Console Vs. PC MMORPG Argument Irrelevant?
Thanks to Gamebunny for their MMO game developers round-table, talking with some of the creators of games such as Anarchy Online and Rubies Of Eventide about subjects including the swift rise of the console MMORPG, which provides an interesting response from Daniel McMillan of Frontier 1859: "Any MMO developer would want to reach the largest potential audience. This whole console vs. PC thing is passe. If the consoles get large enough to hold MMO content - they will be more like PCs anyway." He continues: "If anything, I see bundled MMO service networks that are modeled like Direct TV - where you pay a monthly subscription and get at least 5 MMOs. In that case, it won't matter if you play them from a PDA or a console."
"If anything, I see bundled MMO service networks that are modeled like Direct TV - where you pay a monthly subscription and get at least 5 MMOs."
Evidently, Mr. McMillan is under the impression that each day contains 96 hours instead of the normal 24, because that is what would be required for anyone to balance successfully the play of five MMOGs.
Hardcore gamers will not be satisfied with the amount of advancement they will achieve if they split up their time among five different games (especially compared to their compatriots who focus exclusively on one game), and casual gamers will simply not have the time for more than one (not to mention five).
No, I can definitely see his point. Some casual gamers play the game because they enjoy it no matter what level they're at. I was discussing this with a friend. He liked planetside and would have liked to have played Evercrack and SWG but wasn't going to pay monthly fees for all of them after the first month.
Some people just like a lil variety.
-- taking over the world, we are.