Black Isle's Lionheart Gets Spanish Inquisition
Thanks to RPGDot for their Lionheart information page, which points to GamersWithJobs' first impressions of the PC RPG, which is developed by Reflexive, published by Interplay's well-known Black Isle RPG division, and has just shipped to stores. GamersWithJobs have positive impressions of this alternate-history title, which is set in 1588, when "...Europe is still reeling from the disjunction, a cataclysm that unleashed magic and demons on the world five centuries earlier during the Third Crusade, whereupon vengeful foes Richard the Lionheart and Saladin were forced to join forces to turn back the deluge of evil." The piece also points out that "...while the demo proved to be substantially more difficult than the final product, the mechanics of the game are faithfully represented in that demo and serve as fair warning for those attached to turn-based game styles."
The Spanish Inquisition? I wasn't expecting that.
Since there is a modern version of the crusade/jihad going on.
Maybe at least the game can make a feeble attempt to show both worlds can work together.
Why does Black Isle suggest you use FilePlanet to download their demo? It's a commercial product and they presumably want you to play the demo; surely they can stump up a bit of cash to allow you to download it directly rather than messing about with a fileplanet account.
BitTorrent isn't easy to use through a firewall.
*gets thwacked by Inquisition members in black and dragged off in a van*
Errr, anyways. I keep hearing good stuff about Fallout, which i unfortunatly have not had the chance to play yet, and i'm a big fan of alternate histories, so this sounds like a promising title.
*adds it to the list to play, after FF9, FF10, FFX-2, Skies of Arcadia...* ah fuck, who am i kidding?
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I've described this game as 20% good copying off the Infinity Engine games, and 80% homebrew design -- most of it bad.
It's a decent game -- there are good stuff too -- but you gotta wonder what Reflexive was smoking with some of these design decisions, really.
Try the demo before you buy. The demo is unfortunately very very combat heavy and was developed against the wishes of the devs (the publisher requested it), but it's at least representative of the combat and interface of the final game. The questing and dialogue is very good for CRPG standards, but so far -- I've only played for a day -- ... no PS:T
Belief is the currency of delusion.