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Games and the 'Geek Stereotype'

ChinoH81 writes "Video games are never going to be as popular as films or music unless the people who make them concentrate on making them fun, says a leading game expert."

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  1. Game play by ScrewMaster · · Score: 5, Informative

    And this is a surprise? Cripes. In 1986 I worked for some of the (then) major PC and arcade game companies. Even then, the focus was always on making the game as visually impressive as possible. That's fine, but somehow another important aspect of any game, playability, was lost in the shuffle. The programmers (I was one) and designers would complain about this regularly, but the response was usually something to the effect, "You can work on that while the game is in QC" or "Don't worry, you'll have a whole week before we ship to add playability." Utter cluelessness. And I see it in the current crop of video products: games using OpenGL and DirectX can be visually stunning, it's true, but most are simply not interesting to play after the first hour or two. Not a good return on your fifty dollar investment. Some of the older DOS-based texture-mapped products, such as Duke Nukem 3D, Shadow Warrior, Blood and others written using Ken Silverman's BUILD engine had more emphasis on game play. While those games didn't have the graphic quality of modern products rendered using 3D chipsets, they were just phenomenally fun to play. So I agree ... game makes have pretty much exhausted the sex appeal of the fancy graphical environment, now they better start focusing on why people play games: for FUN!

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    The higher the technology, the sharper that two-edged sword.