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Designing A Corporate Game Room?

douglawson writes "We're designing a virtual PC team game room for the corporation I spend my days at. The idea here is to create an internal space for team gaming, both for recreational and executive team-building events. If you could dream, what would be in your ideal space? What games, what seating, what sound system, what else?"

2 of 86 comments (clear)

  1. What corporation? by 74Carlton · · Score: 5, Funny

    I'm going to short your stock.

  2. An even better idea: Don't do it at all by Anonymous Coward · · Score: 5, Insightful

    The company I used to work for got it into its head that it should provide this kind of "game room" for its employees, and I can tell you what happened as a result: Productivity dropped faster than Howard Dean's approval ratings. Folks, I realize that this might be a shocker, but (get ready for it) you are at work to perform work, not play games. If you believe that employees will limit themselves to "15 minute" game breaks, you're being totally naive. It was not unusual for people to spend an entire afternoon in the game room (charging it all to the company, of course.)

    After a month, we realized that the game room was a rediculous failure and dismantled it.

    The bottom line is this: We live in a capitalistic society, and the creation of wealth is the cornerstone that keeps this country on top of the world. Paying employees somebody else's money so they can sit around and play video games is not capitalism. In fact, it is very close to capitalism's opposite, whose name I dare not say (might trip the corporate Internet filter and invite some unwanted attention.) Keep the games for before 7:00 AM and after 5:00 PM. The work day should be spent (gasp!) working and being a productive member of our society.