Driver 3 Aims For Filmed Car Chase Nirvana
Thanks to UGO.com for their interview with Martin Edmondson about Atari's Driver 3, the PlayStation 2 driving sequel due in early 2004. He explains the point of the game: "Driver was always about the most realistic car chases possible on a computer or console and Driver 3 is very much true to that... So you can set up your car chases and then have all the cameras positioned as you choose... it should look like a car chase movie, and that's the whole point behind Driver." But the developers of the previous Driver titles and Stuntman shy away from certain comparisons: "The thing is, we're not trying to do Vice City. Driver actually started the whole city, car-chase environment, so it'd be a big mistake to say, 'Let's do [all the GTA features], instead.'"
I think Atari may be missing the boat with this one. Car chases are always fun, but not when constrained to the context of a movie set. Why not make a car chase game in which the goal is to outrun the cops, catch the criminal, maybe even cover the footage. Just because it's cops and robbers doesn't mean that they're trying to do GTA. Vice City is nice, but the city is far too small to have any really descent car chases. A huge drivable is something Atari ought to be spending it's resources on.
"Come on, let's go drink till we can't feel feelings anymore."
Portland, Oregon: Yeah, I'm biased, I was born at and grew up in the Elliot and West Slope neighborhoods. But it frequently is used for movie shoots. Antitrust was filmed and set in Portland and featured a car chase across town from someplace downtown eastside to a TV studio located where Raleigh Hills Elementary School is in real life (not sure what building they used for the movie, but it's nothing anywhere along Schools Ferry Road where the chase ended in the movie). More recently, The Hunted had a long chase all over downtown (with some movie magic to make geography more convienent), culminating in a fight on the roof of a TriMet MAX train (never mind that in real life, the train doesn't spend what seems like 30 miles on the Hawthorne Bridge (it goes about four blocks across the Steel Bridge and there haven't been tracks on the Hawthorne Bridge since Portland Traction went out of business decades ago), and that the overhead lines make standing on the roof of a moving train impossible).
Vancouver, British Columbia: The most generic American city on the planet. Most action movies you see set in American cities are filmed in Vancouver, anymore. Along Came a Spider was filmed in Vancouver, with some stock footage used between scenes to make it look more like Washington, DC. But watch the scenery: The street signs are uniquely Canadian, and you can spot more Vancouver, BC landmarks in the movie than Washington, DC landmarks. And Washington, DC doesn't have that many Douglas Fir trees. A couple decent car chases in that movie. It's also a favorite city to film Jackie Chan movies.
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Driver 1 was excellent. Driver 2 might have been good... but I thought it was impossibly difficult! It seemingly started at the insane difficulty level that the first game finished at (and yes, I did eventually manage to complete the first Driver game).
Here's hoping that 3 manages to recognise and learn from their mistakes / fumblings and lives up to it's potential to outdo Vice City. Those early screenshots look gorgeous - their realism makes VC look like a cartoon in comparison. I guess after shoe-horning Driver into the Playstation 1, they should be very savvy when it comes to making the most of the Playstation 2.
(And I think it's silly to ignore everything that GTA3 / Vice City did - yes, they should make their own path - but they should also be very aware of the competition when it comes to attracting players to their game).
Realistic car chases usually last about 3 minutes and for the most part are deadly boring and end unspectacularly.
Realistic to the computer game world seems to mean something totally unreal.
"That looks so realistic", people say about events they have never actually witnessed.
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
>>UGO: Could you talk a bit about one specific mission that sets Driver 3 apart from the other driving games out there?
>>ME: I guess so.
>>UGO: Do you want people to buy this game?
>>ME: I guess so.
...
>>ME: And then he goes to a place in Turkey called Instanbul...
>>UGO: Not Constantinople?!
You get a baddie being sprayed by an Uzi and he stays stood there twisting and turning while round after round of lead is pumped into him at 6 miles a second.
Or when someone landing on you from above instantly incapacitates you.
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
"The thing is, we're not trying to do Vice City. Driver actually started the whole city, car-chase environment, so it'd be a big mistake to say, 'Let's do [all the GTA features], instead.'"
Hello! McFly! Driver wasn't first at anything. Carmageddon came before Driver and did whole city car-chase environments. Grand Theft Auto(the original) came before Driver and did WHOLE(wow those were big cities) city car-chase environments. And before these was Test Drive, which did city/city limits car-chase environments with the police chasing you. These games did exist before the Playstation 2 and Grand Theft Auto 3. I love how developers get selective memory when hyping up their new shovelware game.
Dodger_
I'd like to see them attempt Boston as a city for GTA4. Imagine being able to wander around the ratmaze of streets and Big Dig pits... oh, and actually being able to mow down all the fscking Red Sox fans clutting Park Street, packing themselves onto the Green Line 'D' train because they either can't read the big signs or don't believe you can really get to Fenway Park without getting off at the 'Fenway' T stop...
It's OK, the red mist is clearing now.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
But that's typically where my enjoyment of the game ended. Why? So many special tricks and manuevers exist in Driver that are mandatory to your success.
I think that the ultimate car chase game would take the very basic controls of The Need for Speed III (steer, accelerate, brake, and handbrake), the modes of NFS3 (outrun, be the cops, etc), and stick it in a massive, non-linear city environment as opposed to a linear track. Give the player very basic controls and let them mix and match them to concoct their own tricks, rather than putting them through a long tutorial on different turning degrees, premade "macros," and other nonsense. I heard that the Game Boy Advance version had simplistic A + B controls and it got by just fine.
In short, Driver was often too complex for its own good (tying in to what Carmack said about modern games a few days ago). This is a driving game and, as such, the controls need to be as simplistic as possible. Let the physics engine handle the results.
I've insisted for years that GTA3 ripped of Driver and Driver 2. GTA 1 + 2 lacked a lot of things, although I still enjoy them.