Grant Morrison On Battlestar Galactica Game
Thanks to GameSpot for their interview with Grant Morrison regarding his writing on the new Battlestar Galactica game. Morrison is the noted British comic-book writer known for titles such as The Invisibles, and says of the Galactica re-imagining: "There seemed to be endless dramatic possibilities in the big biblical sweep of the Galactica concept, so I went with warrior-monks, high-tech cloisters, and the doom-laden struggle of man against pitiless machine." He also suggests that, in writing for videogames, "...the script format is quite different from a comic book script or a movie script... more 'fractal,' for want of a better word."
Grant Morrison is an amazing writer. His talent lies in his ability to tie many, disparate story lines together with a psychedelic, post-modern bent that incorporates the outer fringes of knowledge and dadaist imaginings. His work in the Doom Patrol was particularly striking to me.
In that comic book, he had a character that I was believe called Johnny on the Street. He was the street, one that talked through the existance of what shops were at one time there, and the street roamed from cosmic location to location, a temporary autonomous zone of sorts.
I've been wondering what he has been up to, and it's good to know he's working on a video game. I'd be very interested to see how this turns out.
I was always hoping he'd start writing a TV show like Twin Peaks, or even more so in the current cultural climate of Six Feet Under and what have you; he could get away with making something very interesting.
d. Taylor Singletary,
reality technician techra.el
> A good story line is a must for a good computer game
Indeed. I wouldn't have enjoyed Tetris nearly as much if it hadn't been for that great story line...
Chris Mattern