XGameStation Creator Quizzed on DIY Console
Jakob writes: "Boomtown.net has posted an interview with Andre LaMothe, the creator of the forthcoming XGameStation DIY-styled console. We discuss subjects like the number of consoles he expects to sell, why he created the console, his thoughts about hardware add-ons, and much more." We mentioned the intriguing-looking XGameStation a few days back.
I want my money back for "The Zen of Direct3D Game Programming. You call yourself an editor? None of the CD samples on the included CD (even after getting the updated versions online) and the book itself is littered with incorrect info and generally shitty advie. I WANT MY MONEY BACK!
...it reminds me of something.... Now I remember! Heh. And off we go.
Strange interview. Usually, the idea is to ask leading questions and let your subject expound. This one, um, isn't liek that. The author expounds at length about something he's interested in, and the developer of the game station says something along the line of "I agree", and then the 'interviewer' is off and running again. It's really an editorial in disguise.
Still interesting. I may buy one of these.
hmm, sounds like an interesting challenge; marketing a high-end homebrew platform for the geek gamer market...
From the marketing's slant, they're looking to build a lot of support for older console architectures (6250), they also mention the pheasability of emulators, and linux as well! (::insert 8-bit audio of penguins clapping::)
With the BASIC and C support, I can imagine a lot of people who are interested in programing for console hardware will want to sink their teeth into it.
Maybe the demo-scene will adore it and shower it with neat eye-candy.
Maybe the coders will make us a whole slew of new games.
Maybe the coders will make us a whole slew of FF-clones.
Maybe the lawyers will feast on the corpses.
Maybe I'll actually plunk down my own ~$99 and see if it would be a fun toy. It might even be better than watching pr0n! (j/k)
"If I wanted your input on my pet project, I'd stick my hand up your ass and use you like a sock-puppet." - Muse
Not a really great interview but it doesn't kill my enthusiasm for the project; I really want to see this thing come out and at least have some small interest amongst the Slashdot crowd, or at least the indie gamer crowd.
The processor is a Motorola 68HCS12 (16-bit @ 25 MHz). According to Andre that means that the system will be about as powerful as an snes. Wouldn't call that high-end myself.
The graphics will hopefully be about half as good as the ones in snes, as far as functionality is concerned, but at least as good color- and resolutionwise. So don't expect a 3D support ;)
Maybe I'll actually plunk down my own ~$99 and see if it would be a fun toy. It might even be better than watching pr0n!
Well, I won't go into overstatements, but I'm pretty sure I'll order one for christmas (I hope Andre can keep his schedule).
So I think it's safe to say that the XGameStation will at least be on level ground with the venerable SNES [tech specs here], and will most likely surpass it. However I don't know if it will be able to match the SNES games that actually used secondary processors (SuperFX, SA1, C4, audio DSPs...) in the game carts themselves (Starfox and several Capcom titles to name a few.
But yeah... I still want one.
"If I wanted your input on my pet project, I'd stick my hand up your ass and use you like a sock-puppet." - Muse
Then again, I know nothing about console programming.