Give The NGage And Phantom A Chance?
Thanks to GameSpy for their 'Sole Food editorial urging gamers to take another look at the NGage and Phantom games hardware. Regarding Nokia's NGage game/phone hybrid, the piece suggests: "Gamers should be excited by what Nokia is bringing to the table. Mobile multiplayer gaming via Bluetooth and GSM/GPRS is a wonderful idea and definitely the future of portable gaming." As for Infinium Labs' Phantom console, the author is cautious but optimistic: "I'm not advocating the Phantom, but I'm very much fascinated by what Infinium purports it will introduce to console gaming: digital distribution. This is definitely the way gamers will buy games in the future." Reason enough to think again?
The N-Gage has justifiably gotten shitty reviews for its crappy controls, crappy looking screen, the worst system for loading games ever, is overpriced, and is just generally lousy. So, no, I don't plan on giving it a second look. While bluetooth multiplayer and a few of its features are nice, I intend to wait for them to be implemented on a device that doesn't suck.
As for the Phantom... ummm... it's best feature is the fact that DNF is going to be a launch game.
Philip Sandifer's academic website
Gather round children, and let me tell you a little story about the Phillips CD-I, or the 3D0, or the Sega 32-X. You see, all of these were systems that consumers cried "foul" on long before they even hit the store shelves. Some unfortunate souls bought these, and for their dilligence they were rewarded with very expensive door stops.
New does not mean better, and when someone is trying to tell you their product can do everything from play every game ever made, all the way to cure cancer you are completely right in smelling a rat.
Innovation makes the world go round, but clearly these two products, the phantom and the N-Gage are not the light at the end of the tunnel. They are merely C.H.U.D.s with a flashlight trying to eat your wallet.
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
1) Original Games
2) Quality of games (estimated of course)
3) Will have games that you like when you buy the hardware
4) Load Times (digital distribution seems the slowest, possibly apart from c-64 casette w/o turbo).
Never ever buy game hardware for playing games for any of the following reasons (especially if they are the ONLY reason)
1) Monthly plans
2) Method of selling you games
3) Also cleans your underpants
Let's see what are their launch titles... hum...
:)
Bikini Karate Babes.
Okay, that does it. You lost your one chance at credibility.
Penny Arcade had something to say about people who Astroturf the ngage...
As for the Phantom...
You know, I should be surprised by the tone this article takes, but somehow I'm not. More and more major game review sites are taking the corporate marketing juice and injecting it into articles. GameSpy's been teetering on the brink of corporate lapdog status for a while, looks like they're taking the final plunge.
As far as the article's content goes:
Don't be hatin'???
What is there to love here, exactly?
The article goes on to talk about the new concepts that these 2 systems are introducing, and I agree that these concepts are the up-and-coming as far as gaming goes (wide-area wireless, downloaded content). But they're not there yet. All too often gaming systems that are on the cutting edge of technology rely solely on new technology to sell the system, forgetting the minor details of good games and playability. Turbografx, 3DO, Jaguar, all with the latest technology when they came out, all now a brief burp in gaming history.
Also, just because these consoles have good innovations is NO REASON to buy the system. It IS a good reason to use this technology to make an system that's actually good. I believe the best thing to come out of this will be to break some ground for the next-gen systems to build on. But the systems themselves are likely to fall and fall hard.
On a side note, I'll believe the Phantom exists when I see a picture that's not CG.
"Not all who wander are lost" -- JRR Tolkien
Were it not a cellphone first and a gaming platform second. I've read the Nokia propoganda they send to the local video game chains. They expect people to come in, spend 450$ CDN on it, and then go home and play games that look marginally better than GBA games (note: GBA SP -- 150$ CDN) on a crappier button layout, while also required battery swapping to swap carts.
They expect that the bluetooth multiplayer and fact that you can upload your times in games via GPRS to their Nokia wireless service will be worth the 3x upfront cost. This is despite the obvious caveat that most cell plans with data transfer are stupidly expensive. The pamhplet says in bold, "User must have data transfer features on their cellular plan." I'm not paying an extra 10$ a month of cell fees for what I can spend half on (Xbox Live! centralized scoring and multiplayer) -- especially since an Xbox is only 250$ CDN. The extra 200$ I save not going with an N-Gage buys me Live! and a couple of games.
This mobile wireless niche Nokia wants to dominate doesn't exist. It won't exist for a few years yet, since GPRS and CPDP are still prohibitively expensive and unused by the general populace.
As for the Phantom -- only 1 company can be succesful on a the platform which is based around XP Embedded; Microsoft.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Still, it's a great idea. A pre-configured, upgradable, HDTV-compatable game console? Great idea. Add in a DVD-ROM/CD-RW drive, or better yet, a DVD-RW/CD-RW, the ability to save TV shows to the hard drive (And make that drive big, fast, and upgradable) ala Tivo, or record live or already recorded video to DVD or (S)VCD (Hey, I watch a lot of anime fansubs, and burning them to an SVCD is cheaper than burning to DVD), the ability to network with PCs, and the best of the PC games out there, and you've got my money.
Wow, that would be awesome!! Ya know, I think we should call it a personal computer! Everyone will want one!
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
Gamers are enthusiasts. Sure, there are the fanboys that are predisposed to criticizing anything except for [insert random console or - gasp - operating system - here], but by and large gamers are interested in, well, games.
There are several products that fall right in the vein of the N-Gage and the Phantom that gamers never vehomently criticized. The late Indreama was received fairly well by both press and public. The Wonderswan remains a cult hit.
Gamers are generally excited about anything new.
But here's the thing. In regards to the N-gage, from the get-go Nokia has shown obliviously but inadvertantly flanted their ignorance of games, ranging from a website ripped straight from A&F, to outright insulting Nintendo. Moreover, the basic fundamental design of the portable reveals that it was not designed by anyone who had ever really played games, just looked at people playing games. The appearance of a Sony handheld on the horizon doesn't help either.
With the Phantom, what do you expect? It's called the *Phantom*. What's more, only one journalist claims to have actually seen it. It's pricey - $300 for the bottom of the line - and will be launching (snicker) at a time when the consoles will be no more than $100 a piece. Also, having an actual physical address and not swearing at story investigators over the phone might help.
Before we can take these newcomers seriously, they have to take us seriously. I think gamers are generally inclined to accept new things merely for the sake of novelty. Hell, look at how many gamers buy games on the first day before reviews even hit the web.
What does the N-gage have to do? Get more than rehash games. And dear god, fix that battery/cartridge issue. Stop advertising like you're mountain dew (for a good example, see Sony's ad campaigns)
The Phantom? Make a console and show it to more than one person.