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Designing A Corporate Game Room?

douglawson writes "We're designing a virtual PC team game room for the corporation I spend my days at. The idea here is to create an internal space for team gaming, both for recreational and executive team-building events. If you could dream, what would be in your ideal space? What games, what seating, what sound system, what else?"

6 of 86 comments (clear)

  1. What corporation? by 74Carlton · · Score: 5, Funny

    I'm going to short your stock.

  2. EQ? by Tempermental · · Score: 4, Funny
    If they set up a room and let them all play Everquest they may never want to leave work...

    They could use that as an incentive to finish projects quicker... or...

    PHB: This project is truly shoddy. Smithers, delete his character...

    Employee: Noooooooo.... I'll do overtime! I promise! For free!

    PHB: Agreed. This time. Next time it's the Newbie Hunting Ground for you!

  3. An even better idea: Don't do it at all by Anonymous Coward · · Score: 5, Insightful

    The company I used to work for got it into its head that it should provide this kind of "game room" for its employees, and I can tell you what happened as a result: Productivity dropped faster than Howard Dean's approval ratings. Folks, I realize that this might be a shocker, but (get ready for it) you are at work to perform work, not play games. If you believe that employees will limit themselves to "15 minute" game breaks, you're being totally naive. It was not unusual for people to spend an entire afternoon in the game room (charging it all to the company, of course.)

    After a month, we realized that the game room was a rediculous failure and dismantled it.

    The bottom line is this: We live in a capitalistic society, and the creation of wealth is the cornerstone that keeps this country on top of the world. Paying employees somebody else's money so they can sit around and play video games is not capitalism. In fact, it is very close to capitalism's opposite, whose name I dare not say (might trip the corporate Internet filter and invite some unwanted attention.) Keep the games for before 7:00 AM and after 5:00 PM. The work day should be spent (gasp!) working and being a productive member of our society.

    1. Re:An even better idea: Don't do it at all by Mike+Hawk · · Score: 4, Insightful

      Sorry boss. Here in California we are required to take something called "lunch" and are also entitled to little things called "breaks". We found that it actually was more productive to have leisure activities available on our campus. The employees were less likely to go elsewhere during this time, and were thus more likely to be back from break on time. Its really win/win. Happier people who are at work more.

  4. Corporate Game Room Really MEANS by pudge_lightyear · · Score: 4, Interesting

    That you WILL work late and unreasonable hours (and weekends).

    This is pretty much just a heads-up to anyone who owns or runs a development company.

    I went to interview at a company in New Orleans several years ago. They were very proud to show me their beautiful gameroom with ping-pong, pool, several card games and a couple of arcade games. Right when I walked into the room I knew for a fact that I would be turning that job down.

    A company that feels the need to boost moral by installing a game room or something similar is a company that expects you to be there night and day, day and night. They realize that your being there all of the time with nothing to take agression, etc out with will be bad for moral and make you constantly consider quitting.

    Take these two situations. Two companies expect you to work 60 - 80 hours a week. One has a game room, one does not. The one with the gameroom typically also has a looser environment and lighter dress code. Their employees are much happier than those at the company with no game options... but, they are still OVERWORKED!

    No thanks... I took company number three that expects you to put in 40 hours (+- 5) per week. They're out there... they're all over the place as a matter of fact. And... none of them have game rooms. Their employees are happier because they have time outside of work to fulfill themselves... not because they can play the latest shoot 'em up on their 5th break of the day at 9 at night.

  5. Man, that is so 90s by Hell+O'World · · Score: 4, Funny

    Auggh! 90s flashback! It's a good thing "That 80s Show" was a flop, or somebody would be already creating a hilarious situation comedy about a code shop in San Fransico, with "internal space for team gaming."