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Blizzard's Uncertain Future Probed

Thanks to the Seattle Times for their story discussing the 'cloud of uncertainty' over Blizzard's future, following the stalled sale of Vivendi Universal's games division. Blizzard's president Mike Morhaime says that "...we don't even know if we're part of the assets being sold. We're used to having more control over our destiny, and now we're just waiting", echoing the sentiments of four key Blizzard staff who took things further by quitting the famed developer a couple of months back. But since Blizzard's "...three franchises - 96 percent of whose fans are male - have sold more than 34 million copies worldwide", there's a great deal to be gained if the right buyer can be lined up swiftly enough.

2 of 45 comments (clear)

  1. Sierra by TheViciousOverWind · · Score: 5, Informative

    Let's hope they don't wind up the way Sierra did (Once a company with quality releases, now a crappy-publisher-house).

    What happened to them AFAIK was pretty much the same. - Key developers (Al Lowe, Roberta Williams, etc.) from Sierra left the company (or put on crappy games).

    The death of Sierra as a game-developer pretty much meant the end of adventure games as a mainstream-genre... It's hard to think of the same happening to the RTS (Real Time Strategy) genre, but then again if someone told me X years ago, that the adventuregames genre would be dead now, I would have laughed.

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    My <1000 UID is with a hot chick
    1. Re:Sierra by PainKilleR-CE · · Score: 5, Insightful

      but note that he said Sierra as a developer.

      Valve is the developer of Half-Life, and they have very much been working on methods for self-publishing their titles (ie Steam).

      Furthermore, whenever Sierra has had full control over a development house, they've had a nasty tendency to run it into the ground shortly after a major release, or even push it into that release before it was ready and then run the studio into the ground. Luckily, Sierra has no control over Valve except to delay release of retail packages and patches when they fail QA.

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      -PainKilleR-[CE]