World's First Game-Playing DNA Computer
An anonymous reader writes "NewScientist.com posted an article today about the first game-playing 'computer' powered by DNA logic. An interesting read, although not at all a practical alternative for those looking to replace their PlayStation2 with the next great platform." The machine is "...an enzyme-powered tic-tac-toe machine that... uses a complex mixture of DNA enzymes to determine where it should place its nought or cross, and signals its move with a green glow."
Obligatory of course. However, maybe this time we can stick with a nice game of chess, eh?
Bah, my DNA's been playing Life for ages.
When Leisure Suit Larry get ported, call me.
Naughts and crosses? I though you played tic tac to with xes and os. Man, I've been playing wrong all these years.
here's a similar article titled "DNA basis for new generation of computers"
I'll dump some DNA on my wifes face tonight, then say "your move".
Essentially they have 9 enzymes to specify the nine possible moves of the player. Once a move is chosen the enzyme for that position is added to each of the nine wells. The DNA inside each well is aware of its location, and, of course, each of the player's moves since the enzymes are added to each well.
The DNA in each well makes a simple logic decision based on all the enzymes it currently detects and turns green to indicate that the dna 'computer' is choosing to move there.
Overall it's an interesting logic puzzle, not only because it's done in DNA, but because the method involves seperate logic cells which have no means of communication - only the knowledge that they know everything that their brethren know.
It has weaknesses in that it's easy to fool them all individually so they all light green.
Probably has many good applications in chemical sniffing and quite possibly future DNA analysis speed ups.
-Adam
I've never been a leet gamer by any means but now I can add enzymes to the long list of organisms that are capable of beating me at computer games.
Apparently, Leonard Adleman of the University of Southern California used his DNA based computer to solve the travelling salesman problem by exploiting the predictability of how DNA interacts. "Adleman used his computer to solve the classic "traveling salesman" mathematical problem -- how a salesman can visit a given number of cities without passing through any city twice -- by exploiting the predictability of how DNA interacts. Adleman assigned each of seven cities a different strip of DNA, 20 molecules long, then dropped them into a stew of millions of more strips of DNA that naturally bonded with the "cities." That generated thousands of random paths, in much the same way that a computer can sift through random numbers to break a code. From this hodgepodge of connected DNA, Adleman eventually extracted a satisfactory solution -- a strand that led directly from the first city to the last, without retracing any steps. DNA computing was born".
Apparently, a single gram of DNA can store as much information as a trillion CDs.
An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
Slashdotters already play LOTS of games with DNA...mostly solitare, though, as I understand.
Ceci n'est pas un post.
from http://www.wikipedia.org/wiki/Tic-tac-toe
"In a normal 3x3 tic-tac-toe game, both players have a strategy to draw the game. In fact, any move by the first player leads to a draw with best play.
"Statistically the best opening move is in one of the corners, after this move has been made if the opponent takes any square other than the centre one, then the first player can play in such a way that a win is certain, as shown in the above game. "
-Adam
Well we already got DNA based porn. They're called girls.
I don't need no instructions to know how to rock!!!!