Incentive To Keep Playing MMORPGs?
Thanks to RPGDot for their opinion piece discussing why gamers would want to continue playing MMORPGs over long periods of time. The piece asks: "What is the best way to keep a player in an MMORPG? Reward their effort? Players will never have enough rewards to satisfy them for long periods of time. Remove all advancement limits? Players will complain that there is no goal. Reward their patience? Sure, but the gameplay has to be pretty engaging, if skills are gained through time instead of effort", but concludes without a definitive answer, begging the question - is there one?
Just like how all those people who are getting a monitor tan reading slashdot at noon need to get out and actually experience life.
a) the person that discovers it will become very wealthy for a while
b) everyone will be playing the game and not working/farming/eating/reproducing and the human race will die out!
So if anyone knows the answer- do your duty to mankind and keep your mouth shut! Being very rich doesn't help if there's no food to buy, and no babes/bros to impress!
-WolfWithoutAClause
"Gravity is only a theory, not a fact!"I won't play an MMORPG again until I can have an effect on the world around me. ... I want the potential to not just rally and lead a clan, but to storm the castle or incite a coup!
I won't play a MMORPG until the rallying cry sounds something different than "SCHLONGMASTERS GUILD RALLY NOW, PHAT L00T @ SPAWN 153.62. NO ONE < LEV20, FUKN NEWBS"
I've finally had it: until slashdot gets article moderation, I am not coming back.