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Practical C++ Programming, Second Edition

adrienlamothe writes "Practical C++ Programming is dedicated to teaching the reader how to program in the C++ programming language. The book actually has four goals: 1) Teach the reader C++. 2) Instill good programming style and practice (indeed, the book's subtitle is 'Programming Style Guidelines.') 3) Teach the programmer basic software development concepts. 4) Introduce the reader to debuggers and the make utility. 4) The author encourages the reader to use a computer to enter, run and debug the book's programming examples. I concur with this advice, though it isn't absolutely necessary." To see how well the book meets its own goals, read on for the rest of Lamothe's review. Practical C++ Programming, Second Edition author Steve Oulline pages 549 publisher O'Reilly & Associates rating 7 reviewer Adrien Lamothe ISBN 0596004192 summary Guide to learning C++ and programming style.

Practical C++ Programming is a fairly large book: 549 pages organized into six parts containing 30 chapters and 5 appendixes. The parts are as follows:

  1. The Basics
  2. Simple Programming
  3. Advanced Types and Classes
  4. Advanced Programming Concepts
  5. Other Language Features
  6. Appendixes.
You will have to read most of the book in order to learn C++, although there are a number of chapters you can avoid if your goal is to learn only the language's mechanics.

I must start by saying that I like the book -- I think it has value. There are a number of things I really appreciate about the book. There are also some problems that adversely impact one segment of the book's intended audience (more about those later.)

The book discusses all the essential elements of C++. Areas covered include: Class definition, namespaces, scope definition and resolution, operator and function overloading, object memory allocation (i.e. new and delete,) type casting, exceptions, inheritance, templates (including an introduction to the Standard Template Library,) the Input/Output system (including the C I/O library), and pointers. All language operators are discussed (i.e. relational, assignment, etc.) Also covered are language elements that C++ has in common with C. The other areas of instruction (programming style, software development concepts, programming tools) are intertwined with the primary topic throughout the course of the book.

One of the book's strong points is the author's excellent conversational writing style. It's hard to find books that combine good technical information with clear expository writing (O'Reilly seems to publish most of them.) Practical C++ Programming definitely succeeds in this area. The author frequently references his own experience to reinforce concepts on programming style, design and debugging. I found his anecdotes useful and occasionally humorous. The book also contains small sections of text that serve to warn the reader of pitfalls (these are marked with a bear trap icon) and areas where caution should be exercised (marked with bear paw tracks). Also, some of the source code examples contain intentional bugs, which the author explains at the end of each chapter. Diagrams, tables and source code examples are found on almost every page of the book, and these are used to keep the reader engaged with the textual discourse. My favorite diagram is Figure 7-1. "Software life cycle," on page 88; I emphasize with the dinosaur.

The book contains some interesting programming examples. The chapters on operator overloading and floating-point math contain source code illustrating how to deal with the numeric precision problems that plague all computers and computer languages. The chapter on the Standard Template Library contains a program showing how to create and use objects that manage a simple roster for enrollment and grading of students. The book also contains several examples of linked-lists and trees, for the purpose of teaching the reader how to use pointers, and to also show the reader the power and usefulness of the Standard Template Library.

Now to speak about the book's shortcomings. First, although the book does a good job of covering the important C++ topics of classes, inheritance, and templates, I think it falls a bit short in these areas (especially the coverage of inheritance). Also, the terms instantiation, polymorphism and encapsulation are not used in the book. The book could have provided a bit more insight into object-oriented concepts. Also, these areas of the book are sparsely diagrammed. Second, source code errors and typos appear regularly enough to frustrate an inexperienced reader. I also found a couple of diagrams to be confusing. Third, there are occasional misleading statements that a beginner probably won't recognize as such. Because of these problems, I cannot recommend the book to people with no previous programming experience. I'm surprised that these problems made it into a second edition.

I think that despite these problems, the book has value to experienced programmers who want to learn C++. C programmers in particular will have an easier time dealing with the source code errors. Also, I think that the book can be used by beginning programmers in a classroom environment, providing the instructor understands the book's problems and is prepared to guide students around them. The book should be particularly useful when read in conjunction with a good C++ reference guide.

Practical C++ Programming is an ambitious work in its breadth and depth. It covers more areas of software development than other C++ books. It takes an interesting approach that some readers will appreciate and others may not.

I would like to have seen a more detailed and complete explanation of the object-oriented aspects of C++ (including more diagrams). A table showing all functions for Standard Template Library containers would have been nice (the book does make reference to two STL web sites). Some mention of third-party object libraries (such as Rogue Wave, Qt, etc.) and their uses would have been helpful.

The lack of a detailed explanation of inheritance may not be bad. I'm one of those who believe that heavy reliance on inheritance causes serious maintainability problems. However, I think the book should have covered this topic more fully, so the reader would understand this issue.

In summary, Practical C++ Programming is a good book that really shines in some aspects and falls short in others. With some improvement, it could be a great book.

You can purchase Practical C++ Programming, Second Edition from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

13 of 266 comments (clear)

  1. Great opening. by stratjakt · · Score: 4, Funny

    Practical C++ Programming is dedicated to teaching the reader how to program in the C++ programming language.

    No shit, I thought it was the next in the Harry Potter series. My kids are going to be disappointed.

    Sorry, it's just that thats the kind of retarded formula-generated opening statement you'd expect from an 8th grader with no interest in the material. Ie; "The Treasure of Pirate Cove is about a treasure in a place called Pirate Cove"

    By the way, I love iPods, so mod me up up up!

    --
    I don't need no instructions to know how to rock!!!!
  2. Debugging by rf0 · · Score: 4, Funny

    All you need for debugging is print statements everywhere. Always works :)

    Rus

  3. Obvious, ignore by Anonymous Coward · · Score: 5, Funny

    1) Write practical C++ programming book 2) Get it published 3) Have it reviewed on Slashdot 4) ??? 4) Profit!!!

  4. Teaching the user C++... by devphil · · Score: 5, Informative


    ...should, I have decided, always involve the text Accelerated C++, by Koenig and Moo. They have been working with C++ since its inception, down the hall from Stroustrup.

    The book takes two relatively new approaches to teaching C++: 1) don't teach C first, and 2) assume that the standard C++ library is there. So, they introduce "Hello, World" using std::string and std::cout, and they keep using std::string without trying to first teach template classes with default template parameters. The resulting intro programs are very clean and simple, easy to follow.

    The word "pointer" isn't even mentioned until chapter 9. By that point, they're using strings and vectors to solve useful programs, and since both of those containers manage memory themselves, the user needs to know nothing about dynamic memory management (and thus, pointers) before doing the exercises.

    Pointers and user-defined types are introduced, of course, but they don't need to be introduced before showing the reader how to use the basic library features. You don't need to know how an internal combustion engine works before learning how to drive, although going back later and learning what's under the hood will always reward the observant driver.

    This approach has gotten rave reviews, and from actual C++ people, not just fluff reviewers. It's the produce of years of teaching C++ courses.

    Final note: the book is one of the fantastic "C++ In-Depth" series, of which Stroustrup is the series editor. All are very high quality. One of the series' rules is that the main body of the book can be no more than 300 pages, so "make your point, make it simple, make it clear" rules the day.

    --
    You cannot apply a technological solution to a sociological problem. (Edwards' Law)
  5. I don't usually bitch about slashdot "reviews" but by captain_craptacular · · Score: 5, Funny

    This was terrible.
    My favorite diagram is Figure 7-1. "Software life cycle," on page 88; I emphasize with the dinosaur.

    Ok, if I own the book, I'm not going to take the time to read this "review". If I don't own the book I obviously have NO FREAKING clue what figure 7-1 looks like! Also, does "Emphasizing with a dinosour" involve time travel and a shitload of highlighters or what? Or does it mean you hire a dinosour to stand next to you for emphasis? I don't get it...

    --
    They who would give up an essential liberty for temporary security, deserve neither liberty nor security
  6. 1st Edition Lacked by 4of12 · · Score: 4, Informative

    The author did a very nice job on Practical C Programming.

    But Steve O. shouldn't have let himself be conned into writing the Practical C++ Programming, though. His C bias weighs too heavily and the first edition spent all kinds of time talking about wonderful linked lists with structs just like the C book did.

    If you want to learn C++, my suggestions are:

    • C++ Distilled by Pohl
    • Effective C++ by Scott Meyers
    • More Effective C++ by Scott Meyers
    • The C++ Standard Library by Josuttis
    some other are also good, and of course no guru should be without one of Stroustrup's tomes.
    --
    "Provided by the management for your protection."
  7. Re:free on safari.oreilly.com by ihummel · · Score: 4, Funny

    Safari is great, especially for O'Reilly books. But some of us prefer to have the feel of dead trees in our hands when we're learning how to program.

  8. The first edition ... by Chromodromic · · Score: 5, Informative

    ... is reviewed here, at the 'net's largest C++-oriented book review site. This review is decidedly in the negative, although Steve Oualline is given a chance to issue a response which is worth reading.

    It seems that the 2nd edition of this book may have brought forward some previous problems. I have the first edition but never liked it, never thought it really achieved it's goals.

    If you're looking for an uncompromisingly amazing first book on C++, please check out Accelerated C++ by Andrew Koenig and Barbara Moo. This is how I learned C++ and, by using the concepts of teaching core language skills alongside library concepts and best practices in OOP, it truly accelerates the process. Amazing.

    --
    Chr0m0Dr0m!C
  9. Re:C++ bad by stratjakt · · Score: 5, Insightful

    C++ encourages you to avoid solving the problem by trying to introduce abstractions

    No it doesnt, it allows you more abstractions that you an use as tools, if they're appropriate. When they're overused or used inappropriately, they detract.

    It's like my neighbour who recently bough one of those power spray painter things. He runs around power-painting everything from lawnchairs to his fence - with often terrible results. But he's a guy with a new tool and wants to use it as often as possible, even though it's really only suitable to use in certain niche applications.

    Or closer to home, observe the student who just learns recursive techniques. They want to write everything recursively - though it's rarely the best solution and just makes for obscure code. They ubiquitously teach it using factorial as an example, when a for loop is a much better tool.

    Such is the way with C++. Not every solution is conducive to an object oriented approach, but it's worth having the tools for the ones that do. The ability to mix and match in large projects is a boon.

    If you cant pick the right tools for the right job, then you're a poor craftsman.

    --
    I don't need no instructions to know how to rock!!!!
  10. Modern C++ Book? by ignoramus · · Score: 5, Insightful

    Without debating the whether C++ is the best choice for beginners, I wish new books on the subject would stop rehashing the same old concepts and methods - not everyone is a C programmer trying to transition to C++. There are a lot of areas that merit greater attention and that will get beginners started on the right foot - and messing with raw pointers isn't one of them.

    On top of trying to get the basic OO mindset accross (yes instantiation, polymorphism and encapsulation are big words but the concepts are essential and not that difficult to explain), I'd like to see some more modern and useful concepts explored in depth. For instance:

    • Everything you can find that has to do with automated memory management (smart pointers and such)
    • The STL. The STL. I know it's a rite of passage, but I'm tired of seeing every newbie struggling with his own linked list implementation
    • Reuse. The Boost library can teach you a lot about this and demonstrate that focusing on your problem is more fun than writing boring code that's been done a million times before
    • Design patterns. At least an introduction, dammit.
    • Generic programming, in general ;)

    Just my $0.02 for potential authors out there.

  11. Re:free on safari.oreilly.com by phurley · · Score: 4, Funny

    "Learning to program," oh is that we are calling taking a dump these days?

    --
    Home Automation & Linux -- now I know I'm a geek
  12. Re:C++ bad by Grab · · Score: 4, Insightful

    Who told you that the abstraction was going to solve every problem for you? Did you think the C++ Pixies were going to arrive and write your code for you? ;-)

    What C++ (and other OO languages) give you is an abstraction which may make your solution easier to design/code. If this abstraction doesn't match the needs of your problem, use a different one. C++ and other OO languages are perfect for GUI-type stuff, but they suck big-time for writing embedded software. The best hammer is a damn poor screwdriver, and all that.

    If you insist on only using C for GUI applications, good luck - I did some substantial GUI work in X (X11R5) using C about 10 years ago, and trying to use C to emulate object-orientation is one of the abiding horrors in my memory. Equally we had a uni project to design a real-time position controller using C++, and I'm scarred by those memories too.

    What sets the computing industry back is some twonk assuming that a particular methodology (structured design, OO, etc) is a magic bullet. That sucks, bcos it isn't. What also sets the industry back is some other twonk acting Luddite and saying "the old way is the One True Way" (*cough*).

    Grab.

  13. Re:Great advice. by e-Motion · · Score: 4, Insightful

    This is something that novice programmers are well advised to listen to. I constantly am asked by junior programmers 'What happens when I do x', where x is something simple, like try to print out an array.

    Half the time, the problem can be answered by simply trying it. And the other half of the time, you end up with a better question...


    Unfortunately, C++ is complex, and undefined behavior will upset most attempts at experimentation. For example, suppose a beginning C++ programmer wants to change a string's contents so it contains the text "Count is $count" (Perl-ish code). Most of the time they try stuff like:

    int count = ...;
    string s = ...;
    sprintf( &s[0], "Count is %d", count );
    sprintf( (char*)s.c_str(), "Count is %d", count );

    Does that work? Well, maybe, but the code's not guaranteed to work, and it's dangerous. But the problems with the code will not be recognized by the beginner, and therefore experimentation can lead him to assume something is correct even when it is not. The generally accepted answer of

    ostringstream oss;
    oss << "Count is " << count;
    string s = oss.str();

    is not likely to be discovered through experimentation.

    In general, I agree that experimentation is good. C++ just isn't a safe environment and makes trial-and-error programming difficult.