Blizzard's Uncertain Future Probed
Thanks to the Seattle Times for their story discussing the 'cloud of uncertainty' over Blizzard's future, following the stalled sale of Vivendi Universal's games division. Blizzard's president Mike Morhaime says that "...we don't even know if we're part of the assets being sold. We're used to having more control over our destiny, and now we're just waiting", echoing the sentiments of four key Blizzard staff who took things further by quitting the famed developer a couple of months back. But since Blizzard's "...three franchises - 96 percent of whose fans are male - have sold more than 34 million copies worldwide", there's a great deal to be gained if the right buyer can be lined up swiftly enough.
Let's hope they don't wind up the way Sierra did (Once a company with quality releases, now a crappy-publisher-house).
What happened to them AFAIK was pretty much the same. - Key developers (Al Lowe, Roberta Williams, etc.) from Sierra left the company (or put on crappy games).
The death of Sierra as a game-developer pretty much meant the end of adventure games as a mainstream-genre... It's hard to think of the same happening to the RTS (Real Time Strategy) genre, but then again if someone told me X years ago, that the adventuregames genre would be dead now, I would have laughed.
My <1000 UID is with a hot chick
They had a completed version of Half-Life for the Dreamcast - and did not release it. And a reportedly almost completed version of Half-Life for MacOS - and did not release it. I mean, frankly, if you are not going to release, don't waste money developing!
Circumcision is child abuse.
direct from yahoo... hopefully, NBC will leave Blizzard the heck alone, and they can continue to pump out quality games.
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http://story.news.yahoo.com/news?tmpl=story&cid
This is my sig. Its pathetic.
Valve is an independent developer, as mentioned above. They were started by Gabe Newell (an ex-MS employee) and have been mostly self-funded from the start.
A Vivendi subsidiary would never have been allowed to delay their first title for nearly 2 years. The only reason Blizzard gets away with that kind of crap is because they have a track record of horrible predictions for release dates, but solid releases.
-PainKilleR-[CE]
Release Dates are no longer that, they are more of wishful thinking on the part of the company (remember Daikatana? Falcon 4.0?).
The elasticity that release dates have gained is not what bugs me. What bugs me is that developers feel the need to release incomplete products to store shelves. I understand that sometimes a patch is necessary, but for the love of Baal, how many patches did Diablo 2 eventually see?
"That would be awesome!" (art by Tycho)
[PowerPoint] is a tool for capitalist presentation
I used to be a big Blizzard fan. I could play StarCraft and Diablo all day with the rest of them. Then one of my buddies told me about a nifty program he ran on his server called BNETd, developed by someone right here in Houston. Blizzard made no comments on the program officially, they just let it go for a couple of years. It was really cool because it was a server daemon that ran on Linux that emulated a Battle.net server. We liked it and it was good.
Then Blizzard gets their panties bunched in a knot because someone starts making a pretty cool UT mod with StarCraft characters. They put the smack down on them, and oh while we're at it we'll put the smack down on BNETd to.
To top it off, I had by that time pretty much stopped playing Blizzard games. You see, during the time period I migrated slowly over to Linux until finally I no longer wasted drive space on a Windows partition. I could make Blizzard games run with Wine, but it was never quite like it should be. Heck, all my other favorite games like UT, Descent, Quake 3, later on UT2K3 and quite a few others I just wont bother ratteling off ran great and NATIVELY on Linux. Blizzard was the only game publisher I gave a shit about that fully shunned Linux in all ways. I simply placed them on the not give a shit about list. They'll stay there until they start supporting Linux and offer an apology to the maker of BNETd. Giving him a job or something would make a great apology in my eyes, but just admiting they should have said something earlier or not laid the smack down so hard out of the blue would be enough for me.
When Blizzards gone I'll miss them about as much as I'll as miss Britney Spears when she runs out of steam, which will be about the same amount as I've missed N'Sync. None.
Die Blizzard. You haven't done what you need as a game company to keep an audiance. Sometimes kickass games isn't enough. Lay down your 2x4, your OS blinders, and your attitude and you'll be right next to Atari/Infogrames in my book again.
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For defending their intellectual property rights? A *protocol* is their intellectual property (bnetd)? The Craft suffix is their intellectual property too (FreeCraft)?
In neither of those cases did they really have a leg to stand on. But the small developer communities had no income from their product and therefore couldn't justify spending much money to defend it, much less the amount that would be required to take on Blizzard/Vivendi Universal. So they folded, and Blizzard wins.
Blizzard may have been defending their intellectual property as they saw it, but really they were just stomping on innocent fans.
Not every developer treats their most talented fans that way, and I'm sure that they'll be welcome in the communities fostered by friendlier developers such as Ambrosia Software, Bioware, etc.
Random and weird software I've written.
A Vivendi subsidiary would never have been allowed to delay their first title for nearly 2 years.
;-)
I used to work for VU on the games side before and during the 'merger'. People went over two years alright. I can't say for sure that it happened on a first title but it definitely happened. When we visited one particular developer's office (nameless naturally) all they'd really achieved in two years was a 12 page promotional booklet and a pathetic amount of research. Although the reverse of the wallchart behind the pool table showed a pretty hectic tournament history...
What happened to the Havas involvement in Middle Earth? What happened to Bablyon 5? What happened to WON.net? Dig around a little and you'll soon see that the list of tragedies within VU is considerable and apparently ever-growing. My sympathies are with Blizzard. I know exactly what the 'VU uncertainty factor' feels like. At least whatever happens they no longer have to put up with Jean Marie Messier. And I hope for their sake that they'll be sold to a group under better management.
I used to work for VU on the games side before and during the 'merger'. People went over two years alright. I can't say for sure that it happened on a first title but it definitely happened.
;-)
I'm sure it does happen quite a bit, but first titles would normally be removed from that particular developer or the developer would be reshuffled (ie the name stay the same but the people change), assuming the title isn't just canned.
When we visited one particular developer's office (nameless naturally) all they'd really achieved in two years was a 12 page promotional booklet and a pathetic amount of research. Although the reverse of the wallchart behind the pool table showed a pretty hectic tournament history...
Fortunately, Valve actually had a working game, they just scrapped it and started over to rework the engine and give it more capabilities to help tell the story.
What happened to the Havas involvement in Middle Earth? What happened to Bablyon 5? What happened to WON.net? Dig around a little and you'll soon see that the list of tragedies within VU is considerable and apparently ever-growing.
I definitely know that, I was keeping pretty close tabs on a lot of things that were going on in the various development houses Sierra was publishing back in the same time frame shortly after Half-Life was released. Another big one would be the crap pulled on Dynamix (the developer of Tribes and Tribes 2).
My sympathies are with Blizzard. I know exactly what the 'VU uncertainty factor' feels like. At least whatever happens they no longer have to put up with Jean Marie Messier [expatica.com]. And I hope for their sake that they'll be sold to a group under better management.
Blizzard certainly has enough name recognition in the industry to survive something like this, it's just a question of whether or not the company that gets ahold of them will let them continue, or will buy them just for the name(s).
-PainKilleR-[CE]
Can someone make a corporation and sell the shares on ebay with the exception that the transaction is only complete when there is enough money to buy Vivendi?
Dont look at me my ebay rating isn't THAT good to be trusted with 800 mil...