Videogames Affirm Violence Among Kids?
Thanks to Mainichi.co.jp for their report on a new Japanese survey claiming young videogame-playing children are more violent. According to the Ochanomizu University study, "The more elementary school students play video games, the more likely they are to get irritated and want to hit others." However, the story also points out that "Another study on British children also released at the International Simulation and Gaming Association meeting gave different results, finding that those who preferred violent games more were not as aggressive in their actual lifestyles", leading to the inevitable conclusion that there's no definite answer - though that Japanese survey did suggest that "In video games it is common for players to be awarded 'points' for violent actions, and there may be aspects in which violence is taken affirmatively."
It's time to wake up and smell the gore, folks. You can't divide your personality between unpent aggresion in the electronic world and turn around and be a nice, happy guy the rest of the time. And, in years and years of reading Slashdot, I have yet to see a *single* study that suggested otherwise.
"He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
I really think its the context of the violence that needs to be looked at. I for one feel that a game like Wind Waker, or the more gorey Eternal Darkness aren't bad, even though they are quite violent in their own right. I think a 10 year old (if the gore doesn't "damage" them) can play a good violent game in which the violence is a stance against "evil" and come out a better person. Violence in games can help instill morals into youngsters in my opinion. If a video game child is getting beat on, and the human controlled video game hero knocks the crap out of the one hurting the child, i think it does more good for the player than bad. It's needless violence in games that needs to be policed by parents and retailers. NO young kid should be able to play GTA3.
PaleHour
Something tells me that these kids have issues, and thus see the violence as a way to express themselves, instead of holding it in.
So the cause of the violence is likely something else, because a healthy child would not be influenced because the child knows how to deal with his anger productivly.
So instead of barring videogames, they might try understanding what haunts their children.
"I only speak the truth"
Karma: null(Mostly affected by an unassigned variable)
- Excessively violent games make kid's violent, so should be banned.
- Excessively violent kids play excessively violent games, so those who play such games obsessively should be watched.
Somehow, I suspect you would not be comfortable with either conclusion.Let me put it to you another way: I have four kids under six. Recently, they discovered Tom and Jerry. Since they discovered Tom and Jerry, I've noticed a distinctive change in their play - they've become more aggressive, they've started smacking each other with blunt objects and laughing, etc. Now, there are two possibilities: either Tom and Jerry unmasked latent violent issues already present in my kids, or Tom and Jerry caused them to be violent.
Either way, the cause is "Tom and Jerry" and the solution is to turn off the damn TV. The hell of it is, in my belief system, everyone has violent tendencies to be unmasked. (This belief would also tend to be confirmed by most psychological findings I've seen.) They may be close to the surface, on the surface, or deeply buried, but they're there. Whether this is because we're all neurotic or because we're all victims of sin I'll leave up to you. In either case, anything that brings that latent violence closer to the surface is potentially a bad thing. And, like it or not, violent TV and games seem to unmask latent violence.
Is Tom and Jerry or Grand Theft Auto really too much to give up so my two year old doesn't smack my five year old with a broom? I don't think so. Is Lord of the Rings too much to give up? Hell yes. The difference is that, in one case, violence is put out in a very unrealistic way - no consequences, no real victims. In the other, violence is associated with suffering. In one case, we have art, and in the other we have a kind of macabre, violent masturbation trying to ride on the coat-tails of art. It's like the difference between a great nude photograph and porn - one revels in the beauty of the human body, the other just seeks to possess it.
And, No, I don't have any problem making that judgment. If you do, maybe your palate has been burned off by constant exposure to the esthetic equivalent of MD20/20, and you should try to clear it a bit?
"He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
Oh, lordy. Denial is not just a river in Egypt, Quantumprof.
The researchers grab a random sample of kids and randomly divide them in two groups. One group is assigned non-violent games, the other violent games. They do not assign the violent kids to the violent games. That would be stupid: it would invalidate the study.
The kids play the games and are then engaged in group play. The researchers observe the interactions between the kids. They observe the kids who had been playing violent games -- and remember, these were just kids at random -- tend to be more physically aggressive.
Study after study is showing this. And the results fit in perfectly with what we already know about kids: they learn by observing and doing.
Why on earth would you wish to pretend otherwise?
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Something that everyone is forgetting whenever this topic comes up is that human beings are violent creatures. Not everyone, some more than others, but human beings have an inherent violence within them. We start wars, we rape, we kill... It's an orgy of violence on this planet! (!!!) And that's just reality I'm talking about.
Look, seriously, if I ever have children, they're probably not going to be sleeping with hookers and running people over in showers of blood until they're quite a bit older. However, kids that are more prone to violence will get their violence from books, comics, television (No!), video games (Liar!), or the school playground. Don't you remember that loving voice of your mother when she'd scream "Stop that rough-housing! or "Don't throw that at her!"
We could eliminate every violent medium on this planet, and it would not eliminate violence, because the violence starts with *us*. We're the ones who put the violence in there in the first place, so we're where the solutions have to start.
Yeah, right, because there are not such system in real life, huh?
When will they do a study on the effect of playing cowboys and indians or cops and robbers on the behaviour of children?
Remeber those violent games, played by small children in the streets? The object of the game being to shoot and kill members of an ethnic minority or social class! I mean, every kid who played that must have turned into a violent psychopath gunning down everyone in sight...huh?
You can't take the sky from me...