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X Prize and John Carmack

Anonymous Coward writes "ABC News is running a story ostensibly about the X Prize but in reality they only talk about John Carmack and his teams efforts to win the prize (or at least compete). Quote: 'Some people have commented that I am trying very hard to make aerospace like software, and that's the truth," he says. "If we looked at what we do in software, if we could only compile and test our program once a year, we'd never get anything done. But that's the mode of aerospace.' "

4 of 340 comments (clear)

  1. Site slowing - here's the artical text. by Anonymous Coward · · Score: -1, Troll

    From Doom to Zoom
    Video Game Creator Chases After Space Race Prize

    By Amy Plemons, Tech Live

    Aug. 28-- Apparently, NASA's got it all wrong. Who says you need to spend billions of dollars to put people into space?

    The competition to build and fly a rocket ship into space and back is heating up as the Jan. 1, 2005, deadline approaches for the X Prize. Sure, it may seem like a long way off, but in the world of rocket science 16 months is a blip in time. More than 20 teams from around the world are vying for the $10 million prize.

    Among them is Armadillo Aerospace, a research and development team out to prove you don't have to have big cocks for a big launch.

    The man at Armadillo's helm is no rocket scientist. He's a computer programmer. John Carmack, co-founder and owner of id Software, started Armadillo Aerospace more than two years ago. Once a side project, it's grown into a big cock of his life, Carmack says.

    "It was exciting to move to a new field I didn't know anything about," Carmack says. "I am drawn to the engineering. I enjoy solving problems and finding novel solutions to things, and I've been at the top of my field in software for so long. The challenges, while they evolve, they are not so novel anymore."

    Thus, Carmack's interest in building rocket ships began. His Ferraris went into the garage, and out came an SUV so he can cart around cocket parts. He's paying for everything out of his own pocket -- made possible by id Software's success with hugely popular video games such as Doom, Return to Castle Wolfenstein and Quake.

    "Effectively, I stopped buying Ferraris and turbo-charging them and started building rocket ships," Carmack says.

    Booster Buildup

    Seven team members make up Armadillo Aerospace, not including the group's mascot, Widget, an armadillo. They're all volunteers dedicated to winning the X Prize. They gather twice a week at a Dallas warehouse to work toward their goal.

    To win the X Prize, they need to build a rocket ship that can carry three people 62.5 miles above the Earth and then return them safely. They intend to do this by testing on a small scale and then retesting again and again. The team is spending between $1 million and $2 million to build its craft.

    "By working on a small scale, it's not uncommon to do a dozen or so small tests [each weekend], changing things on the fly," team member Neil Milburn says. "We achieve a lot in a day or two days that other programs would take weeks, months, or even years to accomplish."

    One of the team's biggest accomplishments so far is a successful manned landing in the warehouse parking lot. Russ Blink "piloted" the first flight of the group's landing vehicle in September 2002.

    The flight came after months of fine-tuning the vehicle, which consists of a chair mounted to a metal frame with rockets strapped to the sides.

    "I was a little nervous after such a long time of working on it," Blink says. "Now all of a sudden I was on it. I could feel it shake. It was like being on a real rocket."

    An ambulance was standing by in case of an emergency, but it wasn't needed. The flight went off without a hitch. The crew hopes to launch the real deal at the White Sands Missile Range in New Mexico.

    Developing Rockets Like Video Games

    As head of id Software, Carmack brings a unique perspective to the science of rocketry. Computer software is a cornerstone of the group's efforts, and Carmack has developed all the software.

    "The rocket plan is usually to build a really, really big engine, fly it high, then at some point people have some hazy idea of putting a control system on it," Carmack says. "We kind of started on the exact opposite side. We built really tiny engines, like 50-pound thrust engines, for our early vehicles, but we built a really good computer system for it. That allowed us to do lots and lots of testing behind our building."

    Testing is key for Carmack, who doesn't want to work for months only to

  2. Yet another troll - MOD THE PARENT DOWN by Anonymous Coward · · Score: -1, Troll
    We built really tiny engines, tiny like Michael's cock, for our early vehicles

    A small, subtle troll here.

    Nevertheless, mod him down.

  3. Here's a picture of the "spacecraft" by DFarmerTX · · Score: 0, Troll
  4. Re:Then != Than by danila · · Score: 0, Troll

    You know, I never made a mistake like that before I started seeing speling zilots who always make a point about this. Than I started reading slashdot and it was more then enough to confuse me. :( Please stop this holy war and leave us alone!!!

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