Incentive To Keep Playing MMORPGs?
Thanks to RPGDot for their opinion piece discussing why gamers would want to continue playing MMORPGs over long periods of time. The piece asks: "What is the best way to keep a player in an MMORPG? Reward their effort? Players will never have enough rewards to satisfy them for long periods of time. Remove all advancement limits? Players will complain that there is no goal. Reward their patience? Sure, but the gameplay has to be pretty engaging, if skills are gained through time instead of effort", but concludes without a definitive answer, begging the question - is there one?
It could have been put more pleasantly but DrSkwid is correct, it raises the question. Begging the question is "to assume that which was to be proved in a discussion, instead of adducing the proof or sustaining the point by argument."
I hereby inform you that I have NOT been required to provide any decryption keys.