Lara's Identity Confused By Exploitation?
Thanks to BBC News for their article exploring whether the diversification of the Tomb Raider brand has helped lessen it. The author points out: "Rather than consolidating the brand, the multiple incarnations [games, comics, public appearances, adverts, movies..] of the character seem to have diluted it which begs the question - who exactly is Lara today?" In fact, he suggests that the public may be forgetting Tomb Raider was a game: "At least Angelina Jolie seems to be giving the stunts and iffy dialogue of The Cradle Of Life her all. As such, she is arguably now more Lara than the original digital incarnation." As well as there being no single 'image' of Lara Croft, he concedes videogame quality may have a lot to do with it: "The [most recent] game itself is such a source of irritation that the personality of its heroine gets subsumed into the negative experience of playing it."
How is this any different than James Bond?
And the men who hold high places must be the ones who start
To mold a new reality... closer to the heart
Somebody got paid to write that article.
I have to work for a living.
I want to do nothing like that guy and make money.
Is SCO hiring?
I think Eidos went the obvious way. The first game received so much media attention (for those two obvious reasons) which focused on Lara, and not the game. So the logical choice is to build a brand based on the character Lara Croft, not on the game.
This makes it much easier to market products - all they need is Lara. And with that, you can sell movies, games, soft drinks, action figures, magazines, condoms...
The question which figure (digital Lara or Angelina Jolie) is perceived as Lara is valid, but not necessarily relevant. If a product features a picture of either digi-Lara or A. Jolie doesn't really matter, a consumer will accept both of them and think of the product as an official Lara-product.
My cats ate my karma. They also wrote this comment.
"Who really gives a shit?"
This isn't some big icon of popular culture that's going to go down in history as a symbol for the age - it's a videogame and a couple of mediocre movies.
Sheesh.
What'dya mean there's no BLINK tag!?
really is this any different from any of the super hero movies that have come out as of late?
in the League of Extraordinary Gentleman comics
tom sawyers isnt even in it.. whats her name isnt even a vampire....
new teen titan cartoons they changed some characters drastically such as thunder and lightning dont even remotely look like they did in the comics
xmen would been really lame with yellow spandex!
hulk origin is drastically changed in the movie
spider man never shot webbing outta his arm in the comics or older cartoons
lets face it things get revamped for different media all the time
my opinion on this is that sometime i like it sometime i dont
back in the day we didnt have no old school
There was once a time when she was being hailed as a "feminist cyber icon", a character who not only starred in a great game but also managed to become a household name.
I doubt she was ever hailed as that by anyone with brains. She was the ultimate teenaged boy's dream: sexy girl with incredible knockers who kicks ass. A true "feminist cyber icon" would have kicked ass without the 42DDs and the daisy duke shorts.
GMD
watch this
The progression was obvious and what we have now is a dilution of a brand. When the first one came out the pixels were large and graphics were grainy, people used their imagination and made lara into a sex object. At that time the controls and camera were not the best but given the state of technology it was not unexpected.
Many years passed and every subsequent release was barely an improvement of the previous, camera work was still poor, graphics were not leading edge (or even close), gameplay too tedious and frustrating.
Lara became a marketing engine more than a game, that is the dicotomy. Eidos concentrated on selling Lara rather than making her a game heroine (unlike games like Gabriel Knight where the game improves with every release due to the software company's dedication).
Licensing to consoles also dampened the character as the implementations were less than stellar.
Lara Croft when introduced was a fun, spelunking game that was enjoyable by people of all ages, as time went on it was molded into a game that only males 15-29 could enjoy and the gameplay mechanics became too annoying to enjoy the real goal of the game, adventure.
The latest installment is the proverbial nail in the coffin. The story is weak at best, the controls are atrocious, the came is downright poor and overall the game becomes an excersize in frustration after about 10 minutes of playing it (once you enter the first room and to find things you have to manually rotate the camera and click 30 times to finally get things to open.
It's just sad to see greed overwhelm creativity (but is anyone surprised?)
An over commercialized, mass-marketed, money-maker for Hollywood whose sole purpose is to tie in new products under the same brand umbrella and sell it to the sheep.....errr...public.
Buy Steampunk Clothing Online!
...is that when I saw 'Lara' in the headline, I automatically assumed it was Lara Croft.