GBA - A Wasteland For Creativity?
jvm writes "Having been intrigued by heated discussions over licensed games and stagnant creativity in the videogame market, I did some investigation into just how many original titles can be found in the library of games for Nintendo's GameBoy Advance. Depressingly, out of the hundreds of games catalogued, only 9% are not licensed, not sequels, and not remakes of older games. That's fewer than three dozen games, and most of those fall into well-known categories. Graphs and downloadable data are provided for interested readers to do their own examination."
- Sometimes new things do not get a good chance when they first come out so it becomes more of a cult following. Therefore it's less of a chance of a good sell, and return on investment.
- People like franchises/sequels.
- Some new games are just reinventions of old ideas.
- How new can you get? Many games are similar to each other. We have FPS, RTS, Platformers, RPGs, fighting, sports, card, 2d scrollers, etc. Each genre has their style, and everyone sticks to the style that works.
I'm curious to see a report on other platforms, including SNES, and alot of the older systems. I wouldn't be suprised to see the percentage of new games shrink overtime.While a lot of the games are just ports of other games, the fact that the GBA is portable gives them a renewed appeal. Sequels may also benefit by association. If someone liked playing the original game in a series, they'll probably assume that the GBA sequel is just like the original, but portable.
Motocross Maniacs Advance is actually a sequel/remake of an old B&W gameboy game, a great one, mind you. I believe there was a sequel on GBC, also.
Advance Wars is a derivative of (Nectaris) Military Madness... but he fails to realise that Hudson at the time also was making the (X) Wars series, too... like Famicom Wars, Super Famicom Wars, GB Wars, (64 Wars got canceled)... as great as Advance Wars and Advance Wars 2 are, they still are just sequels/remakes.
originality is dead =( oh well, I like retrofits.
Unfortunately, originality on all consoles has been vanishing as of late. Publishers make the easy decision and decide to go with what's guaranteed to sell. No one really needs four different NFL games for each season or a tie-in piece of shovelware for every blockbuster movie, but that's what we're getting.
As was noted in the article, the blame falls squarely on the shoulders of us, the gamers. As long as we're content with retreads of old franchises and sequel after sequel to an unexpected hit, that's what we'll receive. It would be nice to see console manufacturers award originality (maybe a price break on the media or the license fees?), but that probably won't happen. Therefore, we, the gamers, need to support originality. We need to buy the games that are different, the ones that take chances. Praising them isn't enough. More often than not, even a mediocre original game is far better than a licensed one. The problem is that we don't do that. We buy the franchises, the crappy licenses (Enter the Matrix, anyone?). We don't support originality, making it an unneeded risk for publishers.
Until we reform our buying habits, nothing is going to change.
Goo goo g'joob.
This is to be expected
you cant really expect there to be that much creativity when 90% of the ideas for that technology were used up a decade age
You can go ahead and buy original games (Fantavision? Blix: The Time Sweeper?), I'll keep buying good games (Metroid Prime, Zelda: TWW, Yoshi's Island GBA).
I think we need to realize a couple things. First, "sequel" doesn't mean "not original". Second, "original" doesn't often mean "good".
Let's not stir that bag of worms...
On the bright side, the GBA is by far the most friendly console/portable ever released for homebrew development. I'm going to ignore the special limited edition PlayStations you could program that were only released in Japan, as you could only run programs that fit in RAM, which made it extremely limited.
For under $100, you can get a flash ROM cartridge and the cable necessary to program it. The GBA is high powered enough that development is usually done in C using GCC rather than in assembly like on most 2d systems. The hardware is very well documented. The system is simple enough that it can be emulated at full speed on any Pentium 3 based system. It's hard to top that for homebrew development.
No matter how hard you tried when you were a kid (and believe me, I did) you just couldn't possibly have played ALL the good NES and SNES games out there. I am more than happy to play these "rehashed" games for the first time, and am even happier to see sequels to games I enjoyed.
I was under the impression that the GBA was designed so that you could bring your favorite console games along with you when you travelled. I didn't think the goal was ever to create new games, but was really to bring NES/SNES/PSX games to a portable platform. If you want new games look at the consoles. Obviously that is where the innovation will take place.
I think we should not look at GBA as another independent platform, but more as a supplement to the existing console platforms. This is especially true if you think of it as a supplement to the Gamecube, with all the connectivity features.
... And this doesn't deal with the statistics of sequels, but Wario Ware for the GBA kicks all sorts of ass. It's the most original game that I've played since Typing of the Dead for the Dreamcast, and I can't recommend it enough.
Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
I'd be more interested to see a similar breakdown for the PS2, XBox, and GC. The true wasteland of creativity is on the big consoles, not the GBA.
The reason I sold my XBox (and never picked up a PS2) is because my personal, subjective analysis is that there is basically no innovation going on there. The original PlayStation pretty much killed it all. Yes, there were great and novel games for every platform, but compare the PS to the Saturn--its original competitor--and later the Dreamcast and N64. Developers took more risks for the DC by far. There are weirder and more original games for the DC that would simply have gotten lost in the shitstorm of Crash Bandicoot clones.
It's undeniable that the vast majority of GBA games are repetitive knockoffs. This is even more true for the big consoles. But so what--I don't buy those titles. There are odder and more creative games available for the GBA, and for the GC. Now that we don't have Sega--the true innovator--doing quite as much, Nintendo stands out as a relative bastion of creativity, compared to the Sony and Microsoft markets. Especially the XBox. It matters nothing if it's sold 15% more units and has half again as many titles out as the GC, if all the games suck. (Does anyone actually play the XBox, or do they just buy them because their buddy told them they'd look cool?)
Are you sure that the X-box / PS2 / Gamecube will fair any better? Having a quick look through a list of games I'm not convinced they would.
Combination - fun iPhone puzzling
Ok, that was the flamebait... but think about it... GBA Lineup wouldn't be so full of shit if people didn't go to kwik-e-mart, bought the same buggy platformer with the brand new Disney character that looked like coming out from the Commodore 64 era and then went back to kiwk-e-mart only to buy another platformer based on a Cartoon Network show.
And considering the cost of those fucking games (50 euros here in EU), I wonder if the buyers are little children with little wages, or they demented parents with no knowledge of videogame whatsoever.
I hope when I will be a parent, the situation will be different, because I will not buy my daughter/son a lame game based on a lame franchise.
+ + + +
On the other hand, Castlevania: Harmony of Dissonance, and Castlevania: Aria of Sorrow, are really good games, even if the franchise is old.
Sometimes having a franchise breathing beind the back of the developers makes them to publish good games... unless the franchise is Tomb Raider (rotfl).
+ + + +
I can still remember that Simspons episode with Bart being instigated from Donkey Kong, Mario and Sonic to steal Mortal Kombat from the Mall.
"I am slashbot, hear me roar!"
It's great that the GBA is giving a new generation of gamers the opportunity to play some of the old classic SNES games.
Some of these games (Zelda: A Link to the Past, for example) are very good. Porting them to the GBA makes them attractive even when they can't hold their own against the glitz of modern console titles.
I, for one, am having a great time playing some of my old favorites.