Console Vs. PC MMORPG Argument Irrelevant?
Thanks to Gamebunny for their MMO game developers round-table, talking with some of the creators of games such as Anarchy Online and Rubies Of Eventide about subjects including the swift rise of the console MMORPG, which provides an interesting response from Daniel McMillan of Frontier 1859: "Any MMO developer would want to reach the largest potential audience. This whole console vs. PC thing is passe. If the consoles get large enough to hold MMO content - they will be more like PCs anyway." He continues: "If anything, I see bundled MMO service networks that are modeled like Direct TV - where you pay a monthly subscription and get at least 5 MMOs. In that case, it won't matter if you play them from a PDA or a console."
which you can buy OPTIONALLY for consoles.. while you MUST buy them for pc.. many pc games suck because of poor joypad support.. i hate playing games that force me to learn more than 10+ keyboard combinations... that is the reason why most people like to game with a console instead with a overpriced pc that will be outdated the next month and with games that are in ALPHA/BETA/TESTING stage when they're released.
I have to concur that keyboard and mouse are critical for a certain type of MMO. Especially for MMORPG where there are people who actually RPG then I do not see consoles adding value or taking market share. The caveat being unless they become more like PCs -> add keyboard and mouse.
But my experience -- unfortunately -- playing ShadowBane was the lack of RPG elements. There have been other discussions about the RPG element of MMO going the way of the dinosaur as younger members play more for the action elemets than anything else. As such, the UI needed to support this type of gameplay does not require a kybd and mouse.
But as was also mentioned in /. recently, a lot of people see MMOs as a hang-out just as malls were in the 80s. And if so, then the argument for keyboard and mouse is again sustained. I do not see any way for consoles to surpass PCs for MMOs except as glorified Doom kill rooms. The social aspects, esp. RPG aspects, just cannot be sustained by console UIs. And if they can then they have obstensibly become PCs....
You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
"If anything, I see bundled MMO service networks that are modeled like Direct TV - where you pay a monthly subscription and get at least 5 MMOs."
Evidently, Mr. McMillan is under the impression that each day contains 96 hours instead of the normal 24, because that is what would be required for anyone to balance successfully the play of five MMOGs.
As opposed to all those people who successfully balance watching every channel on Direct TV in just 24 hours a day.
The fact that people can't play all of them is part of what could make it possible to offer multiple ones for one low price. You may get far more subscribers, but each one only uses up about as many resources as a subscriber to an individual game would, so the price could be roughly the same as the price for an individual game.