PS2 Exploit Allows Running of Unsigned Code
DrEldarion writes "This man has figured out a way to make the PS2 run unsigned code without a modchip. "To make a long story short, the exploit allows anyone with a memory card and
a valid, legal PS1 disc to hijack the boot process and run any piece of code.""
"SharkPort or one of the other memcard adapters"
:-)
Third paragraph of the article... but I can't blame you for not reading it in full, as you probably wanted to be one of the first to comment
I believe you can use interact's SharkPort disc, and connect a USB cable between your computer and the PS2, or something like that. I think Datel makes a similar accessory, but I'm not sure. In addition to this, various manufacturers, such as EMS, make USB-compatible memory cards, or "Memory Adapters" where you plug in a memory card and have the ability to connect it to a PC using a parallel cable.
Interact, I believe, made a thing called a dexdrive that let you put save games from the internet onto a memory card. I'd bet that it would work. I'm sure there are other similar devices that would also work.
11 was a racehorse
12 was 12
1111 Race
12112
Lik-Sang sells them for around $30, I believe.
-- Dr. Eldarion --
This provides to PS2 what has existed for the X-box for a while now. It was mentioned on slashdot and allows the X-box to run unsigned code after some preparation.
It replaces some font files (which are not checksummed) with ones that use an exploit in X-box firmware.
You can use a SharkPort, as it says on the web site. These are tough to find and are no longer made, but follow the link on that web site to the XPort, which does the same thing (and in fact probably is the same thing).
These things have existed for a long time. I got my SharkPort maybe 6 months after the PS2 was launched.
sony's ps2 linux kit is crippled. read THE PLAYSTATION LINUX FAQ for more info. i'm assuming with this, someone can run a regular linux distro on the ps2.
> I hadn't even thought about playing non-us games.
> Shoots a hole through my rant. Are US playstations
> able to output PAL?
Japanese television is NTSC just like the US, not PAL. (Of course, you won't be able to understand what the hell the game says, since it will all be in Japanese)
I hadn't even thought about playing non-us games. Shoots a hole through my rant. Are US playstations able to output PAL?
Yes. I have a chipped PS2 so I can play import games (and my own hacked versions of games I own), and it outputs PAL just fine. Since my TV is NTSC, I have to hook it up to the video-in on my PC and play it on the screen there. I've got video-out too, so I could probably set up my PC as a very overpriced PAL->NTSC converter by using a capture program with a full-screen preview option.
"...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
follow the link on that web site to the XPort, which does the same thing (and in fact probably is the same thing).
Yes, they're the same hardware. The Gameshark line of hardware (up until the V3) was made by a company called Datel in the UK and sold their under the Action Replay name. Interact just licensed it for North American sales. Their deal went sour, and now Datel sells it all here under their own brand.
Just to keep everyone confused, the Gameshark brand is now owned by MadCatz, and their "Gameshark V3" is actually closer to the Code Breaker that Pelican sells. Both were developed by a company called Fire.
Is that like the gaming equivalent of a soap opera or what?
"...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
To summarize, stop blaming sony! They did a great thing by releasing ps2linux, and all the related info. That's impressive. You know, a few years ago, the hardware manuals where so secret that there was my company name printed across each page..
PS2linux is far from perfect, but it is up to you to enhance it, because of its open source nature.
And if you don't want to use linux, because of its bloat, there are even bootloader projects hosted on sony's own website(playstation2-linux.com) that allows you get raw low-level access.
According to me, sony's biggest mistake was to target linux zealots, instead of focusing on console programming enthusiasts, as they did with yaroze. So they got a lot of disapointed customers... But if you want to do console programming, ps2linux is still a great thing, with lots of things to create (and that's the interesting part!).
But what PS2 Linux calls "mcfs" is NOT full access to the memory card. It's just access to the big file on the card set aside for Linux, so you can't just plug in any old card and mount it.
--
Me spell chucker work grate. Need grandma chicken.