Slashdot Mirror


IBM Testing New Grid Technology with Quake 2

boschmorden writes "In conjunction with IBM, a group of college students from the University of Wisconsin developed GameGrid, a derivative of IBM's OptimalGrid effort. The students adapted the open-source version of id Software's Quake 2 first-person shooter, and attempted to scale it across the grid to stress the system." IBM is also planning on developing Quake 2 bots to take advantage of the system.

2 of 188 comments (clear)

  1. Quake2.NET FYI by koniosis · · Score: 0, Redundant

    Seeing as we're back on Quake2 developemnt I thought I'd mention the /. article about Quake2.NET for those who missed it the first time round.

    http://games.slashdot.org/article.pl?sid=03/07/14/ 142216&mode=thread&tid=112&tid=127&tid=186&tid=204 &tid=206

    --
    I spent ages trying to think of sig, but never did :(
  2. Don't understand by pubjames · · Score: -1, Redundant


    I don't get this. Surely nearly all the processing with a game like Doom goes into the rendering. Doesn't that all have to be done locally, the latentcy on networks would be too slow when you're rendering many frames a second, wouldn't it?

    Secondly, surely a game should max would the processing abilities of a single machine. If lots of machines are connected together and they are all playing the game, and thus maxed out, then what's the advantage with distributing the effort?