      • Monitors/other output devices. 300dpi? We're waiting. Transparent paper like screens? We're waiting!
      • Backups. Consumer level PC need a VERY GOOD inexpensive method of backing up stuff... I'm talking the whole hard drive in a manner of minutes. Cheap. Often.

      There, you asked.

  2. input devices by QEDog · · Score: 4, Insightful

    10 years ago I thought about how a computer was still like a keyboard with a TV (and a mouse). I expected better input technologies. Why do I have to move the mouse pointer with my hand? Why can't I guide it with my eyes, just looking around the screen and moving the pointer? Why are input devices so far behind anything else?

    --
    "There is no teacher but the enemy."-Mazer Rackham
  3. What's a computer? by Un+pobre+guey · · Score: 4, Insightful
    You won't see your computer. You will have a reflective-surface tablet on which you interact graphically. It is in wireless contact with storage and other bulk that are hidden in a box that is itself hidden in a closet or in some out of the way corner. In addition to the tablet, you will have a variety of other everyday objects that are also in contact with the box, each reporting your use, gestures, speech, or what have you to the main box. Some of these devices will produce sounds, vibrations, or have graphic displays on their surfaces to help you do whatever you are doing with them.

    Life will start looking more like it did in the middle of the last century, as computers disappear from sight and banal old devices start containing little bits of a massively distributed system.

    I won't miss sitting at a keyboard and staring fixedly at a monitor, that's for sure.

  4. In my experience and my (not so humble) opinion... by JessLeah · · Score: 5, Insightful

    ...90% of hardware improvements are essentially wasted by programmer inefficiency.

    Look at those amazing 4K demos that people did (and stll do) for DOS. People are doing wild stuff here-- things like real-time pseudo-3D rendering, fractals, you name it-- all inside of 4 kilobytes of code. And most of these demos will run just as well on a '286 or (at most) '386 than today's space-heater chips.

    Contiki is a lovely example of what can be done with efficient coding. In my experience, this sort of efficiency is NEVER achieved today in "commercial" projects or even in OSS/FS code-- people never even come close. The only areas of computing which have seen significant improvements (I don't just mean "more widgets" or "better interfaces" (the latter has nothing to do with hardware improvements, so don't even mention it)) in recent years have been:

    * Gaming (perhaps the only area where efficiency is even SOMEWHAT appreciated, as it leads to higher FPS)
    * Rendering (ditto)
    * Real-time scientific simulations

    In 1980, I could flip on an Apple II and have a usable prompt inside of a second or two. Nowadays, even with a screamin' P4 or Duron will get you a 30-second startup time-- if you're lucky. That's just to boot up the OS. Wanna start a word processor? That'll take even longer.

    If you want to get a sense of what MY expectations were that were shattered, go grab a good Apple II emulator and some appropriate software and fire the emulator up. Make sure that it's running at the full possible speed-- not "compatible" speed (which is 1.02MHz, if I remember correctly). Look at how fast stuff runs... and that's in emulation. Sure, there's no fancy GUI, there's no clippy, whatever you think "modern" OSes have to have... but the point is that even in emulation, old stuff runs REALLY, REALLY FAST. If the same mentality of "efficiency is everything" that was necessary during the days of limited hardware power was voluntarily adopted today... well... imagine Windows XP starting up in one second (and not crashing). Imagine being able to swap cool new games on floppy disks. Imagine most games being distributed on Mini CDs, even those with lots of videos and speech, since a full (650-700MB) CD would be overkill for them.

    Then wake up and realize it's time to go buy some more RAM again... ho hum...BillG just raised the bar on hardware requirements. Back to the treadmill we go...

  5. PC technology is game-driven? by maliabu · · Score: 5, Insightful

    from my experience, computer technology is mostly driven by computer games.

    anyone can still type up a letter using an old computer. science/research are adapting to what's currently available, rather than creating the needs, but i might be wrong.

    on the other hand, not many game developers are still writing games for the current computers, instead, manufacturers are trying to come out with something so that their consumers can finally play GTA3 smoothly.

    so a question to answer your question - what do you expect to see in computer games in the future.

  6. Re:Games gotten better? by garett_spencley · · Score: 5, Insightful

    I disagree with the common case that "all games today are eye candy and the real innovation was in the 80's etc."

    Of course, there are games that are manufacturered purely to capitalize on a market. Such as games based on movies and tv shows (who wants to be a millionaire rings a bell). However, there are games out there that are breath-taking in an eye candy sense and also in a game sense.

    For example, Quake III Arena might be remembered for it's graphics but it also brought multi player internet gaming to a whole new level.

    Half life may be a similar concept but it has really brought game hacking and modifications forward. Maybe not truely novel concepts (quakeI had internet play and ID was allowing users to hack their games for a while) but they really created their own cult followings and people play those games for hours just as people played the paralax scrolling games of the late 80's early 90's for hours too.

    What about GTA and the ever so popular vice city? I think vice city is probably THE perfect game (for me anyway). It combines so many different types of games into one: role playing, fighting, racing, mission based, shoot-em-up, business etc. Plus it brings you into this whole virtual culture and world where every detail from the people on the side walks to the radio stations are considered. Making it more of an interactive movie that sucks you in and keeps you there.

    How about The Sims? Another novel concept. My wife still plays that game for hours at a time. She's got her own little neighbourhood kicking where she can control everything and build up her characters etc. What do you call that kind of game? Role playing? Simulation? I'm not so sure. I definitely don't remember any games in the 80's and early 90's having a game concept like that.

    The fact is that gaming is just like any other business. The people who are there to capitalize on it want to market proven products that aren't so risk based. So you do get a lot of games comming out that just seem to be the same as last month's big eye candy. You see this in movies and music and television too. But don't neglect the games that do bring new concepts forward. They're there, you just have to notice them.

    - Garett

  7. Re:In my experience and my (not so humble) opinion by JessLeah · · Score: 4, Insightful

    Here is my pre-emptive response to all of the pro-status-quo zealots (yes, the most annoying sort of all, contrary to a recent poll).

    Let's say you had a time machine. (Let's say it was built out of a DeLorean, just for fun's sakes.)

    So you fire up your DMC chariot, head back to 1965, and pick up some computer scientists.

    You then take them back to the present and start showing them things.

    After they get past the whole "You elected RONALD REAGAN President!?" bit, they'll probably faint dead away when you tell them about modern computers. "WHAT? The system REQUIRES 64MB of memory to boot!!!??? And 128MB is recommended!?!?!?!?!?!?!??!?" At this point, they would probably punch you in the face, and tell you how much of a failure the modern computer world is (by virtue of being the most prodigious waste of perfectly good supercomputing hardware conceivable... short of using all the world's hardware to render an animated video of Britney Spears's assets bouncing... using a renderer written in BASIC, of course.)

  8. Re:In my experience and my (not so humble) opinion by Requiem · · Score: 4, Insightful

    Writing very complex software means that you can't write it in Assembly and hope to be done in the next 10 years. Sorry to burst your bubble.

  9. Re:In my experience and my (not so humble) opinion by turm · · Score: 4, Insightful

    ...90% of hardware improvements are essentially wasted by programmer inefficiency.

    While this may be true, it's largely done on purpose.

    Professional programmers are in the business of making tradeoffs: time versus space, speed of execution versus speed of development, etc.

    While it's true that a crack team of assembly programmers could probably rewrite the whole of MS Office for optimum performance, chances are:

    1) It would take them years.
    2) Users would hardly notice a difference ("Wow, the about box comes up in 100 ms instead of 500!")
    3) The code would be impossible to maintain.

    Nowadays, professional programmers who are working on performance-critial software tend to write first and optimize second (after they profile the code to determine where 'hotspots' are).

    Just look at 'write-once-run-anyware' languages like Java or .Net. Byte code/virtual machines eliminate the need to port our application 50 times, but in trade we give up a whole bunch of speed. If speed doesn't matter, it's all upside.

  10. I never had high expectations . . by bedouin · · Score: 4, Insightful

    10 years ago I was fiddling with autoexec.bat and config.sys files so I could play some game I just bought from Babbage's. Using your computer as an entrainment device, aside from gaming never went beyond some .mod or .wav file, and short video clips -- usually as filler in some "multimedia' game.

    Things have gotten bigger, but not necessarily better. Now instead of well-thought out games, there's a ton of 3d animation and filler. Instead of the fun conversations on IRC and BBS's, there's spam filled usenet and E-Mail.

    Ease of use hasn't drastically occurred -- because face it, nerds (who develop software) always turned their noses up at "the easy way" of doing things. Which is why the kids with Macs and Amigas got made fun of. The real thing the nerds were hating in the GUI was the inability to get under the hood.

    10 years ago I couldn't have imagined downloading full music files and movies so easily, or creating your own with a few hundred dollars worth of equipment. Even getting your own home network going is insanely cheap nowadays.

    I don't know about everyone else, but I'm pretty happy with how things have gone. What I didn't anticipate was how much Microsoft would totally dominate, and ruin computing. If I could have seen that then, maybe I would have bought a Mac in 1993, not another PC. Apple has flaws, but I just can't see them contaminating the Internet the same way Windows users and Microsoft has.

    I'm happy to see the open source movement making waves, and 10 years ago I wouldn't have imagined a free OS could provide so many options. Nowadays your average cable modem provides the kind of bandwidth many universities had . . . I never would've imagined that 10 years ago.

    Of course, the things I was doing in 1993 (using IRC to chat, looking at web pages, sending E-Mails), I'm still doing now. Except, with IE's non-compliance to standards and Windows viruses, it's actually worse than it was 10 years ago.

    Saying all that, I love what Linux and BSDs offer for free alternatives -- a few of my computers are running Linux right now. As far as being completely satisfied though, OS X is exactly what I wanted in a computer 10 years ago. It's easy enough to deal with, stable, and I can get tinker with UNIX whenever I need to. I really became disinterested in computers from 95-98 or so; OS X is what made me buy a few programming books and get back into things though.

    What sucks in 2003 is Microsoft and people not following standards on the web. DRM applies here too. A lot of really great things have happened in 10 years, what's held them back is MS dominance.

  11. Re:In my experience and my (not so humble) opinion by toddestan · · Score: 4, Insightful

    I think they would be rather amazed at the power of the computers themselves. Show them that we can store 2 trillion bits of data on something thats about the size of a paperback book. Oh yeah, and it only costs about $200 too. However, they may not be so impressed when they discover we use it mostly to store vast quantities of bad music, bad movies, and porn. Oh well.

    Or the processors that run at 2 billion cycles per second that cost less than $100. It would blow them away.

    You can tell them, "Sure, the thing won't boot with less than 64MB of memory, but who cares when that much memory costs $15?" Oh course they will probably say that's our problem - what incentive do we have to elimate bloat when it's so much cheaper to throw more hardware at a problem?

    BTW, be sure to tell them to put all their money into the stock of a small company named "Microsoft" in the early 1980's, and that around 1999 you'll be expecting a nice check in the mail.

  12. my wishlist by gribbly · · Score: 4, Insightful
    • instant on
    • stateless - just pick up where I left off any time, instantly
    • totally responsive. I *never* wait while computer crunches, trying to draw windows, etc. And I mean *never*. Things that take time just take time without affecting anything else.
    • bug free - things work they way they should, always, no exceptions. A computer should compute as reliably as a housebrick is a housebrick.
    • intuitive - I'm gonna have a hard time explaining this one, but basically I end up in a lot of situations where I feel like the computer should have common sense. Like if I just saved 5 .mp3s in a row to the same place, it should "just know" where to save the sixth. That's not a good explanation... what I mean is the computer should know what I want to do and help me do it. Believe me, I know what you're thinking - all those "smart" wizards and "helpful" guesses that some apps make ("It looks like you're trying to write a letter...") are horrible. True. So I guess I mean take the intention behind those features, and now implement it properly so it's transparent, predictable, and more of a help than a hinderance.

    grib.
    --
    maybe
  13. Step into the time machine... by zsazsa · · Score: 4, Insightful

    What expectations did you have for today's PC, 10 years ago and how does the reality match up?

    Why not step into the ol' time machine, aka Google Groups' Usenet archive? The thread What specifications will the standard year 2001 PC have? is a fascinating read (really -- I recommend reading every post).

    I noticed a few common thoughts throught the thread that didn't pan out: Multiprocessor desktops becoming commonplace. The demise of X86. Also on a whole people's estimates on HD space were very conservative. People predicted ridiculous resolutions for video.
    Some people were right on the money though: 1GHz processors, 512MB RAM, and permanent connections to the 'net.

    This is one of the best finds I've come across on ye olde Usenet.

  14. The ignorant masses by Transcendent · · Score: 4, Insightful

    Many of you expect so much, but have no idea how hard it is/was to create...

    These billion-transistor CPU's that people use every day go unnoticed. Do you know how much genious was poured into it's creation?

    And you go on to ask for voice recognition and perfect speech generation? Why not perfect AI while you're at it?

    Be greatful and don't ask for much... until you go out and contribute to the development of this technology you ask for then you have not right to complain when you don't get it.

  15. Surely not! by spamchang · · Score: 5, Insightful

    Did anyone see the DMCA or RIAA legal pack of business coming ten years from now? Just think of what life in the future will be like post-resolution-of-said-issues. Orrin Hatch wants to crack our cases with destructive virus files...what will electronic entertainment of the future be like?

    Cold War II: The Race between Digital Rights and Hackers.

  16. divergence, specialization - now and in the future by kaan · · Score: 4, Insightful

    I also remember getting a machine about 10 years ago, and I remember that "the future" was all about voice recognition, automation, crazy multimedia at home, etc. It all seemed very exciting to me back then, and for the most part feels kinda "blah" now that we're here.

    So where's "here"? My summary of where we are today consists of a several things. First, I think there's a bigger divergence between the computing experience of a mainstream user vs. the computing experience of a power user (probably most of /. readers fit here). There are more possibilities in software, hardware, networking, and overall usability then there were 10 years ago, but it's pretty much only the power users who really a) understand them, and b) make direct use of them. For the mainstream users, the computing experience is largely unchanged: email, websites, IM, store your digital photos (this last one may be stretching it for the average user).

    While I always enjoy reading about Microsoft's latest fumble, I think they've been *trying* to make computers more specialized so that the user doesn't have to be. All of their Auto Correct features, assistant paper clip thingies, fully retarded (and grossly insecure) scriptability of every goddam product, and various other "features" that end up annoying the hell out of most of us are in fact a solid attempt to make the experience of using a computer more enjoyable for somebody like my mother. In fact, most of our mothers (and fathers) could probably do well to have a helluva lot of assistance using a computer, while most of us probably disable all of that in favor of more direct control. Keep in mind the population spread - there are way more baby boomers using computers than there are /. readers. It took my dad about 10 years to figure out that he didn't have to double-click everything with the mouse (including web pages) in order to open it. And what about our grandparents?

    So for the future, while I would *like* to see all kinds of cool things that would appeal to our geekiness, I'm predicting a slow, plodding future of more of the same - increased divergence between the computing experiences of regular and power users, and way more AutoBullshit and assistance features for the average home user.