GTA Creators Push Limits With Manhunt
Thanks to IGN PS2 for a new, screenshot-toting preview of Manhunt, the forthcoming "brutal urban videogame" produced by the developers of the Grand Theft Auto series. This previously secretive, potentially controversial title starts you, completely defenseless in Carcer City, where 'the Director' has sprung you from Death Row and "...populated [the city] with psychopathic gangs hired for the sole purpose of finding and slaughtering" the player. The piece muses that this "third-person perspective stealth game" seems to be "...much darker, more disturbing... than Grand Theft Auto, which offered seasoned comic humor and parody to counter the bloodshed and chaos."
You should be monitoring what your kid does in their free time. If you're offended by the game, don't buy it for your kid. It's that simple.
Goo goo g'joob.
I'm going to take the bait and ask what "is" wrong with that, from an ethical standpoint? I think killing is killing whether done for duty, profit, or fun. Killing is bad. Simulated killing, however, lacks the real-life consquences of suffering and death. What's the difference between playing as a gangster in a crime sim or a playing a soldier fighting a "justified" war, i.e. Desert Combat? The virtual motive?
Granted, I'm not saying that a serial killer sim would be fun, in reality serial killers tend to be pyschopaths and focus on weaker victims. And there are already games that allow behavior similar to a serial killer, like Postal2 and GTA3. However, acting uber-violent in these games doesn't add to the gameplay or help you complete the game, aside from maybe gaining extra points.
There maybe existential ramifications in guiding a make-believe character in a make-believe world, but you do the same thing as a spectator when you read a novel or watch TV.
Games don't help people become better axe-murderers. They already were.