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Practical C++ Programming, Second Edition

adrienlamothe writes "Practical C++ Programming is dedicated to teaching the reader how to program in the C++ programming language. The book actually has four goals: 1) Teach the reader C++. 2) Instill good programming style and practice (indeed, the book's subtitle is 'Programming Style Guidelines.') 3) Teach the programmer basic software development concepts. 4) Introduce the reader to debuggers and the make utility. 4) The author encourages the reader to use a computer to enter, run and debug the book's programming examples. I concur with this advice, though it isn't absolutely necessary." To see how well the book meets its own goals, read on for the rest of Lamothe's review. Practical C++ Programming, Second Edition author Steve Oulline pages 549 publisher O'Reilly & Associates rating 7 reviewer Adrien Lamothe ISBN 0596004192 summary Guide to learning C++ and programming style.

Practical C++ Programming is a fairly large book: 549 pages organized into six parts containing 30 chapters and 5 appendixes. The parts are as follows:

  1. The Basics
  2. Simple Programming
  3. Advanced Types and Classes
  4. Advanced Programming Concepts
  5. Other Language Features
  6. Appendixes.
You will have to read most of the book in order to learn C++, although there are a number of chapters you can avoid if your goal is to learn only the language's mechanics.

I must start by saying that I like the book -- I think it has value. There are a number of things I really appreciate about the book. There are also some problems that adversely impact one segment of the book's intended audience (more about those later.)

The book discusses all the essential elements of C++. Areas covered include: Class definition, namespaces, scope definition and resolution, operator and function overloading, object memory allocation (i.e. new and delete,) type casting, exceptions, inheritance, templates (including an introduction to the Standard Template Library,) the Input/Output system (including the C I/O library), and pointers. All language operators are discussed (i.e. relational, assignment, etc.) Also covered are language elements that C++ has in common with C. The other areas of instruction (programming style, software development concepts, programming tools) are intertwined with the primary topic throughout the course of the book.

One of the book's strong points is the author's excellent conversational writing style. It's hard to find books that combine good technical information with clear expository writing (O'Reilly seems to publish most of them.) Practical C++ Programming definitely succeeds in this area. The author frequently references his own experience to reinforce concepts on programming style, design and debugging. I found his anecdotes useful and occasionally humorous. The book also contains small sections of text that serve to warn the reader of pitfalls (these are marked with a bear trap icon) and areas where caution should be exercised (marked with bear paw tracks). Also, some of the source code examples contain intentional bugs, which the author explains at the end of each chapter. Diagrams, tables and source code examples are found on almost every page of the book, and these are used to keep the reader engaged with the textual discourse. My favorite diagram is Figure 7-1. "Software life cycle," on page 88; I emphasize with the dinosaur.

The book contains some interesting programming examples. The chapters on operator overloading and floating-point math contain source code illustrating how to deal with the numeric precision problems that plague all computers and computer languages. The chapter on the Standard Template Library contains a program showing how to create and use objects that manage a simple roster for enrollment and grading of students. The book also contains several examples of linked-lists and trees, for the purpose of teaching the reader how to use pointers, and to also show the reader the power and usefulness of the Standard Template Library.

Now to speak about the book's shortcomings. First, although the book does a good job of covering the important C++ topics of classes, inheritance, and templates, I think it falls a bit short in these areas (especially the coverage of inheritance). Also, the terms instantiation, polymorphism and encapsulation are not used in the book. The book could have provided a bit more insight into object-oriented concepts. Also, these areas of the book are sparsely diagrammed. Second, source code errors and typos appear regularly enough to frustrate an inexperienced reader. I also found a couple of diagrams to be confusing. Third, there are occasional misleading statements that a beginner probably won't recognize as such. Because of these problems, I cannot recommend the book to people with no previous programming experience. I'm surprised that these problems made it into a second edition.

I think that despite these problems, the book has value to experienced programmers who want to learn C++. C programmers in particular will have an easier time dealing with the source code errors. Also, I think that the book can be used by beginning programmers in a classroom environment, providing the instructor understands the book's problems and is prepared to guide students around them. The book should be particularly useful when read in conjunction with a good C++ reference guide.

Practical C++ Programming is an ambitious work in its breadth and depth. It covers more areas of software development than other C++ books. It takes an interesting approach that some readers will appreciate and others may not.

I would like to have seen a more detailed and complete explanation of the object-oriented aspects of C++ (including more diagrams). A table showing all functions for Standard Template Library containers would have been nice (the book does make reference to two STL web sites). Some mention of third-party object libraries (such as Rogue Wave, Qt, etc.) and their uses would have been helpful.

The lack of a detailed explanation of inheritance may not be bad. I'm one of those who believe that heavy reliance on inheritance causes serious maintainability problems. However, I think the book should have covered this topic more fully, so the reader would understand this issue.

In summary, Practical C++ Programming is a good book that really shines in some aspects and falls short in others. With some improvement, it could be a great book.

You can purchase Practical C++ Programming, Second Edition from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

19 of 266 comments (clear)

  1. C++ bad by Anonymous Coward · · Score: 1, Insightful

    Practical C++ programming is C.

    After programming in C++ extensively for the last 9 years, I've come to the conclusion that it's much better to program in C (or a scripting language). C++ encourages you to avoid solving the problem by trying to introduce abstractions that also don't solve the problem. This lets you pat yourself on the back for how clever your abstractions are, but you end up with longer code and a half assed solution.

    C++ has probably set back the computing industry by 10 years.

    1. Re:C++ bad by stratjakt · · Score: 5, Insightful

      C++ encourages you to avoid solving the problem by trying to introduce abstractions

      No it doesnt, it allows you more abstractions that you an use as tools, if they're appropriate. When they're overused or used inappropriately, they detract.

      It's like my neighbour who recently bough one of those power spray painter things. He runs around power-painting everything from lawnchairs to his fence - with often terrible results. But he's a guy with a new tool and wants to use it as often as possible, even though it's really only suitable to use in certain niche applications.

      Or closer to home, observe the student who just learns recursive techniques. They want to write everything recursively - though it's rarely the best solution and just makes for obscure code. They ubiquitously teach it using factorial as an example, when a for loop is a much better tool.

      Such is the way with C++. Not every solution is conducive to an object oriented approach, but it's worth having the tools for the ones that do. The ability to mix and match in large projects is a boon.

      If you cant pick the right tools for the right job, then you're a poor craftsman.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:C++ bad by taradfong · · Score: 2, Insightful

      I agree that C++ nightmares come when people misuse its features. And vice versa; triumphs occur when people use the features well.

      But that's the thing - it's too easy to misuse C++'s features. YES, a well-trained, experienced C++ programmer can work wonders, BUT that's like 1% or less of the programming population!

      C++ made a lot of design tradeoffs (e.g. it does not automatically handle allocated space well without extreme programmer care) connected to computer technology EONs ago. It's a really weird, funky balance - it tries to be high level, but also tries not to do anything for you else risk wasting CPU cycles for some corner-case performance hungry situation.

      Like a lot of people, I find myself either using plain old C for things that need it (kernel drivers) and Python/Java for anything complicated.

      --
      Does it hurt to hear them lying? Was this the only world you had?
    3. Re:C++ bad by Grab · · Score: 4, Insightful

      Who told you that the abstraction was going to solve every problem for you? Did you think the C++ Pixies were going to arrive and write your code for you? ;-)

      What C++ (and other OO languages) give you is an abstraction which may make your solution easier to design/code. If this abstraction doesn't match the needs of your problem, use a different one. C++ and other OO languages are perfect for GUI-type stuff, but they suck big-time for writing embedded software. The best hammer is a damn poor screwdriver, and all that.

      If you insist on only using C for GUI applications, good luck - I did some substantial GUI work in X (X11R5) using C about 10 years ago, and trying to use C to emulate object-orientation is one of the abiding horrors in my memory. Equally we had a uni project to design a real-time position controller using C++, and I'm scarred by those memories too.

      What sets the computing industry back is some twonk assuming that a particular methodology (structured design, OO, etc) is a magic bullet. That sucks, bcos it isn't. What also sets the industry back is some other twonk acting Luddite and saying "the old way is the One True Way" (*cough*).

      Grab.

  2. Secure programming by Herrieman · · Score: 3, Insightful

    Any new book - and certainly a second edition- on programming (whatever the language) should have a full chapter on security.

    --
    http://blog.astyran.sg
    1. Re:Secure programming by mofochickamo · · Score: 2, Insightful

      I disagree. While security is extremely important, it does not belong in a book that is meant to introduce the reader to a language. It would be a great waste of paper and money if every language book talked about security. If you want to learn security then buy a book on security. The author merely knowning the language doesn't mean that they understand security issues enough to inform readers.

      --
      Honk if you're horny.
  3. Re:Debugging by kruntiform · · Score: 2, Insightful

    Print statements plus lots of assert statements works even better

  4. Re:Teaching the user C++... by Anonymous Coward · · Score: 1, Insightful

    Yes, there is value in this, but most of the book is C++ as if it were C plus some new libraries. It works very hard to delay teaching C++

    I taught a beginning C++ class that used this book. It has some nice "these are variables, this is memory, see how they interact" sections for the first time programmer. Which should aid the difficult audience of hose with zero programing experience. As a book an C++, I think it does a poor job. Understand as I write this that I learned C from Kernighan and Richie plus one other ? Efficient C Programing, Weiss ? as a second wording of some things, and then learned C++ from Stroustrup, and Lippman.

    Practical C++ makes every effort possible to delay even mentioning pointers, classes, and the rest of the ++ part of C++ as long as possible. Some gradual build up is good. This book takes it to a determental extreme. I think Thinking in C++ by Bruce Eckel's would be a better first book. For the experienced developer, Stroustrup every day.

  5. Modern C++ Book? by ignoramus · · Score: 5, Insightful

    Without debating the whether C++ is the best choice for beginners, I wish new books on the subject would stop rehashing the same old concepts and methods - not everyone is a C programmer trying to transition to C++. There are a lot of areas that merit greater attention and that will get beginners started on the right foot - and messing with raw pointers isn't one of them.

    On top of trying to get the basic OO mindset accross (yes instantiation, polymorphism and encapsulation are big words but the concepts are essential and not that difficult to explain), I'd like to see some more modern and useful concepts explored in depth. For instance:

    • Everything you can find that has to do with automated memory management (smart pointers and such)
    • The STL. The STL. I know it's a rite of passage, but I'm tired of seeing every newbie struggling with his own linked list implementation
    • Reuse. The Boost library can teach you a lot about this and demonstrate that focusing on your problem is more fun than writing boring code that's been done a million times before
    • Design patterns. At least an introduction, dammit.
    • Generic programming, in general ;)

    Just my $0.02 for potential authors out there.

  6. So It Goes by Lucas+Membrane · · Score: 2, Insightful

    Back when O'Reilly had a _Practical_C_ book, but no _Practical_C++_ book, I called them and said that they should do one. They rejected my suggestion without pause, saying that their kind of readers didn't think that C++ was better than a pitcher of warm spit. Then some other author came out with a _Practical_C++_ book (now out of print), which wasn't very practical, since it was muchly about the C++ standard, which wasn't a standard then and had barely started to congeal when the book was written. Hence, when O'Reilly finally realized that their old readers had already been educated far beyond their intelligence and that they needed to broaden their appeal, they came out with _Practical_C++_Programming_. You can't copyright a title, but at least it cuts down on the confusion. Now it's gone multiple editions. It's pretty good, but nothing is worse than being ahead of your time before the world is ready.

  7. Great advice. by Kirby · · Score: 3, Insightful

    >The author encourages the reader to use a computer to enter, run and debug the book's programming examples. I concur with this advice, though it isn't absolutely necessary.

    This is something that novice programmers are well advised to listen to. I constantly am asked by junior programmers 'What happens when I do x', where x is something simple, like try to print out an array.

    Half the time, the problem can be answered by simply trying it. And the other half of the time, you end up with a better question (I want to print out the values of an array, but print @array didn't work. What's the trick?) (In perl, see 'perldoc -f join'. That's not my point, but I don't want to leave you hanging!)

    And even better, learning the value of experimentation makes you a better programmer, and a much more pleasant junior employee. Instead of spending all your time asking a series of questions, you try a whole bunch of things. By actually stopping to think about the problem, which this approach forces you to do, you end up learning a lot more, and sometimes the failed efforts are exactly what you need later. And if you're stumped, you still end up looking smarter, because you at least tried some approaches. And more often than not, it's easier to learn the answer if you've taken the time to struggle with and really learn the problem you're trying to solve, and remember the answer next time.

    I think this is one of the unheralded keys to becoming a good professional programmer.

    Caveat: This works a lot better in some development environments than others. I do most of my work in perl, which is ideally suited to this rapid prototype approach. In environments with long compile times, it's more tedious. This is thankfully decreasingly true, with faster machines making the hours-long compiles a historical problem, so take advantage of it, learn to experiment, and reap the rewards.

    --
    -- Kate
    1. Re:Great advice. by e-Motion · · Score: 4, Insightful

      This is something that novice programmers are well advised to listen to. I constantly am asked by junior programmers 'What happens when I do x', where x is something simple, like try to print out an array.

      Half the time, the problem can be answered by simply trying it. And the other half of the time, you end up with a better question...


      Unfortunately, C++ is complex, and undefined behavior will upset most attempts at experimentation. For example, suppose a beginning C++ programmer wants to change a string's contents so it contains the text "Count is $count" (Perl-ish code). Most of the time they try stuff like:

      int count = ...;
      string s = ...;
      sprintf( &s[0], "Count is %d", count );
      sprintf( (char*)s.c_str(), "Count is %d", count );

      Does that work? Well, maybe, but the code's not guaranteed to work, and it's dangerous. But the problems with the code will not be recognized by the beginner, and therefore experimentation can lead him to assume something is correct even when it is not. The generally accepted answer of

      ostringstream oss;
      oss << "Count is " << count;
      string s = oss.str();

      is not likely to be discovered through experimentation.

      In general, I agree that experimentation is good. C++ just isn't a safe environment and makes trial-and-error programming difficult.

  8. they why bother? by taradfong · · Score: 3, Insightful

    I mean, if you're going the 'don't need to understand 'C', pointer-free, high-level only route, use something interesting and easy to use like Perl, (heaven forbid) VB, Java, or Python.

    To me, the STL was like putting lipstick on a garbage can. It may look prettier now but I'm still never going to kiss it. It's still something you have to wrangle, bang around and not look at when you don't have to.

    --
    Does it hurt to hear them lying? Was this the only world you had?
    1. Re:they why bother? by devphil · · Score: 2, Insightful
      if you're going the 'don't need to understand 'C', pointer-free,

      Bzzzt. Go back and read it again.

      The idea is that you don't have to learn C before learning C++. That you don't have to learn pointers before learning dynamic expansion of storage. You've conveniently forgotten the last bits.

      Nobody ever said anything about not learning these things at all, not learning the entire language. That'd be stupid.

      To me, the STL was like putting lipstick on a garbage can. It may look prettier now but I'm still never going to kiss it. It's still something you have to wrangle, bang around and not look at when you don't have to.

      Fortunately, you're in the incorrect minority. Most people who feel like that had a bad experience with the STL, back before it was standardized, before the language itself was changed to make things easier. Since then they've found that it's much better than they first thought.

      --
      You cannot apply a technological solution to a sociological problem. (Edwards' Law)
  9. Re:I don't usually bitch about slashdot "reviews" by Bob(TM) · · Score: 2, Insightful

    He probably meant to type 'empathize', though I agree with your criticism.

    I was also did a double take with this remark:

    First, although the book does a good job of covering the important C++ topics of classes, inheritance, and templates, I think it falls a bit short in these areas (especially the coverage of inheritance).

    Um ... OK ... so, which was it? Does it do a good job or does it fall short?

    --

    The little guy just ain't getting it, is he?
  10. Re:Debugging by Jeremi · · Score: 2, Insightful
    Actually it doesn't always work...


    This always indicates...


    In other words, adding printf()'s and observing the resulting behaviour change allowed you narrow down what was going on and eventually fix the bug. Or to put it another way, the printf() debugging worked. So your "doesn't always work" claim isn't supported by this example.

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  11. Re:I need an OS to program for by illsorted · · Score: 2, Insightful

    Have you checked out Advanced Linux Programming? That combined with a good book on C++ would probably give you what you're looking for.

  12. Re:Teaching the user C++... by elflord · · Score: 2, Insightful
    How delightful! The length constraint means, from what I've seen at bookstores, that no book describing C++ itself can be part of the series.

    This is inaccurate. It's more correct to say that a complete reference for C++ cannot be part of the series. Which implies that the series are supposed to be terse tutorial books, not references.

    IMHO this says something about the language.

    It says that the language has a lot of features and a large library. It also says that textbook authors often ramble a lot.

  13. Re:Multi-threaded timing by 2short · · Score: 2, Insightful

    "Another problem with a debugger is if your app is split into DLL's: how do you debug into a DLL if that is where it is choking?"

    Uh, use Visual C++? All my apps are split into DLLs. When I'm stepping through something in the debugger, I neither notice nor generally care that I've crossed a DLL boundary. (Except when I'm tracking a memory leak, in which case I notice on purpose...) Most of the time I'm setting a breakpoint deep in the guts of some dll and letting the rest just run until it gets there. Seriously, what's suposed to be the problem with debugging into dlls?

    Not sure what you mean by running a DLL "stand-alone". Most dlls don't stand alone. the debugger will tell you everyting passed in to a dll function, at which point it shouldn't matter what called it; ocasionally I write a stupid exe to call one function I think is a problem, but just to speed the debug cycle.