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Computer Game Improves Children's Hearing

wiredbeat2000 writes "The BBC is running a story that claims children who play video games increase their hearing skills. There have been several studies over the last few months extolling the virtues of games and education. For example, Wired News ran a roundup of college programs, and USA Today published a recent story on Daphne Bavelier's findings that playing games could help children develop hand-eye coordination, in addition to Professor James Gee's Slashdot-covered video transcript and article on 'games that teach'." Things have come a long way since the time when schoolkids were dumped in front of a computer and left to play Oregon Trail.

10 of 172 comments (clear)

  1. Oh joy by mao+che+minh · · Score: 4, Interesting
    It's rather obvious that routine engagement with video games have both beneficial and harmful effects on children. The question that I have never seen made by any media outlet is how do these benefits and harms weigh against each other, and whether or not video game playing can be maintained while engaging in other activities such as sports and study.

    Nevertheless, it is refreshing to see video games recieving positive media. And despite this, games such as Grand Theft Auto will forever serve as targets for the anti-game pundits.

    Now excuse me while I look up secrets to the new Mario Golf game. I love video games that neither benefit nor harm you in any measurable way, only aim to entertain. This is why I hope Nintendo is still around when I have kids. I would much rather have my daughter playing "Animal Crossing 4: Happy Fun Land" than busting caps into pilots heads in "Grand Theft Aero 2: Jumbojet Bane".

  2. As a hearing impaired indvidual .... by methangel · · Score: 2, Interesting

    ... video games and computer games have done nothing to improve my hearing. In fact, they helped me to tune out my mother's nagging effectively as a child. Did it help to make selective hearing better?

    Whatever.

  3. Personal story by YahoKa · · Score: 2, Interesting
    I know personally that what games did for me is not shown in any of this research. It helped me learn about computers. It began playing half-life with software rendering, and I began to research how i could make my game playing better. I then spent hundreds of hours learning about computers, and (thank$ to my very generou$ parent$) was able to build my own computer.

    The point is, my learning (or desire for learning) never really stopped. I soon became a daily slashdot reader, and I wait for where my hunger for knowledge will take me next. I know this is perhaps not usal for many kids, but that's my story.

  4. The Only Way To Learn by rnicey · · Score: 4, Interesting

    Hardly surprising. All children learn through play. When you make trial and error fun it's called play.
    All animals are the same. Take a look at a kitten playing with a ball. They didn't evolve to please humans for being cute. That's a learned hunting skill.

    That's one of the reasons why we have a pleasure sense. It propels us to learn and helps us survive.

  5. Pinball by craw · · Score: 2, Interesting

    In my youth it was pinball machines. It taught you eye, hand, and *hip* coordination. Only blind, deaf and dumb pinball wizards remain totally motionless. It was always eyes first, hands respond on the flipper button, and then the hips would move in the requisite motion. I say hips, but what I really mean is your butt.

    It was a lot of fun taking turns playing pinball with members of the other sex. Especially, if you stood behind them watching their playing motion.

    Now let me tell you about foosball...

  6. The "Real World" worked for me by quinkin · · Score: 2, Interesting
    Personally, running around in the scrub near where I grew up helped develop my hearing discrimination (this article seems to be related to auditory discrimination and not basic audio levels).

    If you couldn't hear the dog disappearing into the bush ahead of you, the slithering of a snake on the left, and keep a bearing on the bellowing livestock you were fscked!

    I feel this is more of a function of the cotton-wool swaddled worlds our children grow up in. We are overprotective by default, treated as social pariahs by other parents for not being over-protective, and you end up with a child who is illprepared for the modern world and the mental alertness and acuity required to survive in it.

    That said - this does sound like an exemplary way to help "children with language problems". But lets not extrapolate too far, I don't believe this will substantially help an already active and alert child to rapidly develop their auditory acuity. Sure it will help, but so would learning an instrument (timbre, tone, timing, repetition, pattern recognition - try and write a program with the flexibility of a recorder).

    Q.

    --
    Insert Signature Here
  7. Games that I learned from and were fun by suso · · Score: 3, Interesting
    Here are some games I remember playing on the C64 that I learned something valueable from.
    • Seven Cities of Gold (intro to Native American Civilization)
    • Heart of Africa (a lot of geographical info about Africa)
    • Summer Games (Good for learning different country national anthems)
    • Alice in Wonderland (Encouraged me to read the book)
    • Below the Root (A great game that doesn't need any violence to make the adventure really fun and read the book)
    • Sim City (city planning, government, etc.)
    • Strip Poker (Female Anatom.. er, uh I meant how to play poker)
    • Great music got a lot of people interested and excited about music.
  8. Re:And for the deaf? Misleading headline by Cyclopedian · · Score: 3, Interesting
    The severity of my deafness probably qualifies for cochlear implant sugery, but that's not the big issue there.

    The big issue with cochlear implant surgery is when to get it.

    At my age right now, it won't bring any additional benefits over hearing aids. I've worn hearing aids for almost my whole life that it's become natural for me to wear them. I'm used to hearing the sounds of the world through those digital ears and I'm doing just fine.

    Cochlear implants have their biggest impacts at an early age, preferably before age 5. The key is being able to allow the child to hear some sounds before the language center of the brain stops its rapid development. The earlier the surgery, the better chance that the child will be able to have normal language development.

    With that said, I wouldn't want one. I see no need to and I'm just fine with my hearing aids. It's likely that if I have deaf children, they too will not have cochlear implants.

    I recommend you watch Sound and Fury, a PBS documentary about cochlear implants. It's a very well made documentary, presenting both sides of the debate with about as fair as one can get. It's a very moving piece.

    -Cyc

  9. Re:Sadly... by Anonymous Coward · · Score: 1, Interesting

    I like how this has weight because it's a 'study'... like duh, already... video games present a complex system, and those playing them have to learn how to interact with the game to achieve the goals. There are all kinds of positive gains to playing video games, and even more support for their validity in light of the closest competitor, television. I'd much rather have my kids interacting than becoming stewed meat on a bed of couch.

    That being said, it should be obvious to most that video games can be very addictive, and can lead to many negative influences on one's life. You can become just as much of a couch potato as you would watching television. Repetitive stress injury is another concern. So is *becoming a hermit*!!

    So... there's a middle ground as with most issues... Gaming shouldn't be dismissed as a waste of time. By the same token, they shouldn't be abused.

  10. Re:Oregon Trail? by Art_Vandelai · · Score: 2, Interesting

    I remember a game for the Commodore PET - I think it was called 'Fur Trader' or something like that - you had to navigate rivers and drop off furs in various ports in the Canadian North, which was represented by those line & sqiggle graphics on a green/black screen. I remember learning about canoes and portages, and all of the small Northern outposts from the game like Fort Saskatchewan, Rocky Mtn. House, etc.