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Grant Morrison On Battlestar Galactica Game

Thanks to GameSpot for their interview with Grant Morrison regarding his writing on the new Battlestar Galactica game. Morrison is the noted British comic-book writer known for titles such as The Invisibles, and says of the Galactica re-imagining: "There seemed to be endless dramatic possibilities in the big biblical sweep of the Galactica concept, so I went with warrior-monks, high-tech cloisters, and the doom-laden struggle of man against pitiless machine." He also suggests that, in writing for videogames, "...the script format is quite different from a comic book script or a movie script... more 'fractal,' for want of a better word."

24 comments

  1. I wish... by NanoGator · · Score: 2, Interesting

    .. they'd release a "Story DVD" with games like this so you don't have to beat the game to find out what happens.

    Wing Commander II drove me nuts with that when I reached a level I couldn't beat.

    --
    "Derp de derp."
  2. MMMmmmm. by Flingles · · Score: 1

    A good story line is a must for a good computer game (see Final Fantasy)
    A good story line does not always mean a good game (see Enter The Matrix)

    --
    Karma: -2^0.5 . Mainly due to the imbibing of dihydrogen monoxide
    1. Re:MMMmmmm. by Chris+Mattern · · Score: 3, Funny

      > A good story line is a must for a good computer game

      Indeed. I wouldn't have enjoyed Tetris nearly as much if it hadn't been for that great story line...

      Chris Mattern

  3. Grant Morrison by dTaylorSingletary · · Score: 3, Interesting

    Grant Morrison is an amazing writer. His talent lies in his ability to tie many, disparate story lines together with a psychedelic, post-modern bent that incorporates the outer fringes of knowledge and dadaist imaginings. His work in the Doom Patrol was particularly striking to me.

    In that comic book, he had a character that I was believe called Johnny on the Street. He was the street, one that talked through the existance of what shops were at one time there, and the street roamed from cosmic location to location, a temporary autonomous zone of sorts.

    I've been wondering what he has been up to, and it's good to know he's working on a video game. I'd be very interested to see how this turns out.

    I was always hoping he'd start writing a TV show like Twin Peaks, or even more so in the current cultural climate of Six Feet Under and what have you; he could get away with making something very interesting.

    --
    d. Taylor Singletary,
    reality technician techra.el
    1. Re:Grant Morrison by StocDred · · Score: 1
      Grant Morrison is an amazing writer. His talent lies in his ability to tie many, disparate story lines together with a psychedelic, post-modern bent that incorporates the outer fringes of knowledge and dadaist imaginings.

      Well, he didn't do any of that in his run on JLA, in my view. Every JLA storyline was a climactic End-Of-The-World fightfest that got increasingly unbelievable... no characterization whatsoever. It's like somebody at DC told the guy "Please give us a regular series of big superhero event cliches." He is capable of much better than his JLA work.

      And his comment on a Battlestar Galactica plotline seems to confirm his current averageness. There's "endless dramatic possibilities" so he went with the expected "doom-laden struggle of man against pitiless machine"? I hope it's better than it sounds.

    2. Re:Grant Morrison by pjack76 · · Score: 1

      Actually it was "Danny the Street", who is by far my all time favorite character from anything I've ever read. I was so sad when Grant wrote him off the book... My favorite bit was that Danny was a transvestite street, because he had all sorts of lady's lingerie and perfume shops on him and so on. I mean, wasn't it ridiculous enough to have a sentient city block as a character? Also, I'm a big big fan of Grant's work on the X-Men, he has completely transformed the series into something rich and strange.

      --

      Wow, a lucrative publishing contract! I don't have to be evil anymore. --Meteor

    3. Re:Grant Morrison by JimPooley · · Score: 1

      Danny the Street was gay more than anything else. He even talked in Palare, which I'd only heard in old BBC Radio comedies.

      --

      "Information wants to be paid"
  4. Re:Robot Version of Tatoo by Anonymous Coward · · Score: 0

    That's Buck Rodgers, you ignorant clod!

  5. Why Galactica? by NedR · · Score: 1

    I haven't read much of Morrison's stuff, but his run on New X-Men was pretty good. It's going to be interesting to see what he can do with writing a game. But I wonder if even he can actually make something worthwhile out of Battlestar Galactica. I mean, that show actually causes me physical pain, if I ever accidentally watch it. Sure, he revitalized the X-Men, but they always had the potential to be good. Writing a good script for Battlestar Galactica would kind of be like trying to write Ultimate Ghost Rider.

  6. Re:Robot Version of Tatoo by JCMay · · Score: 1

    Not only is it the wrong show, but he doesn't even know the character's name!

  7. "Writing" videogames by bigbigbison · · Score: 1

    Remember that the Matrix videogame was heavilly hyped as being "written and directed by the Waschowski borthers" we all know how that turned out.

    Writing a game is very very differnt than writing more traditional mediums. Each has their own language and style. I am always leary when I hear that "so and so" name writer has been brought in to "write" a videogame. It's also kind of sad that the videgame industry feels that they need to hire this outside talent rather than trust that people who make games for a living actually know how to make games.

    Now all this being said, I was a big galactica fan and am looking forward to reading reviews of the game.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
    1. Re:"Writing" videogames by PainKilleR-CE · · Score: 1

      Writing a game is very very differnt than writing more traditional mediums. Each has their own language and style. I am always leary when I hear that "so and so" name writer has been brought in to "write" a videogame. It's also kind of sad that the videgame industry feels that they need to hire this outside talent rather than trust that people who make games for a living actually know how to make games.

      Maybe I'm wrong, but it seems that this started after it was hyped that Valve hired a writer to do the story for Half-Life. Of course, that depended on the fact that Half-Life did quite well in terms of sales, and was praised for it's story. Still, the game's story depends on the developers and level designers being able to get the story across to the players. Half-Life failed in that for me, but was successful for many others.

      --
      -PainKilleR-[CE]
  8. Strange ... possible inconsistency by tm2b · · Score: 2, Insightful

    How odd. It sounds from the interview like the Exodus will have been happening when Adama was young.

    However, in the TV Show/Movie, the Exodus starts with the Cylon betrayal at Caprica, when the Galactica gathers the survivors and high-tails it out of there. Morrison surely can't be unaware of this, so I wonder how he's going to put the search for Earth that far back?

    Hmmm. Well, at least this might go some distance to explaining Adama's almost fanatical faith that Earth exists and the the fleet will be able to find it one day. Too bad Galactica 1980 was waiting at the end of the journey. :(

    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  9. Your expectations are too high by Xenophon+Fenderson, · · Score: 1

    On the one hand, it's a remake of a classic. On the other, tt's a licensed game. Both will suck by definition. Why work yourselves into a lather over it now? You'll only be more disappointed when it actually starts sucking later.

    --
    I'm proud of my Northern Tibetian Heritage
    1. Re:Your expectations are too high by tm2b · · Score: 1
      Nonsense. Some licensed games are excellent. Look at Star Wars games... true, a lot of stinkers, but we got:
      • T.I.E. Fighter
      • Knights of the Old Republic, and
      • Starfighter / Jedi Starfighter
      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    2. Re:Your expectations are too high by ruprechtjones · · Score: 1

      Yeah, but with a prequel like this, it has a lot of potential. Like anything (ahem, the Star Wars prequels), it can fall flat on its face in the eyes of the true fans, or it can take off and create a whole new corner of the universe previously unexplored.

      I think this could be cool, I've often wondered about the earlier conflicts in this war, and this could scratch my itch. But the ultimate end-all-be-all will be the game-play. If that sucks, the story means nothing.

      --
      Kip Hawley is an idiot.
  10. It's Called 'Re-Envisioning'... or other nonesense by Anonymous Coward · · Score: 0

    You're understanding the game's premise much as I did from that interview... which seriously alters the whole saga. I know it's popular with the IP owning syndicates to "re-envision" or whatever their stuff for a new generation but it was totally unecessary for BSG to be changed in this way. The colonies had 6000 years of (presumably) space-faring history. Any civilization goes through periods of expansion, inward turns, imperialism, anarchy and conflict innumerable times during such a lengthy timespan.

    I think it's great idea to have the player involved in Adama's early career but there's plenty of opportunity for Adama to make discoveries whilst defending a confederation of star systems and their likely hundreds or thousands of outer territories. His son Apollo, in the opening of the series, wants to get back to deep space exploration. So chances are he and his dad have both seen periods in their lives when total war wasn't the order of the day.

    Two things I did love about the "new vision" is (1) that the battlestars will be damaged and repaired during an arduous service life - the kind of thing saddly missing from the Voyage TV series. (2) and warrior monks... I'd never considered the colonials might have such a class/caste. (besides the Borellian isolationist faction) Sounds cool.

    One question though, is it just a space-flight sim or is there any RPG to it? Is it just a version of Freespace/XWing only using the BSG mechanical designs?

  11. Hurrah for mythos! by Torgo's+Pizza · · Score: 1
    I'm glad that I'm reading that Grant Morrison is taking into account the show's mythos an religious undertones into the game. (Hang on... I'm not getting preachy here. Hear me out.) Whether you agree or disagree with a particular philosophy is inconsequential to the design of a game.

    As someone stated earlier (let me fix the statement so that it is true) all games that have good stores are great games. Ultima is another RPG series without the Avatar and the symbolism he embodies. C&C is just another RTS game if it didn't have the competing philosophies of Communism and Capitalism. The Final Fantasy games often incorporate Shinto ideas and philosophy. When done correctly, having a mythos enriches the gameplay by unifying the game design and giving a deep background for the player to immerse himself in.

    The BSG television show has a equally rich if not more so than the games listed above. I know some of you inwardly groan at the cheese some episodes contain. Blame the television execs for pushing the series and writers too much. Out of all the shows Glen Larson created, this IMHO is the best one of the lot. (He did unleash Knight Rider and David Hasselhoff upon us though.) BSG really is a biblical story with a dash of Mormonism involved. You don't have to be a Mormon to enjoy it, any more than you have to be a liberal socialist to enjoy the Star Trek Universe or espouse the views of Joseph Campbell to enjoy Star Wars. Equally, when playing games I'm not being converted to being a Shinto Monk playing Final Fantasy or becoming a druid when I cast spells in Ultima. The mythos just adds to the atmosphere and ties all the elements of the game together.

    I'm curious to see Grant's take on things. Hopefully it's better than what the Sci-Fi channel is doing. I'm pretty sure I read that some of the original cast is doing voice work for the game so that's a good sign. In the end, it all boils down to gameplay though, something that a good story can't salvage. Best of luck to the entire team and here's hoping that the BSG mythos stays as intact as possible.

    1. Re:Hurrah for mythos! by lidocaineus · · Score: 1

      Mormonism? Being a mormon buff (don't ask), can I ask you for some references to that particular idea? I wasn't exactly a BSG fan and never really paid much attention to it (I do have the basic idea down), so I'm curious as to how it fits together.

    2. Re:Hurrah for mythos! by Torgo's+Pizza · · Score: 1

      Using a search engine with "Battlestar Galactica" and "mormon" will pull up quite a few, but to save you the trouble here is a link to a good resource with a bibliography. Larsen is himself a Mormon (as well as myself) and did what most writers do: write about what you know. Once you know the source material for the show, a lot of it takes on new meaning and at least for me, makes it a lot more fun to watch.

  12. I thought the Game was in the old continuity by tm2b · · Score: 2, Informative
    Well, the thing is, my understanding was that while the new "mini-series" and the SciFi Channel is doing is a "reenvisioning," this new game is supposed to take place within the old continuity and has Hichard Hatch and Dirk Benedict doing voice talent (perhaps to game as "flashbacks?" Or maybe Richard Hatch plays Adama. We already know who Starbuck's father is, but I don't think Fred Astaire will be appearing.

    According to this link above:
    Set 40 years before the events of the television series, the Battlestar Galactica game tells the story of a young Ensign William Adama in his first assignment aboard the Galactica. As the young hero, players will have to turn the tide against an overwhelming Cylon fleet as they tangle with swarms of fighters in frenetic space combat over a series of story driven missions ranging from search and destroy and escort sorties to infiltration and reconnaissance operations. To help tip the scales in their favor, players will be able to take control of five different ships including a Colonial heavy bomber and a Cylon Raider, each with their own unique flight models and weapons loadouts.
    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  13. not to toot my own horn but... by zonker · · Score: 0

    my site has a neat featured section all about grant morrison, specifically doom patrol but we do have a lot of his other work on there. it is a work in progress, but more feature-filled than most other sites on him (aside from bullough's)... take a look. :)