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Videogames Affirm Violence Among Kids?

Thanks to Mainichi.co.jp for their report on a new Japanese survey claiming young videogame-playing children are more violent. According to the Ochanomizu University study, "The more elementary school students play video games, the more likely they are to get irritated and want to hit others." However, the story also points out that "Another study on British children also released at the International Simulation and Gaming Association meeting gave different results, finding that those who preferred violent games more were not as aggressive in their actual lifestyles", leading to the inevitable conclusion that there's no definite answer - though that Japanese survey did suggest that "In video games it is common for players to be awarded 'points' for violent actions, and there may be aspects in which violence is taken affirmatively."

4 of 66 comments (clear)

  1. Re:Denial by joFFeman · · Score: 4, Insightful

    indeed. the argument needs to stop being made that 'violent video games don't influence children', and the arguments for increased, positive parental involvement, and the formation of a society which itself doesn't reward violence need to be made.

    --
    "Life is great; without it, you'd be dead." -Harmony Korine
  2. Re:Denial by pompousjerk · · Score: 3, Insightful

    So why are they allowed to play? Why are they allowed into 'R' rated movies?

    More importantly, do violient games make violent kids or do violent kids play violent games? A correlation does not prove cause and effect (although I haven't read the article yet to look at how the study was done... I'll save my conclusions for later...)

  3. Re:Denial by Ieshan · · Score: 3, Informative

    No, he's saying you're an N of 1.

    In most clinical drug trials, the drug doesn't affect everyone. You happen to be someone who hasn't had a physical reaction to doing something you've been doing for quite some time.

    In fact, since the number of murders in Japan is relatively low, if we use murdering someone as the standard for influence, than videogames probably have little to no effect on this statistic, and you'd be right.

    But we're not. The psychologists who measure violent tendancies after exposure to violent video-games use scales and measurements that probably have little to do with actual life experiences. Fill in the blank questionaires. Analyses of thousands of juveniles for a small statistical trend.

    Claiming that your actions are in no way influenced by your choice entertainment is just as absurd as saying that videogames turn people into mindless killing zombies. The research clearly shows a pattern that videogames affect children much as other violent entertainment does - by desensitizing them to other violent episodes and by predisposing them to aggressive means of solving problems.

    You're not a figment of your imagination, you're an N of 1. Don't assume that the world's scientific findings neccessarily apply to you. In most cases, findings are proven to be statistically significant, not scientific law.

  4. Yes, but... by Fished · · Score: 3, Interesting
    Let's put it this way: you have two choices:
    1. Excessively violent games make kid's violent, so should be banned.
    2. Excessively violent kids play excessively violent games, so those who play such games obsessively should be watched.
    Somehow, I suspect you would not be comfortable with either conclusion.

    Let me put it to you another way: I have four kids under six. Recently, they discovered Tom and Jerry. Since they discovered Tom and Jerry, I've noticed a distinctive change in their play - they've become more aggressive, they've started smacking each other with blunt objects and laughing, etc. Now, there are two possibilities: either Tom and Jerry unmasked latent violent issues already present in my kids, or Tom and Jerry caused them to be violent.

    Either way, the cause is "Tom and Jerry" and the solution is to turn off the damn TV. The hell of it is, in my belief system, everyone has violent tendencies to be unmasked. (This belief would also tend to be confirmed by most psychological findings I've seen.) They may be close to the surface, on the surface, or deeply buried, but they're there. Whether this is because we're all neurotic or because we're all victims of sin I'll leave up to you. In either case, anything that brings that latent violence closer to the surface is potentially a bad thing. And, like it or not, violent TV and games seem to unmask latent violence.

    Is Tom and Jerry or Grand Theft Auto really too much to give up so my two year old doesn't smack my five year old with a broom? I don't think so. Is Lord of the Rings too much to give up? Hell yes. The difference is that, in one case, violence is put out in a very unrealistic way - no consequences, no real victims. In the other, violence is associated with suffering. In one case, we have art, and in the other we have a kind of macabre, violent masturbation trying to ride on the coat-tails of art. It's like the difference between a great nude photograph and porn - one revels in the beauty of the human body, the other just seeks to possess it.

    And, No, I don't have any problem making that judgment. If you do, maybe your palate has been burned off by constant exposure to the esthetic equivalent of MD20/20, and you should try to clear it a bit?

    --
    "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1